141,793 Commits over 4,505 Days - 1.31cph!

38 Days Ago
Enable model
38 Days Ago
Fixes
38 Days Ago
Further tightened anchor setup of cliff_hills_large_b
38 Days Ago
Re-add to prefab
38 Days Ago
Debug rendering for directions
38 Days Ago
Rotate impact effect to match satellite travel direction
38 Days Ago
Merge from PMM
38 Days Ago
Sat entity fx recovery
38 Days Ago
Comment purge/cleanup
38 Days Ago
Tightened anchor setup for cliff_hills_large_c
38 Days Ago
When the raycast checks are enabled, also store the first height map success result, and fall back to that if need be.
38 Days Ago
Add terrain raycast checks, default off, behind a convar.
38 Days Ago
Merge from satellite_crash
38 Days Ago
Fixed a bug in satellite.launch
38 Days Ago
merge from satellite_crash
38 Days Ago
Satellite.launch now includes trhe usual debug rendering for target location.
38 Days Ago
merge from main
38 Days Ago
merge from demoui2
38 Days Ago
Merge: from fix_app_turretcontrol - Bugfix for frozen turret view in Rust+ app Tests: controlled turret in Rust+ app
38 Days Ago
Bugfix: feed controlled entities transformation matrices to Rust+ camera instead of transforms AutoTurret has a virtualized hierarchy, so the eye transform was never moved, and the camera rendered same view angles Tests: used Rust+ app to control the turret
38 Days Ago
merge from sculptures
38 Days Ago
removed old wrong sculpting tooltip
38 Days Ago
merge from main
38 Days Ago
Grow buffer when hole counts reach limits Fix editor only issue of depth prepass not running when returning from playmode
38 Days Ago
merge from main
38 Days Ago
Merge from satellite_crash
38 Days Ago
Codegen
38 Days Ago
Merge from satellite_crash
38 Days Ago
Merge from PMM
38 Days Ago
Merge from crash_fix
38 Days Ago
Reskinned the garage door
38 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
38 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
39 Days Ago
Merge from bag_favourite
39 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
39 Days Ago
Merge from occlusion_culling_nre_fix_2
39 Days Ago
Unsaved
39 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
39 Days Ago
Merge from rustplus_camera_fixes
39 Days Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
39 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
39 Days Ago
Fix drone's view being obscured by the drone's colliders
39 Days Ago
Pool Cues - Updated textures for A and B
39 Days Ago
Merge from explosion_fx_script_cleanup
39 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
39 Days Ago
Merge from main
39 Days Ago
Merge from water_catcher_tests
39 Days Ago
Build compile fixes
39 Days Ago
More stack size shenanigans
39 Days Ago
Cleanup Lock any crude that's inserted into the tanker