137,357 Commits over 4,474 Days - 1.28cph!

35 Days Ago
Fixed the depth bias for directional shadows on RRP
35 Days Ago
m16 and bdu loot
35 Days Ago
merged 2 objects for LOD0
35 Days Ago
Added hairstyles to the hair pool
35 Days Ago
Ponytail/Bun conditionals setup
35 Days Ago
Ponytail/Bun setup
35 Days Ago
merge from hackweek_map_incomplete_dl_fix
35 Days Ago
merge from nvidia_reflex_support_check_fix
35 Days Ago
merge from static_instruments_offset_fix take source on floating city prefabs
35 Days Ago
Loot spawn gen: bdu pants m16
35 Days Ago
Fixed torch using the industrial torch attack sound
35 Days Ago
fixed supply drop ballistic era
35 Days Ago
merge from wiretool_cave_fix
35 Days Ago
Reduced the amount of network override volume added on 152989, for performance reasons S2P cave_small_hard and cave_large_sewers_hard
35 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
35 Days Ago
Merge from main
35 Days Ago
Automatically add geoclip component when switching terrain renderer enum in editor
36 Days Ago
Merge from main
36 Days Ago
Merge from PlayerRigUpdate2
36 Days Ago
Merge from ballistic_helmet_weight_fix
36 Days Ago
S2P all floating cities, fixes missing mannequin meshes
36 Days Ago
Remove unused override
36 Days Ago
Merge from industrial_dlc
36 Days Ago
Fixed industrial torch anims not applied to sub systems
36 Days Ago
Merge from main
36 Days Ago
Merge from parent
36 Days Ago
Merge from main
36 Days Ago
Merge from mortar_prototype (fixes mortar animations)
36 Days Ago
Fix editor only NRE when playing first person sounds
36 Days Ago
Merge from main
36 Days Ago
Fix
36 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
36 Days Ago
Fix static xylophone and drumkit being offset in monuments after they were converted to prefab variants in 142496 and 142494 Manually restore their old positions in Music_Stage and Casino Barge prefabs S2P Outpost + Floating Cities
36 Days Ago
exported updated 3p jump and jump midair anims
37 Days Ago
Fixed old bug where the desert military base `desert_dwelling_single_j` (the big silo) could have another dwelling spawn inside of it after server restart. Added a simple box collider at the anchor point where spawn checks were made. Tested in editor
37 Days Ago
Lazy create the IOCircuitSystem when registering the first io entity Converted computer station, digital clock and command block
37 Days Ago
merge from main
38 Days Ago
change industrial auto turret inventory handling sound
38 Days Ago
deploy/open/close sounds for industrial storage and furnaces
38 Days Ago
industrial auto turret sounds
38 Days Ago
morph cache add dye sets to hair sets
38 Days Ago
conditional hair setup (pointing to midlength meshes for now)
38 Days Ago
add to hair sets
38 Days Ago
Fixed missing skeletonskins
38 Days Ago
merge from crew_cut_setup (to avoid hair set conflicts)
38 Days Ago
shadow lods
38 Days Ago
rough dye set pass
38 Days Ago
Female conditional meshes
38 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
38 Days Ago
Conditional meshes