197,164 Commits over 4,110 Days - 2.00cph!

30 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
30 Days Ago
Added small rock formations to jungle biome to allow for more ore nodes
30 Days Ago
merge from wallpaper/floor
30 Days Ago
merge from fix_window_max_condition -> main
30 Days Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
30 Days Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
30 Days Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
30 Days Ago
30 Days Ago
preprocess terrain maps, per weather distance curve
30 Days Ago
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Rin
30 Days Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
30 Days Ago
Fixed incorrect layers on schizolobium_a
30 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
30 Days Ago
Wallpaper floor & ceiling pack - added more wood colours
30 Days Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
30 Days Ago
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30 Days Ago
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30 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
30 Days Ago
Merge from iofeedback_fixes
30 Days Ago
Fixed tesla coil pfx starting on
30 Days Ago
floating walkways prefab update
30 Days Ago
syncvars -> aux3
30 Days Ago
Merge from main Fix protobuf,codegen,manifest
30 Days Ago
removed bee bomb from T1 techtree
30 Days Ago
Bee catapult ammo techtree and blance pass (moved to t2)
30 Days Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
30 Days Ago
Targeting attachment blance and tech tree
30 Days Ago
merge from fix_dialog_hide_chat
30 Days Ago
merge from missingphysimpacts
30 Days Ago
merge from shark_hunt_dialogue
30 Days Ago
Merge from water_vehicles_cam_roll
30 Days Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
31 Days Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
31 Days Ago
Merge from iofeedback_fixes
31 Days Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
31 Days Ago
Mege from main
31 Days Ago
Merge from missionpoint_reapply
31 Days Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket
31 Days Ago
Merge from parent
31 Days Ago
Merge from main
31 Days Ago
Fixed trees being able to respawn if a player was standing on the stump
31 Days Ago
31 Days Ago
Merge from industrial_perf_improvements
31 Days Ago
Revert successCount change to original behaviour
31 Days Ago
Merge from main
31 Days Ago
Fix train engine packing options
31 Days Ago
Handle syncvar equality checking in BaseNetworkable: having the method available there makes it easier to use intelisense
32 Days Ago
Fixed some line of sight issues when reskinning wallpaper using the spraycan
32 Days Ago
Fixed WallpaperPlanner.OnFrame NRE
33 Days Ago
Settings keybind tab progress + some refactoring