225,767 Commits over 3,714 Days - 2.53cph!

7 Days Ago
Merge from hackweek_combat_playground -> aux2
7 Days Ago
Overheating now causes food and hunger penalty instead of health loss
7 Days Ago
Clean up, move everything into OpenXR class
7 Days Ago
Protocol++
7 Days Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
7 Days Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
7 Days Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
7 Days Ago
Ensure scientists won't be targetted by heli
7 Days Ago
Compile fix
7 Days Ago
Rigidbody and speed information now applied to wheels on the clientside
7 Days Ago
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7 Days Ago
Allow grenades & explosives to be modded
7 Days Ago
Protobuf
7 Days Ago
Workout bones and attachments on first set model
7 Days Ago
Only stop for bradley
7 Days Ago
hackweek codpiece files
7 Days Ago
Fixed vendor not restarting properly after stopping
7 Days Ago
FP.ArrayPool fixes to not return too small buffers
7 Days Ago
Optimize ReadFromStream(Stream, int) to not allocate because the length is known
7 Days Ago
Sidebar menu and links are now components
7 Days Ago
Desaturate when dead
7 Days Ago
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
7 Days Ago
7 Days Ago
Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here.
7 Days Ago
Set up GameTile component and Genre Tile icon support
7 Days Ago
Log session state info Environment blend mode logic View configurations, create swapchains
7 Days Ago
Ghost fixes
7 Days Ago
vm sks - added walk state & forward param to anim controller
7 Days Ago
Added CharacterController.UseCollisionRules bool
7 Days Ago
Melee attack Death https://files.facepunch.com/ziks/2024-05-10/sbox-dev_nXqgcug2DS.mp4
7 Days Ago
7 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Days Ago
Fix Json.SerializeAsObject handling indexers
7 Days Ago
Poll for all events (defined in https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_xrpollevent) ApplicationRunning default Clean up
7 Days Ago
added missing skin models and cleaned up scene, sorted alphabetically
7 Days Ago
Bend over backwards to give OpenXR the exact vulkan instance it wants Remove hack & fetch instance extensions properly VRSystem has state, logical split for instance/session Basic event loop polling Handle session events, begin/end session Log unhandled events
7 Days Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Days Ago
Read bone positions to GameObjects on first frame animate
7 Days Ago
winter coat and trapper hat LODs
7 Days Ago
Merge main
7 Days Ago
Initial work on stopping for bradders
7 Days Ago
vtf project unused Save Scene default path is assets path
7 Days Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
7 Days Ago
Setup vehicle pusher in front of vendor - shunts cars away
7 Days Ago
Backport new SceneSystemWellKnownTextureObjectID_t textures Backport LightProbe from main, remove debug stuff (we handle it our own debug vis )
7 Days Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
7 Days Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
7 Days Ago
7 Days Ago
Update DepthOfField.cs FocalDistance approaching zero was causing a numeric issue and assert.
7 Days Ago
grenades revive soul