157,123 Commits over 4,536 Days - 1.44cph!

3 Days Ago
merge from main
3 Days Ago
handling deformation with building - deployables have configurable tolerance of error between current deformation and original height - foundations can cover small, but always place casted against the original height of the terrain, disallowed over deep carves
3 Days Ago
Merge from main
3 Days Ago
merge from sprint_shoot_anim_fix
3 Days Ago
sprint modifier subsystem uses networked attack signals to disable sprint anim instead of local-only data
3 Days Ago
merge from loadouts_pos_fix
3 Days Ago
Use MoveToContainer instead of giving the item and adjusting the position Adjusted the default position value to be -1 when read from older loadout JSON files
3 Days Ago
Adding closed version of triangle ladder hatch rig
3 Days Ago
merge from main
3 Days Ago
Sheep mount animation update and cow look animator updated to use all neck bones not one
3 Days Ago
3 Days Ago
merge from main
3 Days Ago
Merge from main
3 Days Ago
Randomised room G progress (still WIP)
3 Days Ago
Squirrel animation updates and movement speed changes
3 Days Ago
Fix dark paintable window in RRP
3 Days Ago
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3 Days Ago
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3 Days Ago
Merge from nms_hlod_fix
3 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
4 Days Ago
Merge from sandbag_gib_fix
4 Days Ago
Fix multi material gibbable not applying skinned materials correctly
4 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
4 Days Ago
Add a prevent building volume around the sandbag pillbox
4 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
4 Days Ago
Merge from mounting
4 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
4 Days Ago
Client compile fix
4 Days Ago
Cleanup
4 Days Ago
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
4 Days Ago
Merge from parent
4 Days Ago
Use more bones for the sheep look at
4 Days Ago
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
4 Days Ago
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
4 Days Ago
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4 Days Ago
texture tweaks to the biofuel generator
4 Days Ago
Make livestock more deterministic at high timescales, to be able to run long running tests faster
4 Days Ago
Another 20% perf gain
4 Days Ago
updated textures
4 Days Ago
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
5 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
5 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
5 Days Ago
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5 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
5 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
5 Days Ago
merge from main
5 Days Ago
merge from store_emptyinv_fix
5 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
5 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)