255,881 Commits over 3,990 Days - 2.67cph!

22 Days Ago
Merge from mfm1, big merge, including Unity version update.
22 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
22 Days Ago
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22 Days Ago
Manifest build to bring snakes back
22 Days Ago
More merge fixes
22 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
22 Days Ago
Merge from main wip
22 Days Ago
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22 Days Ago
merge from main -> item_ownership
22 Days Ago
Initial outbreak scientist setup Added sprayer entity
22 Days Ago
Backups
22 Days Ago
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22 Days Ago
One NRE fix, HostSync -> Sync
22 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
22 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
22 Days Ago
Satchel charges can blow up from damage which'll override the attacker
22 Days Ago
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
22 Days Ago
merge from primitive -> aux2
22 Days Ago
merge from primitive/fix_loot_table_nre -> primitive
22 Days Ago
Fix NRE when enforcing eras for loot tables
22 Days Ago
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22 Days Ago
Remove debug spam of server tags in F1 menu
22 Days Ago
merge from main -> primitive
22 Days Ago
Generate manifest to prevent build server from failing when generating manifest remotely
22 Days Ago
Link asbestos armor insert world model
22 Days Ago
asbestos armour plate world model LODs, materials and textures setup .worldmodel
22 Days Ago
Cleaned up the gluon and fixed fucked up effect
22 Days Ago
Deployed explosives explode when the ground they're deployed on is destroyed
22 Days Ago
Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
22 Days Ago
satchel kill icon
22 Days Ago
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Fixed "radius" in "Position Along Ring" being clamped to above 0
22 Days Ago
merge from primitive
22 Days Ago
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22 Days Ago
Upload map image to files.facepunch.com via the publicapi and retrieve the url
23 Days Ago
Edit mode shortcut workaround Started on editor cookies
23 Days Ago
set thrown satchel Player property, so kills are credited
23 Days Ago
Use cancellation token in HttpResponseMessage.EnsureSucessful
23 Days Ago
merge from primitive/deployable_ammo
23 Days Ago
Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
23 Days Ago
Make ResourceLibrary work for all Resources - meaning we can network resource references
23 Days Ago
Polished explosive bomb effects, added fuse sound
23 Days Ago
Fixing outbreak scientist wearable
23 Days Ago
merge from ragdoll_fixes
23 Days Ago
Update Facepunch/sbox-issues#7443 repro