126,251 Commits over 4,171 Days - 1.26cph!

43 Days Ago
merge from scene_warmup_fixes
43 Days Ago
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43 Days Ago
merge from connect_modal_nre
43 Days Ago
merge from pilotpack_storepage
43 Days Ago
merge from skinviewerquality_fix
43 Days Ago
merghe from christmaslights_fix
43 Days Ago
merge from skinviewer_connect_fix
43 Days Ago
merge from connect_modal_dont_cache
43 Days Ago
Prevent connect modal from ocassionally throwing an NRE
43 Days Ago
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43 Days Ago
Bugfix: Parallel Occlusion marks entity snapshots as out of order Since we can send them from muiltiple threads, they are unordered - this would cause a client disconnect previously. Not anymore Tests: none yet, need to try validating with server demos
43 Days Ago
Set the new map on the RHIB to use the same shader and basic setup as map views in the server browser
43 Days Ago
Update: Escape hatch for Server sending entity messages out of order - Client skips ordering validation based on message contents Needed for the parallel server occlusion, useful for other places Tests: local SERVER+CLIENT session, though no code uses this yet
43 Days Ago
edited chainsaw anim.controller and added strike to chainsaw effects folder
43 Days Ago
Use a single shared 200 x 200 texture to keep costs down
43 Days Ago
Show the real ingame map on a RHIB screen
43 Days Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
43 Days Ago
prison update
43 Days Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
43 Days Ago
Updated fluorescent light icons
43 Days Ago
Updated water bottle, bota, basket and syringe override controller and entity
43 Days Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
43 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
43 Days Ago
Animate the throttle level on the new RHIB Support reverse
43 Days Ago
Fixed game view indirect lighting when in prefab mode
43 Days Ago
Fixed ceiling fluorescent light collision issues
43 Days Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
43 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
43 Days Ago
Server compile fix
43 Days Ago
Scientist RHIB texture and model update
43 Days Ago
Re-enable Read/Write for collision meshes only
43 Days Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
43 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
43 Days Ago
PT Boat update
43 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
44 Days Ago
merge from storeitem_phrase for todays skin upload
44 Days Ago
Spotlight collider tweaks, added a large interaction collider
44 Days Ago
minor code cleanup
44 Days Ago
Electric table light prefab minor cleanup
44 Days Ago
Added working compass to the new RHIB
44 Days Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
44 Days Ago
Fix max health display applying modifiers twice on the client.
44 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
44 Days Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
44 Days Ago
Fixed the propellers not rotating with movement speed
44 Days Ago
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44 Days Ago
Add Waterworld to the scene loader
44 Days Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
44 Days Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
44 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)