193,465 Commits over 4,079 Days - 1.98cph!

10 Days Ago
Removed broken stair piece from Zigg entrance that was causing collision issues,
10 Days Ago
Merge from jungle_update (tiger leap NRE)
10 Days Ago
Fixed blurry tiger clawmarks.
10 Days Ago
Fix NRE when tiger jumps to unreachable target Fix tiger floating after leap Better fsm logging on recursion and state enter/exit Have tiger flee permanently if the player dodges the leap
10 Days Ago
Decreased atmospheric haze in the jungle biome. (Better haze system coming in a subsequent patch.)
10 Days Ago
Put every vine in the update queue (if in a demo)
10 Days Ago
Fixed colliders in trumpet_tree_saplling b and c
10 Days Ago
Merge from main
10 Days Ago
Update: ServerProfiler - initial FixedStorage support - Added test for FixedStorage snapshot recording - update ProfileExporter to handle FixedStorage binary stream quirks - updated binaries based on 2ce19cfe New mode will allow us to stream profiling info until the buffer fills up. RCon commands will come next Tests: unit tests
10 Days Ago
Add y-axis fade controls to foliage billboard shader
10 Days Ago
merge from jungle_update
10 Days Ago
merge from main
10 Days Ago
merge from jungle_update
10 Days Ago
merge from jungle_dlc
10 Days Ago
Renamed jungle animals wallpaper 'Jungle Sigil' -> 'Jungle Animals'
10 Days Ago
merge from jungle_update/hunter_vision
10 Days Ago
Initial trail generation fixes
10 Days Ago
Kapok and mauritia billboard dithering fix attempt
10 Days Ago
Half Height Salvaged Bamboo Shelves - Fixed stacking
10 Days Ago
Fixed jungle ak vm errors
10 Days Ago
merge from minutes_played_fix
10 Days Ago
helicopter_targetting_nre -> main
10 Days Ago
Helicopter player targetting null check, it should never be null? But lets check just in case Should fix frozen Heli and NRE spamming
10 Days Ago
exported edited vine swinging animations
10 Days Ago
Fixed buff started/ended logic
10 Days Ago
Bug Fix: Fixed the player skin rendering in the player preview screen
10 Days Ago
vine_double_descent_animation -> main
10 Days Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
10 Days Ago
Jungle Rock - Added missing SFX paths
10 Days Ago
vine_viewmodel_demo_fix -> main
10 Days Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
10 Days Ago
Jungle Rock - Increased icon brightness and saturation
10 Days Ago
vine_demo_scrubbing_fix -> main
10 Days Ago
Dont bother with coroutines if in a demo - way better experience
10 Days Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
10 Days Ago
Set position rather than lerping if in demo
10 Days Ago
Don't ever leave render work queue (once added) if we are in a demo
10 Days Ago
merge from main
10 Days Ago
vine_viewmodel_demo_fix -> main
10 Days Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
10 Days Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
10 Days Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
10 Days Ago
Additional UpgradingEnabled check
10 Days Ago
Cleanup
10 Days Ago
Merge from main
10 Days Ago
Removed logs in BaseMountable::AttemptMount LOS check
10 Days Ago
Fix foliage shader merge issue. Adjust placement count.
10 Days Ago
Merge from main
10 Days Ago
Big code clean up and mark up. GPU readback to job wip.
10 Days Ago
fix missing terrain textures in workshop editor scene