136,087 Commits over 4,444 Days - 1.28cph!

4 Days Ago
fixed rock sculpture turning into ice on pickup
4 Days Ago
Trigger server notification on impact not stage 2 start
4 Days Ago
SatelliteData translation phrases
4 Days Ago
Added shelf 14935 - Reduce maxOverhangMetres to 0.5f - Exclude hidden item definitions - Only include deploy volumes that affect constructions - Include DeployVolumeEntityBounds - Do not include DeployVolumeEntityBoundsReverse - Account for sockets
4 Days Ago
Add support for EntityRefs to be sent via RPC. ID is extracted and sent on sending side ID is received and put into a new entity ref on the other side
4 Days Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
4 Days Ago
client-only guard AtmosphereVolumeDrawPass
4 Days Ago
on-deploy default data fix
4 Days Ago
gas station maintainable car lift mockup
4 Days Ago
minimal rock sculpture prefab setup
4 Days Ago
Merge from main
4 Days Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
4 Days Ago
buffer missuse fixes
4 Days Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
4 Days Ago
merge from main
4 Days Ago
Basement corridor LODs and prefabs
4 Days Ago
merge from drone_keyboardlayout_fix
4 Days Ago
merge from workshop_inputs_fix
4 Days Ago
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4 Days Ago
Adding a couple more graffiti decals
4 Days Ago
merge from quarry_speed_fix
4 Days Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
4 Days Ago
Fix broken materials on the mining quarry top engine with LOD1
4 Days Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
4 Days Ago
Fixed workshop file dialog still using the old input system
4 Days Ago
Fixed shadow caching server compile errors
4 Days Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
4 Days Ago
Merge from shadow_map_caching
4 Days Ago
Code gen after merge
4 Days Ago
Fixed drone controls not being keyboard layout aware
4 Days Ago
Merge from main
4 Days Ago
Add volume component for motion blur (2)
4 Days Ago
Add volume component for motion blur
4 Days Ago
Tier is driven by the highest key card required Popup styling update
4 Days Ago
skinnable and obj mesh for workshop
4 Days Ago
updated small backpack mesh
4 Days Ago
Updated all the volumes profiles for RRP that required auto exposure
4 Days Ago
Add support for real windows notifications
4 Days Ago
axisFromEdge lookup instead of computing it from the stride
4 Days Ago
Fix motion vectors from skinned meshes
4 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
4 Days Ago
Metas
4 Days Ago
Comment cleanup
4 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
4 Days Ago
array length correction
4 Days Ago
Same for SatelliteCrash
4 Days Ago
main -> game_room_dlc
4 Days Ago
Splitting to partials
4 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
4 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy