138,448 Commits over 4,324 Days - 1.33cph!

28 Days Ago
Merge from main
28 Days Ago
Added a way to run all shadow preset performance tests via the custom editor window or via ConVars
28 Days Ago
merge from main
28 Days Ago
merge from indirect_instancing
28 Days Ago
rebase on /main
28 Days Ago
bbq workshop camera position
28 Days Ago
Fixed one more docks barrel
28 Days Ago
Merge from naval_update
28 Days Ago
Merge from main
28 Days Ago
beanbags as generated convex hull set
28 Days Ago
wooden window shutters as primitives
28 Days Ago
Merge from naval_update
28 Days Ago
Array size check for ReceiveFogOfWarImages
28 Days Ago
creation gibs gib replacement update
28 Days Ago
floor and wall frame models and prefabs
28 Days Ago
easel colliders
28 Days Ago
First pass on redo shot hotkey, mostly working with a couple of bugs stil to work out
28 Days Ago
crypt building skin prefabs, building grade
28 Days Ago
merge from save281 - staging wipe
28 Days Ago
network++ save++ persistance++
28 Days Ago
Added support for loading a cfg file per shot in a demo The cfg file needs to be the same filename/path as the shot but it should have a .cfg extension
28 Days Ago
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28 Days Ago
Added a Load demo checkbox on GameSetup, allows you to load directly into the specified demo after hitting play Updated test.dem, the old one had a bunch of missing entities
28 Days Ago
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28 Days Ago
Merge from naval_update
28 Days Ago
Merge from main
28 Days Ago
Added specific error message for not placing engine on boat hull Added specific error message for entities that aren't allowed on a boat
28 Days Ago
merge from main/naval_update/boat_steering_creaks
28 Days Ago
merge from main/naval_update/sound_polish
28 Days Ago
merge from main/naval_update/islands_and_ghostship_ambience_changes
28 Days Ago
merge from main/naval_update/sound_polish
28 Days Ago
merge from main/naval_update/pt_boat_turret_movement_sounds
28 Days Ago
mrege from main/naval_update/sound_polish
28 Days Ago
RHIB and rowboat now use RPM based blending system for engine sound loops
28 Days Ago
Compile fixes
28 Days Ago
scientist_boats_gameplay_pass_4 -> main
28 Days Ago
Bug fixes with empty animator. Put 'IsEmpty' through a SyncVar
28 Days Ago
Don't allow door controllers on player boats in edit mode
28 Days Ago
Don't allow IO connections at all in boat building stations
28 Days Ago
Merge from gesture_sfx_fix
28 Days Ago
Added a new empty idle state to both gesture layers to work around crossfading into already running state issue in playables Fixes wave gesture not playing 3rd person animation Fixes wave sfx running after every gesture
28 Days Ago
Fix some addons erroring out due to DImage changes Lets try updating BASS.DLL to 2.4.18.3 * Probably achieves nothing at all Include hl2 version of buildingset056a * Apparently it was changed in the 20th anniversary update? particle COLLISION_MODE_INITIAL_TRACE_DOWN traces down * instead of tracing west More potential crash fixes
28 Days Ago
albedo colors
28 Days Ago
fix left 'ammoLeft' parameter not having the right string name
28 Days Ago
Show if mounted turret is full or empty of ammo via swapping its idle animation to have the chain removed
28 Days Ago
added turret protection to cannon coconuts stack to 20 naval labs mission yields double diving tank naval treasure msision yields armor plates
28 Days Ago
merge from artist_pack_dlc
28 Days Ago
Refactor reactive targets, removing duplicated code and fixing collider issues on standard reactive target
28 Days Ago
Mounted weapons now give you hit markers when you shoot others - Setup ownership system for held entity
28 Days Ago
merge from LNY26