197,126 Commits over 4,110 Days - 2.00cph!

30 Days Ago
Added food spoiling to mushrooms, apples, cactus flesh, eggs, all berries They all last 4 real time days, significantly longer than meat Spoils into a new generic Spoiled Produce item
30 Days Ago
Fixed incorrect mesh showing on auto turrets (flag conflict with DemolishFlag)
30 Days Ago
Settings layout fixes
30 Days Ago
hooked up icons to skins, added dark parquet lattice ceiling, set up defaults
30 Days Ago
wallpaper icon renders
30 Days Ago
merge from wallpaper/floor
30 Days Ago
reduced lots of ceiling and flooring texture sizes, added new skins assets for missing wallpapers, tweaked hues of more colourful ceilings, added defaults, removed unused
30 Days Ago
gun display rack
30 Days Ago
merge from fix_window_roof_placement -> main
30 Days Ago
Add additional LOS point in the top half of window deployables (embrasures + windows) so they can be placed when a roof intersects the window
30 Days Ago
Fix alternativeLOSPosition gizmo rendering at world origin instead of relative to selected prefab
30 Days Ago
Don't add messages to chat UI when the chat UI is disabled
30 Days Ago
Tweaked TopologyNot settings for jungle ground foliage to prevent them from clipping into small rock formations
30 Days Ago
Added small rock formations to jungle biome to allow for more ore nodes
30 Days Ago
merge from wallpaper/floor
30 Days Ago
merge from fix_window_max_condition -> main
30 Days Ago
Fix windows & embrasures losing max condition when repaired inside a repair bench
30 Days Ago
Fixed DebugLuxels not accepting vertex color in Hammer More colors for Lightmap Grid in Hammer red for under 8, green for above 63 Fix GetAimVector clientside for non local players in vehicles being wrong
30 Days Ago
Disabled corner conditional models on most skins when wallpaper is applied on the hardside
30 Days Ago
30 Days Ago
preprocess terrain maps, per weather distance curve
30 Days Ago
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Rin
30 Days Ago
Converted mesh collider to box collider Fixed not being able to deploy in desired rotation
30 Days Ago
Fixed incorrect layers on schizolobium_a
30 Days Ago
Fixed broken billboards on vineswingingtree02 and vineswingingtree03
30 Days Ago
Wallpaper floor & ceiling pack - added more wood colours
30 Days Ago
Wallpaper floor & ceiling pack - updated subway ceilings, metal sheet ceilings, vintage asbestos tiles, ceiling and floor wood
30 Days Ago
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30 Days Ago
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30 Days Ago
Floating cities walkway greybox progress Added prefabs for Hannah and Chris to the scene file
30 Days Ago
Merge from iofeedback_fixes
30 Days Ago
Fixed tesla coil pfx starting on
30 Days Ago
floating walkways prefab update
30 Days Ago
syncvars -> aux3
30 Days Ago
Merge from main Fix protobuf,codegen,manifest
30 Days Ago
removed bee bomb from T1 techtree
30 Days Ago
Bee catapult ammo techtree and blance pass (moved to t2)
30 Days Ago
Remove explosive crafting cost from Propane Explosive Bomb, now raw ingredients
30 Days Ago
Targeting attachment blance and tech tree
30 Days Ago
merge from fix_dialog_hide_chat
30 Days Ago
merge from missingphysimpacts
30 Days Ago
merge from shark_hunt_dialogue
30 Days Ago
Merge from water_vehicles_cam_roll
30 Days Ago
Added client.allowCameraTiltOnDpv Defaults to true (current behaviour), if false will stop the camera tilting side to side while using the DPV, should be easier to stomach Exposed in accessibility menu
30 Days Ago
Removed camera roll entirely on the boogie board and inner tube Fixed player body jittering out of sync with the camera movement when on an inner tube
30 Days Ago
Merge from iofeedback_fixes
30 Days Ago
Fixed IO heater spawning with emission enabled Fixed RF broadcaster green light on permanently
30 Days Ago
Mege from main
30 Days Ago
Merge from missionpoint_reapply
30 Days Ago
Add a gizmo to MissionPoint components that draws the toolbox model for easier placement Reapplied new mission points to gas station and supermarket