125,565 Commits over 4,171 Days - 1.25cph!

2 Months Ago
Underground config.
2 Months Ago
Add support for a subheader
2 Months Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
2 Months Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
2 Months Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
2 Months Ago
merge from main
2 Months Ago
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2 Months Ago
Fix lights.rad being broken again
2 Months Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
2 Months Ago
Cart button nre fix
2 Months Ago
Fix SteamId copying button on streamer mode
2 Months Ago
Update: enable batched projectiles and water checks by default in the BaseRaidBenchmark scene Tests: ran the scene
2 Months Ago
Update: add benchmark timer to SoundManager - replace magic values for timers with named consts It's chonky, so tracking it as well. Tests: ran the scene
2 Months Ago
Updated test save with a couple of larger built boats, including cannons.
2 Months Ago
Update: add benchmark timers to Projectile.Update and BatchUpdate Tests: ran the scene in editor, saw output
2 Months Ago
Improved store search bar results Some refactoring to better support steam DLCs Fixed search bar styling
2 Months Ago
Revert 125318, try it again later
2 Months Ago
Update: Rewrite BenchmarkTimer to allow for accumulating time - Renamed API to make it clearer Tests: measured against a stopwatch in bootstrap loading
2 Months Ago
Update "AI node graph is out of date" warning to include version number Move "Soundscape: " message to soundscape_debug 1 Clean up g_SBoxObjects when entities get deleted Also fixed Player:GetCount not updating after rejoin on entity delete (undo) Merge Pull Requests * Fixed SWEP info tooltip overlap during fade out (Community Contribution) * lights.rad: episodic additions Enhancement (Community Contribution) Disable sv_parallel_sendsnapshot by default Apparently still causes random issues that need solving first. Fixed crash when using `-hijack` Fix some compile warnings Merge Pull Requests * Localize old spawnmenu categories for addon added entities * Disable mouse3/4/5 input on DAdjustableModelPanel Update dedicated server UI Added workshop collection entry box, gamemode selection and remove mandatory RCON password Replace Steam icon in SRCDS UI with gmod one Disable SRCDS UI loading some animation images that dont exist the pane ls always hidden anyway Manually copy over t_leet.vtf because GIT is being an ass
2 Months Ago
Fix TrainCollider and train_wagon_walls_COL not being readable
2 Months Ago
Missed a loading indicator
2 Months Ago
Settings page styling
2 Months Ago
removed shadow lod script from male mummywraps underwear prefabs
2 Months Ago
Very placeholder initial cannon firing
2 Months Ago
Added parameter to Tooltips for standardized popup time-delay options
2 Months Ago
Add proper widescreen support for new menu (caps UI to 16x9 on widescreen)
2 Months Ago
moved most of HitTest generation to a transform job
2 Months Ago
Compass 3rd person anim updates
2 Months Ago
hide clear button
2 Months Ago
Settings, sidebar and flex search
2 Months Ago
Update: BaseRaidBenchmark - lay down basic benchmark timer collection logic Will contribute to benchmark results, but right now don't have any relevant timers + need to rework how they are implemented. Tests: ran the scene in editor
2 Months Ago
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2 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
2 Months Ago
Reimplemented server favouriting
2 Months Ago
Set the invis indicator on PlayerInit (connection to the server) to make sure client UI is synchronised with the server state
2 Months Ago
Merge from main
2 Months Ago
Allow setting labels to explicitly mark single meshes as read/write enabled
2 Months Ago
Premium icon mip maps
2 Months Ago
Clean up new loading status indicators
2 Months Ago
Bugfix: DemoBuildingsViewer - fix missing walls - Manually pre-process prefabs to get around editor skipping preprocessing - Add an editor-only override for Facepunch.Instantiate to not treat gameobjects as prefabs - Gather building entities from all keyframes Tests: loaded biggest base from my cleint demo - matches how demo renders it
2 Months Ago
Allow ch47 to transport new scientists in preparation of new heavy scientists on oilrig, they can't be "mounted" because they don't inherit BasePlayer, so a simpler parenting system was necessary
2 Months Ago
lock.key.item description update
2 Months Ago
further batched projectile improvemenets - jobified position/rotation writeback, 10x faster - adjusted HitTest to only populate some fields once for a projectile's lifetime (based on flag reset when it is pooled), some improvements Tests: all projectile tests passing
2 Months Ago
Improve no build zone visual by adding a ring that gets brighter as you get close to it at any height.
2 Months Ago
Fixed pack showcace background fading in even when packs are disabled
2 Months Ago
Generic Pageheader component
2 Months Ago
demos styling, needs fixes
2 Months Ago
Hitting the following static objects no longer flag the player as hostile bbq chair, drumkit, hobo barrel, vending matchines, water catcher, workbench 1, xylophone, clan table, repair bench, food crate 1 and 2, crate basic, mine cart, food crate normal, medical crate, underwater crates
2 Months Ago
merge from main
2 Months Ago
Play demos overlay foundations