160,615 Commits over 4,566 Days - 1.47cph!

33 Days Ago
merge from Livestock_animals/repeltriggers_fix
33 Days Ago
Remove cow from the repel trigger tests
33 Days Ago
Merge from livestock_deathfx_fix
33 Days Ago
Merge from livestock_deathfx_fix
33 Days Ago
merge from Livestock_animals
33 Days Ago
merge from Livestock_animals/repeltriggers_fix
33 Days Ago
Livestock repel triggers tests
33 Days Ago
Crab walking sound tweak
33 Days Ago
Added RustNavmeshModifierVolume to the modular car chassis so the navmesh cannot generate on top of them
33 Days Ago
merge from main
33 Days Ago
merge from powergrid_loot_fixes
33 Days Ago
Part2
33 Days Ago
Fixed powergrid loot not respawning FIxed too big env volume in Harbor 1
33 Days Ago
Gen2 AI now support repel triggers like gen1, pushed out along the navmesh. Fixes livestock dying under cars from the chassis hurt trigger
33 Days Ago
merge from critter_animals
33 Days Ago
Fix death blood splatter FX appearing after livestock completes death animation This was an issue with all ragdolls, all the active FX on the dying entity would restart once the ragdoll became active but it's less obvious on corpses which become ragdolls immediately upon dying
33 Days Ago
merge from Livestock_animals
33 Days Ago
merge from main
33 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
33 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
33 Days Ago
Codegen
33 Days Ago
fix after merge conflict
33 Days Ago
merge from Livestock_animals
33 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
33 Days Ago
Clean: remove MutexPool - ran codegen Tests: booted craggy, ran print_memory
33 Days Ago
add crabs audio integration
33 Days Ago
Merge from Render Pipeline Testing
33 Days Ago
compiler fix
33 Days Ago
Merge: from main
33 Days Ago
Updated Rabbit lods
33 Days Ago
Compile fix
33 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
33 Days Ago
fix tilted player rotation when exiting mounts
33 Days Ago
Halloween Wallpapers - texture updates
33 Days Ago
Fix TestSheepShearing.BlowBesideWool_ShearsRatherThanCuts being broken after shearing changes
33 Days Ago
Add "Rust Render Pipeline" UI toggle under experimental
33 Days Ago
Update rust native libs for all platforms
33 Days Ago
Merge from critter_animals_sounds
33 Days Ago
Adding shears rig
33 Days Ago
adding missing files for m92 anim update
33 Days Ago
Fix broken motion vectors of skinned meshes when their material has instancing enabled
33 Days Ago
Adjusted LOD distances for sheep
33 Days Ago
- Move navmesh save to background thread (260ms -> 0.8ms for large map) - Instead of re-saving all tiles, append only dirty tiles at end of save, and only do a full resave when the size cap is blown
33 Days Ago
Critter animals audio tweaks and added crab sounds
33 Days Ago
Add in livestock analytics
33 Days Ago
merge from critter_animals
33 Days Ago
Compile fixes
33 Days Ago
add "ally" status for some critters with other creatures - noone attacks crabs (they dont have hitbox anyways) - stags, boars, and bulls dont attack critters
33 Days Ago
m92 3p anim updates and weapon rig anims
33 Days Ago
Fix server errors