136,247 Commits over 4,444 Days - 1.28cph!

6 Days Ago
Update: switch GetHeightsFastJobIndirect to use HeightMapData.GetHeight instead of inlined logic - removed extra 4 madds by using Fast's index calculation It's slightly slower on 512x512 test (0.9ms -> 1ms) due to Clamp01 calls, but we can afford consistency with GetHeight - will allos us to promote "fast" as "normal" and deduplicate Tests: ran perf tests, compared asm
6 Days Ago
Disable thruster buttons during satelite lerps. Flash targeting circle when locked.
6 Days Ago
Update: rewrite TerrainHeightMapJobs.GetHeightsFastJobIndirect to use HeightMapData - temporarily added Perf.TestGetHeightFastIndirectOld for easier assembly comparison Generates the same assembly, so same perf Tests: ran perf tests
6 Days Ago
Lerp satellite targeting adjustments.
6 Days Ago
Stop deepsea npc shops from showing up in outpost search
6 Days Ago
sell_order_warning_persistence -> main
6 Days Ago
Fix vending administrate 'remove all' dialog from persisting if you disconnect
6 Days Ago
merge from main
6 Days Ago
merge from steam_getitems_optims
6 Days Ago
Fix various motion vector issues (override shaders, depth, skinned meshes)
6 Days Ago
Remove custom motion vector pass from standard shader
6 Days Ago
Update(tests): add perf tests for TerrainHeightMap GetHeight family Surprisingly, the *Fast versions are faster even in burst jobs. I want to rip them out(too many dupes), so going to try to replicate the benefits to common family Tests: ran all unit tests
6 Days Ago
main -> photograph_text_fix
6 Days Ago
Fix photograph notes not updating
6 Days Ago
Cache the known items set because it can be quite large for a player with a lot of items
6 Days Ago
Steam inventory menu only fetch the acquired property
6 Days Ago
Back the store catalog in a dict for faster lookups
6 Days Ago
Clean: redirect a couple calls via GetHeight01/GetNormal(..., NativeArray.ReadOnly) Tests: none, trivial change
6 Days Ago
Bugfix: TerrainHeightMap.GetNormalsIndirect - reimplement using HeightMapData core - also slightly refactored HeightMapCore height logic Fixes it not knowing about deep sea Tests: all TerrainHeightMap unit tests pass
6 Days Ago
Store seen steam instance id per account, fixes switching steam account triggering all items as new
6 Days Ago
voip_cctv_rewrite -> main
6 Days Ago
Update(tests): add TestGetNormalsIndirect_Deferred Conceptually it's same logic underneath, but routed through different code, so worth a unit test Tests: ran new unit test - fails on deep sea indices as expected
6 Days Ago
vending_flag_collision_fix -> main
6 Days Ago
Bugfix: TerrainHeightMap.GetNormal(float, float) now checks for deep sea - added utility funcs that sample user provided NativeArray<short>.ReadOnly - regenerated validation normals for unit tests from TestGetNormal Tests: TestGetNormal passes, TestGetNormalsIndirect fails as expected
6 Days Ago
Fix flag collision
6 Days Ago
setting a level of 8x aniso on textures that are used on larger, flat surfaces
6 Days Ago
Store doesnt pull all steam item properties anymore Reworked the store external purchase notificaiton to not depend on the acquired property anymore
6 Days Ago
Bugfix: TerrainHeightMap.GetHeightsIndirect - rewrite using HeightMapData core This fixes missing deep sea lookups Tests: ran TestGetHeightsIndirect - passes
6 Days Ago
Update: refactor core of GetHeight logic into it's own struct - updated GetHeights to use it Tests: TestGetHeights passes
6 Days Ago
3p wire run anim exported and linked to holdtype override controller
6 Days Ago
main -> snapping_fixes
6 Days Ago
Bugfix: TerrainHeightMap.GetHeights - clamp to border when interpolating heightmap samples Tests: TestGetHeights passes
6 Days Ago
Fix crash when firing weapons - sorry!
6 Days Ago
Merge from main
6 Days Ago
exported updated 3p 16 frame sprint anim and set anim to play at 1 speed in the player animation controller
6 Days Ago
Compile fix
6 Days Ago
Fix the power plant high grade fuseboxes using the wrong loot panel type S2P powerplant
6 Days Ago
Add prevent building volume to crash remains
6 Days Ago
Codegen
6 Days Ago
Added new RefreshAndGetItems overload in IPlatformService
6 Days Ago
SatelliteCrashRemains now kills itself after specified delay. Added protobuf for it to support save/load
6 Days Ago
set dressed ladder to roof room, basic details in checkin room basic sentry cover of the outdoors and apartment b interior S2P
6 Days Ago
Fix a couple of post-crash logic issues. Target location debug sphere rendering remains active for 60 seconds after impact to verify it worked correctly.
6 Days Ago
Enable powergrid settings on the recyclers in outpost for demo purposes S2P outpost/compound
6 Days Ago
Merge from main
6 Days Ago
Fixed all server compile errors and warnings for RRP
6 Days Ago
merge from main
6 Days Ago
Disable detect collisions for falling satellite
6 Days Ago
Menu priorities
6 Days Ago
Inventory access always available. Mount hidden until powered.