193,863 Commits over 4,079 Days - 1.98cph!

42 Days Ago
Revert BowWeapon changes
42 Days Ago
Subtract 116998
42 Days Ago
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42 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
42 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
42 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
42 Days Ago
Merge from env_volume_performance_testing
42 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
42 Days Ago
Ziggurat lighting prefab WIP
42 Days Ago
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42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
42 Days Ago
phrases
42 Days Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
42 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
42 Days Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
42 Days Ago
Merge from main
42 Days Ago
give sleeping player's BC setups a second to rest before pausing the simulation
42 Days Ago
merge from bc_sleeper_fix
42 Days Ago
re-tuned horse costume BC setup to be a bit let less noisy
42 Days Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
42 Days Ago
merge from main
42 Days Ago
Merge from jungle_update
42 Days Ago
Update abyss name and adobe description
42 Days Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
42 Days Ago
merge from main
42 Days Ago
Updated comfort sources on hazmat plushly and discord trophy
42 Days Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
42 Days Ago
Fixed terminals casting a light when not in use.
42 Days Ago
Fixed terminals casting a light when not in use.
42 Days Ago
Redid the large furnace lighting optimizations and flicker fix
42 Days Ago
Merge from vines
42 Days Ago
Add more vine spawn points around the top of the tree Adjust the vine visual length based on how far it has to reach, fixes vines being usable but not looking usable due to the vine not reaching far enough
42 Days Ago
Added debug.vineswingingreport convar, prints out info about the vines on the server
42 Days Ago
Don't cancel the current looping gesture if the player attempts another legacy gesture (eg. dropping item)
42 Days Ago
Scaled down chicken coop by 10% and raised it slightly Fixes bits of the coop sticking through the floor below, preventing ceiling placement below (and it looked bad) Added a snapping point (like the planters) When snapped to a floor/foundation piece the chicken coop is now small enough to be full enclosed by walls
42 Days Ago
Merge from softcore_update
42 Days Ago
Added ingame changelog to the softcore game mode
42 Days Ago
Merge from parent
42 Days Ago
Merge from main
42 Days Ago
Disable female version of wood armour jacket temporarily
42 Days Ago
min/max meshes for wood armor jacket added to prefab
42 Days Ago
wood armour pants lod fixes
43 Days Ago
min/max meshes for wood armor pants added to prefab
43 Days Ago
Added a forceUpdateIfDisabled option on AnimationFlagHandler If an animator wants to change flag but is disabled (due to lodding) this enables the animator for 2s to let it update it's state and then disables the animator Has correct handling for the case where a player crosses into the LOD distance during that 2s Applied to all rustige eggs
43 Days Ago
merge from softcore_update - 118092 Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
43 Days Ago
merge from softcore_update/deployable_corpse
43 Days Ago
Sleeping bag and bed corpses are killed when landing on an invalid position, prevent spawning on illegal pos
43 Days Ago
Adjusted wind settings and vert AO on vine mat. Added extra piper nigrum kit pieces.