137,103 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Phrase contexts
2 Months Ago
Phrases update
2 Months Ago
Bugfix: rewrite fuzzy circular buffer to prevent gradual poisoning of the pool (hurt my brain) Lost a bunch of perf(loses a bit to CircularBuffer in some tests, wins in others), but the spills are now minimal. AllocDeallocST - Avg: 0.79ms, Created: 0 Spilled: 0 AllocDeallocMTShortLived - Avg: 4.03ms, Created: 22(0.07%) Spilled: 25(0.08%) AllocDeallocMTLongLived - Avg: 3.84ms, Created: 0 Spilled: 0 AllocDeallocMPSC - Avg: 3.96ms, Created: 0 Spilled: 0 Tests: ran all unit and perf tests.
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Rewrote the AI generated deep sea convar descriptions because holy yapping
2 Months Ago
Merge from weapon_refresh_salvaged_cleaver
2 Months Ago
merge from deepsea_loot_balance
2 Months Ago
Tweaked deepsea rhibs loot, less guns, removed the common scientist loot (pickaxe, green card, flares)
2 Months Ago
Fixed deep sea sulfur ore fields respawning metal
2 Months Ago
merge from main
2 Months Ago
First pass of a raiding test recorder
2 Months Ago
Added Salvaged Cleaver sounds
2 Months Ago
Merge from Main
2 Months Ago
merge from main
2 Months Ago
merge from computer_station_IO
2 Months Ago
remove debug log
2 Months Ago
computer station only draws power from batteries when in use.
2 Months Ago
merge from main
2 Months Ago
Merge from 3p_spectator_improvements
2 Months Ago
Fix fucked up local playermodel if respawning after having changed to third person view whilst the local player is dead
2 Months Ago
Merge from main
2 Months Ago
Vending name max limit = 32
2 Months Ago
merge from main
2 Months Ago
Set character limit of 4 for all vending admin/purchase input boxes
2 Months Ago
fix workshop emission intensity getting/setting
2 Months Ago
- Remove sell order play animation when adding/removing - Change increase/decrease price indicator saturation
2 Months Ago
Updated bdu, vest, leg armour and helmet prefabs and fbx files (added female versions of the different assets). Setup new prefabs for the female versions of the different assets. Added viewmodel model and prefab for the BDU shirt
2 Months Ago
undo 150488
2 Months Ago
Added degree indicator
2 Months Ago
Added vehicle damage to the fragmentation mortar shell (50 to match the F1 grenade)
2 Months Ago
Merge from workbench_upgrades
2 Months Ago
Reinforced upgrade can now specify health bonus values per workbench level/type. Set initial values to maintain existing health boosts (effectively 150% of bench health)
2 Months Ago
Salvaged Cleaver audio tweaks
2 Months Ago
Improved HUD contrast. Removed the old disabled UI from the prefab.
2 Months Ago
exported edited 3p zipline anims
2 Months Ago
6.3 fix
2 Months Ago
Fix existing sell order NRE
2 Months Ago
Fixing stray verts skinning for garage door
2 Months Ago
RRP viewmodel camera
2 Months Ago
Removed editor code that's no longer needed
2 Months Ago
first pass on leaderboard, still WIP
2 Months Ago
Improve mortar deployment around players
2 Months Ago
Initial commit Basic setup and boilerplate stuff to turn on powerplant using new fuse like item, feeds power into a global powergrid which can be plugged into at IO access points. ✨𝘴𝘶𝘣𝘫𝘦𝘤𝘵 𝘵𝘰 𝘤𝘩𝘢𝘯𝘨𝘦™✨
2 Months Ago
tick rate and visual tweaks
2 Months Ago
Tiny tweak on the monitor display to make it reflect better.
2 Months Ago
Player seed updates
2 Months Ago
binocuar_fixes_2 -> main
2 Months Ago
Ensure binoculars are hidden when relogging in
2 Months Ago
Course changes
2 Months Ago
Source updates