194,549 Commits over 4,079 Days - 1.99cph!
made changes to decals on the caboose
added decal renderer & decal cull scripts.
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fixes for random Unity weirdness.
separate stopping distance for owner.
more tests.
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Renamed cinematic prop prefab
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Set up ProceduralMapTesting to also generate a small underground rail network, and a harbour monument to provide access to it
Asset farmed up all the other fire props.
Campfire tweaks.
Pfx scene backup.
progress on grounds - wip
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merge from ParentVelocityInherit2
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Fixed Coconut_underwear item description spelling mistake from "form" to "from", fixed Chocolate item description, icon, shortname from "chocholate" to "chocolate" 🐎
distance based update rate
set query filter when switching.
only switch navmeshes if the distance saved is worth it
Fixed props rotations in level
highly wip grounds
Subtracted
74440 (TrainWorkContinued) server startup issues.
MiniCopter inherits velocity to passenger projectiles, but only in projectile forward direction (no projectile sideways drift)
experiment applying agent type changes across navmesh types
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Updated LODs for ferry terminal props
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