255,802 Commits over 3,990 Days - 2.67cph!

19 Days Ago
merge from fleck_memory_fixes
19 Days Ago
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19 Days Ago
prevent long jump input making bots jump too rename tripwire ammo display name to tripmine coffins can have LongJumpModule pickup notice for long jump module fix missing long jump sound
19 Days Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
20 Days Ago
Added debug.dofExposerForceDisable
20 Days Ago
Leaderboard backup, run #17429
20 Days Ago
Fix demo button appearing if player has no demo folder
20 Days Ago
Less horizontal frustum shift on the torch holder fire vertical billboard.
20 Days Ago
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20 Days Ago
Fixed fire FX flickering off for a split second every few seconds in the Campfire, Furnaces and Fireplace. (Unity particle system change?)
20 Days Ago
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20 Days Ago
coffins contain ammo don't show notice when gaining ammo if we already had max amount
20 Days Ago
Merge from hotreload_serialiization_fix
20 Days Ago
Remove PromptsPrefab
20 Days Ago
Merge from hotreload_serialiization_fix
20 Days Ago
Build fix
20 Days Ago
Merge from hotreload_serialiization_fix
20 Days Ago
Mark the fields as non-serialized instead, should break less stuff
20 Days Ago
Merge from hotreload_serialiization_fix
20 Days Ago
Compile fix
20 Days Ago
Merge from hotreload_serialiization_fix
20 Days Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
20 Days Ago
ActionGraph: fixed not being able to save expression delegates
20 Days Ago
ActionGraph: don't try to set { init; } properties Fixes Facepunch/sbox-issues#7533
20 Days Ago
- Properly clamp mapped entry - Couple more safety checks
20 Days Ago
merge from main
20 Days Ago
check active inventory item instead of "held" since player's active weapon can be set in other places besides inventory input
20 Days Ago
Restore siege weapons research costs
20 Days Ago
merge from batteringramdoor_nre_fix
20 Days Ago
merge from highwalls_recipe_fix
20 Days Ago
render actual shadow map for cloud on world shadows, better weather noise, decompress detail noise (artifacts are too noticeable with compression, need to look into further)
20 Days Ago
Fixed BatteringRam.MoveToNormalBreakForce server NRE
20 Days Ago
Duplicated and null ingredients ItemDefiniton tests
20 Days Ago
Unused materials using those unused shaders
20 Days Ago
Fixed ice high wall double ingredients
20 Days Ago
merge from highwalls_recipe_fix
20 Days Ago
20 Days Ago
merge from main
20 Days Ago
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20 Days Ago
Rename functions (Tangent -> Handle)
20 Days Ago
Another potential VoiceComponent fix for Facepunch/sbox-issues#7450
20 Days Ago
Sync splines with PR branch
20 Days Ago
Merge In/Out & In/OutRelative into a single property.
20 Days Ago
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20 Days Ago
Clean: removing unused WaterFactorForPlayer that didn't return WaterInfo Tests: compiles in editor in SERVER+CLIENT mode
20 Days Ago
Bugfix: ensure we cache WaterInfo for players that use various vehicles Some vehicles have custom logic to check how submerged the player is, and we would miss the water info taht was used to calculate it. Tests: tested via DPV - submerged factor was 1 and waterinfo was valid (before it would report factor of 1, but invalid waterinfo).
20 Days Ago
Added Player:ExitLadder Remove unintended/possibly breaking changes
20 Days Ago
Update: BaseMountable.WaterfactorForPlayer can now return WaterInfo - allows further reusing of the same water info down the line I actually need it to make sure all our player's cached values are correct - will fix in next submit. Tests: none (as it's not in use in this CL)
20 Days Ago
Revert commit a6f4d1d0dcdda5da45be89b9ece67c21f18e9901 for now since that wasn't the correct solution
20 Days Ago
Fix spline editor to support vector3 scale