135,807 Commits over 4,293 Days - 1.32cph!

5 Days Ago
Lighting transition.
5 Days Ago
Clean: reclaim occludees name Tests: compiles
5 Days Ago
Fixed the issue with photo frames having the photo rendering on the frame
5 Days Ago
merge from main
5 Days Ago
merge from vending_cluster_pool_leak_fix
5 Days Ago
merge from sks_skinviewer
5 Days Ago
Set up preliminary stone component box prefabs (WIP), added LODs, deleted obsolete blockout mesh, ran manifest
5 Days Ago
Fix vending machine pool leak Vending machine map marker clusters were leaking a bunch of data every time you open the map
5 Days Ago
Added SKS to the skin viewer
5 Days Ago
Bugfix: OcclusionGroups - make subscribers leave occlusion group once player leaves it - add similar logic to subscribing to a cell This fixes the new unit test, but trips up the old (though I feel the asserts there might be wrong, need to double check). Will validate, but likely will rewrite new logic to be simpler. Tests: unit tests
5 Days Ago
Merge from naval_update
5 Days Ago
merge from main
5 Days Ago
Removed inactive couch from ghostship, it was getting the way of the locked crate spawn.
5 Days Ago
merge from "paintball_gun_tests"
5 Days Ago
ran manifest, ran icon manifest, ran localization
5 Days Ago
box armour item, prefab, icon, matrix
5 Days Ago
box armor naming
5 Days Ago
subtractive merge (sorry about that)
5 Days Ago
merge from paintball gun test
5 Days Ago
merge from paintball gun tests
Rin
5 Days Ago
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6 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
6 Days Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
6 Days Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
6 Days Ago
Merge from main
6 Days Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
6 Days Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
6 Days Ago
Merge in error spam scene fix.
7 Days Ago
fix error spam in edit mode on island scenes
7 Days Ago
fixed SKS skinnable downloadable mesh filepaths
7 Days Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
7 Days Ago
Deep sea ocean color tweaks.
7 Days Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
7 Days Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
8 Days Ago
Merge from discord_sdk_1.8
8 Days Ago
Update manifest again - RHIBDriver had import error locally?
8 Days Ago
Commit paintball gun code progress
8 Days Ago
Last compile fix, tm.
8 Days Ago
Another burst compile error
8 Days Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
8 Days Ago
disabled off repair on frames
8 Days Ago
Fix burst compile error
8 Days Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
8 Days Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
8 Days Ago
Start by updating the manifest
8 Days Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
8 Days Ago
Add readonly container for ocean simulation data to make parallel use a bit more sane, it was previously just disabling all read/write restictions.
8 Days Ago
Fix native grid not having a non unique add method like the managed version.
8 Days Ago
Fix performance degradation over time in buoyancy batching from growing point arrays, this basically prevented buoyancy from sleeping. Sub array all buffers to let them shrink back down.
8 Days Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames