255,900 Commits over 3,990 Days - 2.67cph!

23 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
23 Days Ago
satchel kill icon
23 Days Ago
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23 Days Ago
Fixed "radius" in "Position Along Ring" being clamped to above 0
23 Days Ago
merge from primitive
23 Days Ago
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23 Days Ago
Upload map image to files.facepunch.com via the publicapi and retrieve the url
23 Days Ago
Edit mode shortcut workaround Started on editor cookies
23 Days Ago
set thrown satchel Player property, so kills are credited
23 Days Ago
Use cancellation token in HttpResponseMessage.EnsureSucessful
23 Days Ago
merge from primitive/deployable_ammo
23 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
23 Days Ago
Make ResourceLibrary work for all Resources - meaning we can network resource references
23 Days Ago
Polished explosive bomb effects, added fuse sound
23 Days Ago
Fixing outbreak scientist wearable
23 Days Ago
merge from ragdoll_fixes
23 Days Ago
Update Facepunch/sbox-issues#7443 repro
23 Days Ago
Fixed -console no longer bringing console to front on launch Added new Bloom preset Remove duplicate "missing material" output from VBSP Do not unexpectedly reduce MaxHealth on dead entities VRAD: Fixed a memory corruption issue with static prop lightmaps
23 Days Ago
Test reproducing Facepunch/sbox-issues#7443 Scene.Load: deserialize component properties before network spawn
23 Days Ago
Monetisation (#18)
23 Days Ago
merge from main
23 Days Ago
Rebuild styles
23 Days Ago
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
23 Days Ago
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23 Days Ago
Test reproducing Facepunch/sbox-issues#7443
23 Days Ago
Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
23 Days Ago
Add brix image caption style Merge branch 'master' into monetisation
23 Days Ago
merge from main
23 Days Ago
Header cleanup
23 Days Ago
Ammo display turns red while clip is empty/reloading
23 Days Ago
main -> bees
23 Days Ago
Improved Siege Tower Colliders
23 Days Ago
Moved DirectoryMetadata from Project Cookies to Project Config folder. Metadata is only saved when changes are made instead of saving a bunch of default values that are identical. If folder metadata isn't found, check ProjectCookie for legacy data
23 Days Ago
Fixed propane bombs not deployable on roofs Physics materials
23 Days Ago
Add brix image caption style
23 Days Ago
Fixed deployable explosives short culling distance
23 Days Ago
merge from primitive
23 Days Ago
merge from primitive/bikes_damage_tweaks
23 Days Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
23 Days Ago
Update test projects so the solution loads with latest LTS Dispose handler when closing the socket
23 Days Ago
Get mobile kind of working kind of acceptably
23 Days Ago
Anim stuff
23 Days Ago
Fix? 3p pies anim import weirdness
23 Days Ago
primitive -> Aux2
23 Days Ago
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▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
23 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
23 Days Ago
Assign hold anim override