194,665 Commits over 4,079 Days - 1.99cph!
Sync changes from FP.Flexbox - hopefully fixes prefabs being edited for no reason
Scene backup.
Cauldron refresh files.
Quick fix to Flannel Shirt Quaded file.
Flannel Shirt Quaded file for Maxime
added gibs for the handcar
updated prefab
Flannel Shirt LODs for Maxime's Skinning
Posh dress updated source files + some convenient exports to use as a base for skinning other clothing
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Cleaned up CraggyIsland error spam
Merge from main -> item_move_fixes
Handcar Update
- finished lods
- updated materials and textures
- updated base prefab
merge from lumberjack_hazmat
merge from Lumberjack_Tools
rebaked normal on backpack and re exported lods to correct some bad normals from thin triangles , also applied to world model
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Workbench research cost tweaks
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Merge from cliff_rail_fixes
Fixed MeshCull objects getting incorrectly enabled if graphics.hlod is false
Fixed cards now animating in the Blackjack UI
Implement EditorMakeRandomMove for Blackjack
Improved system for managing hidden cards. Allows the Blackjack dealer's first card to be hidden, and second card shown. ProtoBuf no longer needs trueCardCount.
Fixed a world space orientation issue on the large furnace flames.
Merge from VFX (New Fireplace, Large Furnace, Campfire lighting & FX)
Merge fix for campfire as the folder moved.
Merge from radio_manifest
Fixed merge issues with large furnace
Campfire & fireplace prefabs
Merge from modding_prefabs
Update dependency versions for Fleck and FP.Nexus again
Disable assembly version validation against because it's too much trouble making versions line up exactly
Functions for splits, doubling down, and insurance. Sounds.
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merge from LocomotiveBell
Early exits when ESPCanvas is disabled
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Merge from main -> canvas_disabler