255,046 Commits over 3,990 Days - 2.66cph!

4 Days Ago
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4 Days Ago
Fix crossbow projectile not dealing damage, better handling for projectile clientside hitmarkers Rename Projectile.Explode -> OnHit Move hardcoded projectile/particles collision ignore to collision rules
4 Days Ago
Corpse inventory saving/loading Added workbench corpse
4 Days Ago
WIP motion editor rewrite
4 Days Ago
merge from terrain_ignore_grid
4 Days Ago
Added GibSimulator, tool to simulate gib physics in edit mode - helps creating container corpse prefab Not tied to Gibbable for now, still wip
4 Days Ago
Include IsExplosion in DamageInfo conversions
4 Days Ago
Merge from main
4 Days Ago
Do hornet damage on host Tweak hornet bounce math, prevent phys from changing orientation Give hornet some stupid and wet sounds, fix alt fire Track projectile owning player, ignore collisions based on that and not time
4 Days Ago
Update: FullServerDemo - try to handle transient(not in the savefile) Entities - Record an entity snapshot once per demo chunk if sending specific messages - Positions, Flags, RPC(both server-sending and recieving) - DemoTransientEntities are not sent if we've sent an entity snapshot via Entities message during active chunk - Fixed not handling demo messages that can have 0 connections associated with it - Fixed incorrectly aborting on "unknown" message type when types are related to demo-specific messages. In theory this should allow us to avoid missing entities scenarios when playing back, which helps with determinism. But the server-recieving-RPC scenario needs more work - we record the transient snapshot after we recorded an RPC from the client, so I need to implement look-ahead in demo playback (or do what client demo playback does and index the demo). Tests: on Craggy in editor recorded a full server demo where I'm looting a wood-collectible. During playback it spawns, but doesn't get removed
4 Days Ago
Adding chicken lay egg animation
4 Days Ago
Add Sandbox.Diagnostics global using Inflict damage thru IDamageable.Damage extension, complain when we're doing silly things Run fall damage on host Do explosives on host We don't want to Broadcast this
4 Days Ago
cinderblocks_02_blend mat updates
4 Days Ago
Merge from fast_debug_draw
4 Days Ago
Adding Hidden/DebugLine shader to always included shader list
4 Days Ago
tiger ledge attack anim exported with vertical motion again
4 Days Ago
Improve tiger leap timings
4 Days Ago
Perform gluon damage at intervals, not every frame (!) Add infinite ammo cvar (sbdm.infammo) Add BaseCarryable.OnEquipped/OnHolstered so that's more obvious Streamline gluon networking, don't rpc the beam fx let everyone update that on their end
4 Days Ago
Emissive texture tweaks.
4 Days Ago
Cooking Workbench FX & Lighting WIP.
4 Days Ago
Fix NRE when unknown package Fix charts not disposing their reference nicely Prevent duplicate invites
4 Days Ago
Cherrypicked fireflickerfix.
4 Days Ago
Merge from fireflickerfix
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4 Days Ago
Optimized cooking workbench texture settings/sizes. Removed a couple of textures that weren't doing anything (flat) Set AO to Linear.
4 Days Ago
Add item ownership when an item is upgraded into another item - christmas presents - easter eggs - super stocking - halloween candy
4 Days Ago
Compile fix
4 Days Ago
Set item ownership when item is researched inside research table
Leaderboard backup, run #17717
4 Days Ago
Add item ownership for items produced by recycling other items - uses the last player who opened the recycler
4 Days Ago
Refactor WildlifeTrap to use the existing `LastLootedByPlayer` field instead of storing new reference
4 Days Ago
Add `StorageContainer.LastLootedByPlayer` alongside the ulong `LastLootedBy` field
4 Days Ago
Merge from crafting_update
4 Days Ago
Merge from cookingv2
4 Days Ago
Fix compile error
4 Days Ago
Set item ownership of items caught inside a fish trap
4 Days Ago
Rename digestion booster to metabolism booster Fix compile error
4 Days Ago
Merge from crafting_update
4 Days Ago
Merge from cookingv2
P
4 Days Ago
1p greybox scene update
4 Days Ago
Added digestion boost modifier to pork pie - increases the healing over time effect speed by 3x (how quickly the light green section of the health bar is filled in by actual health)
4 Days Ago
Add item ownership when fishing items with a fishing rod
P
4 Days Ago
Unsaved playable changes
4 Days Ago
Molotov fix & damage values normalized for 5 fireballs.
P
4 Days Ago
Petting gesture animation first pass (1p + 3p).
4 Days Ago
Assigned vision care effect to apple pie
4 Days Ago
Show ore sparkles at night while vision care modifier is active
4 Days Ago
Molotov fire consistency update
4 Days Ago
enemy wandering blood_explosion blood decal addperk modify stat hp/dash ui xp bar xp/perk wip perk icons perk tooltip
4 Days Ago
Unsaved