225,955 Commits over 3,714 Days - 2.53cph!

5 Days Ago
Query pos/rot directly
5 Days Ago
Merge main -> Bikes
5 Days Ago
Merge from main
5 Days Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
6 Days Ago
Current state object becomes owned by new host when current host disconnects
6 Days Ago
Update bomb trace range. Player use capsule collider
6 Days Ago
Initiailize target local with Transform.Zero. SceneUtility.GetPrefabScene never actually saves the cached scene to the var. ( Fixes Facepunch/sbox-issues#5511 )
6 Days Ago
Unsaved meta files
6 Days Ago
Merge from main -> analytics_server_profiling
6 Days Ago
Fixed stuttering Item Store and Hero (main menu) videos by disabling Skip On Drop, allowing the video to ignore any timing issues and just keep playing all frames when looping
6 Days Ago
Independently Interpolated Transform Parts + Other Fixes (#1577)
6 Days Ago
Fixed Update move
6 Days Ago
Don't show the duplicate bone name message if they're both triggers
6 Days Ago
Manifest
6 Days Ago
Merge main -> Bikes
6 Days Ago
Default every single SQLITE table to `fastmode` = true - `fastmode` also sets synchronous pragma from FULL -> NORMAL
6 Days Ago
Fix the demolish option being the default option when opening radial menu even though it's the last option
6 Days Ago
Full manifest rebuild
6 Days Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
6 Days Ago
Namespace
6 Days Ago
Final touches
6 Days Ago
Merge from main
6 Days Ago
Client compile fix
6 Days Ago
Call transformchanged in clearinterp
6 Days Ago
More cleanup, fix offset, make FixedUpdateInterpolation bool internal for now until decide how we wanna expose
6 Days Ago
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
6 Days Ago
Clear map when clearing map property Fix copying from map asset paths
6 Days Ago
Make LerpTo expected behavior - same as Vector3.LerpTo, Rotation.Lerp etc
6 Days Ago
▍▌▌▉▄▅▌ █▅▄▇_▍▊▊▆▋▊_▊▉▅
6 Days Ago
Everything in this branch - cleanup
6 Days Ago
Removed the IgnoreCollision, let fireballs collide with each other again
6 Days Ago
Subtract 97289. Didn't fix it 100%
6 Days Ago
6 Days Ago
Happy with this
6 Days Ago
States can override the actor's wish speed Patrol State can define a delay between navigating to the next patrol point, random speed each time too (https://files.facepunch.com/tony/1b1411b1/sbox-dev_CXoCBRrtRs.mp4)
6 Days Ago
Port Alex's work on patrol paths over to the main branch, with a few changes.
6 Days Ago
Building blocks for AI relationships (friendly tags, enemy tags, no tags found = neutral), added line of sight debugging (op_dev_ai_los) New AI playground
6 Days Ago
Kill StateMachine experiment and all associated code
6 Days Ago
Moved player movement temporarily into OnUpdate because I'm having some problems with FixedUpdate
6 Days Ago
Fixed insufficient stack overflow
6 Days Ago
merge from optimize_sam_site
6 Days Ago
subtracting heli_global_bridge_client_fix - client compile
6 Days Ago
Update .gitignore
6 Days Ago
▅██▇▆ ▄▅▍▆ ▉▆▆_▇▌▋_▇▇▇▅▇▄_▉
6 Days Ago
merge from sleeping_death_info_safezone
6 Days Ago
merge from heli_global_bridge_client_fix
6 Days Ago
merge from quickmove_genetics
6 Days Ago
merge from map_perf_improvements2
6 Days Ago
merge from promote_leader_update
6 Days Ago
▍▊▆▄▉▌█▍ ▉▆▌▉▅ ▊▉ ▊▋▊▍▄▆