140,169 Commits over 4,505 Days - 1.30cph!

6 Days Ago
re-adding removed gameobjects/scripts.
6 Days Ago
Pool animation updates to fix hit animation issues and loops
6 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
6 Days Ago
Merge from satellite_crash
6 Days Ago
UI cleanup
6 Days Ago
merge from footstep_frequency_fix
6 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
6 Days Ago
Moved another UI file before starting UI cleanup
6 Days Ago
Move UI scripts to own folder
6 Days Ago
Fixed the jacket alpha cutoff in builds
6 Days Ago
Delete unused script
6 Days Ago
Descent cleanup
6 Days Ago
merge from main
6 Days Ago
Inspector cleanup
6 Days Ago
Fix for console error on gibbing water wheel
6 Days Ago
Cleanup
6 Days Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
6 Days Ago
Cleanup.
6 Days Ago
Fix horse saddle sounds not playing
6 Days Ago
Move CrashTargeting struct to its own file
6 Days Ago
Final pos/radius save tweaks.
6 Days Ago
Merge from PMM
6 Days Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
6 Days Ago
merge from masterkey -> main
6 Days Ago
merge from playermaintainedmonuments -> masterkey
6 Days Ago
Update phrases
6 Days Ago
Update manifest
6 Days Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
6 Days Ago
6 Days Ago
Add icons for up and down
6 Days Ago
Add keylock position to door prefabs
6 Days Ago
Additional events for IO entity connectivity.
6 Days Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
6 Days Ago
Add further events for chinooks and satellites.
6 Days Ago
Render queue mat fix.
6 Days Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
7 Days Ago
Move apartment door menu options to new file
7 Days Ago
Relit building A in Launch Site for the control panel update.
7 Days Ago
Adjusted LOD distances for blueberry collectable slightly to be more forgiving on medium setting.
7 Days Ago
main -> game_room_dlc
7 Days Ago
Fixed honey bandage SFX's not firing. The file path was stale and is now pointing towards the default bandage so the SFX's can be reused.
7 Days Ago
pool: - fix player appearing away from the table - possible fix for pool cue mats appearing white in build
7 Days Ago
Merge from satellite_crash
7 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
7 Days Ago
Fixed honey bandage name and description not appearing Added to tier 1 workbench underneath the bee grenade Cleaned up some file naming
7 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).
7 Days Ago
Separated crate+wreck "too hot" timers, made them tunable convars: satellite.crate_fire_duration (10 minutes default) satellite.wreck_fire_duration (15 minutes default)
7 Days Ago
Add Aiming Module to launch costs
7 Days Ago
main -> game_room_dlc
7 Days Ago
merge from main