137,104 Commits over 4,474 Days - 1.28cph!

2 Months Ago
Balance pass of recycling the workbench components. Description update for prototype after increase in fail chance. Description update for Recycling upgrade.
2 Months Ago
Added Ballistic helmet model, material, and textures. Set up prefabs.
2 Months Ago
Remove "invalid sequence ack nr" check * Gives false positives Use center of physObj AABB for ragdoll light origin Prevent Entity:Spawn() on already spawned vehicles * This fixes a graceful exit which fixed a memory leak Fix APC gun effects not working for driver in multiplayer * Also made it use airboat muzzleflash for player drivers so its not as blinding in first person view Disable static prop physics scaling Crashes on dz_sirocco without USE_POLYSOUP
2 Months Ago
Synch trajectory lock state correctly for all control paths.
2 Months Ago
Remove "invalid sequence ack nr" check * Gives false positives Use center of physObj AABB for ragdoll light origin Prevent Entity:Spawn() on already spawned vehicles * This fixes a graceful exit which fixed a memory leak Fix APC gun effects not working for driver in multiplayer * Also made it use airboat muzzleflash for player drivers so its not as blinding in first person view Disable static prop physics scaling Crashes on dz_sirocco without USE_POLYSOUP
2 Months Ago
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
2 Months Ago
Salvaged Cleaver audio file tweaks
2 Months Ago
When remounting the control computer after a satellite has been selected, sync controls and allow further thruster modifications if trajectory hasn't been locked.
2 Months Ago
industrial garage door - minor texture tweak
2 Months Ago
Adding extra wheel joints for bowless crossbow world rig
2 Months Ago
bowless crossbow world model anims edited and arrowheads positions edited in bowless crossbow entity
2 Months Ago
Update satellite control computer prefab with a desk and computer. Update mount/dismount/eye positions.
2 Months Ago
Placeholder UI tweaks. Convar descent time. Rework UI flow.
2 Months Ago
switched GPU instancing on
2 Months Ago
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
2 Months Ago
Updated w_sks and w_paintball_gun animators with reloadMotion setup
2 Months Ago
industrial garage door - Gibs added - Prefab updated
Rin
2 Months Ago
Fixed incorrect repair material
2 Months Ago
Updated seismic sensor levels: - Mortar Shell: 2 - Fragmentation Mortar Shell: 1 - Cannonball: 1
2 Months Ago
take closest point from 3 triangles references instead of testing all 3, centre point still tested against as well
2 Months Ago
exported edited arm throw pose on 3p rock anims
2 Months Ago
Fixed OOB error on testscenario_rocketsplash5_turretpod
2 Months Ago
merge from automated_testing
2 Months Ago
merge from automated_testing/export_optims
2 Months Ago
Use Parallel and other crazy shit for allPrefabsWithMeshColliders/allPrefabsWithParticleSystem - 28s -> 4.3s Same for allBaseCombatEntityPrefabs - 4s -> 300ms + some micro optims in other tests
2 Months Ago
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
2 Months Ago
merge from main
2 Months Ago
created bespoke ak47 pickup/drop anims and applied to holdtype controller
2 Months Ago
tweaked marketplace electric wires, general polish before attacking other areas unfucked some smoothing groups on the demolished side of apartment building
2 Months Ago
server_browser_update_2 -> main
2 Months Ago
- Increased distance/player score to 50-50 for default sorting - Compile fix
2 Months Ago
Added Export button to tests right click context menu, re-exports the given fixture and append changes to the test list Bypasses the big ass export, its near instant depending on what you refresh Test list is now sorted alphabetically so using the context menu doesnt shuffle things around Fixed typo that included all editor tests to the server CI test list
2 Months Ago
- Add distances away to each of the servers in km - Convert it to miles if in the USA
2 Months Ago
Some cleanup. Convar some hardcoded vlaues
2 Months Ago
Merge from main
2 Months Ago
Dont disable the country selection button
2 Months Ago
Added a cache for FindPrefabPathsByLabel so two calls on the same label in the same export run are free
2 Months Ago
-OnCountryChanged event - attached the country button - Cleanup with country selection choices
2 Months Ago
krieg chainsword better charm positon
2 Months Ago
Resetting lights to their original shadow strength when shadow caching is disabled
2 Months Ago
merge from mortar_prototype
2 Months Ago
Fix compile error
2 Months Ago
Refactoring and cleaning up TestListExporter Added some timing logs, helps finding the slowest param resolutions
2 Months Ago
Merge from ai_recast_integration, enable with -useNewNavmesh on server boot, visualize with rustnav.draw command
2 Months Ago
Fix a bunch of the country select settings
2 Months Ago
merge mortar_prototype to main
2 Months Ago
merge aim blending for mortar to mortar_prototype
2 Months Ago
Disable USE_POLYSOUP for UTIL_RescalePhysCollide
2 Months Ago
industrial garage door - merged sub objects on skin model
2 Months Ago
merge from mortar_prototype