201,593 Commits over 4,171 Days - 2.01cph!

5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
Plugged AO texture into rug variant materials where it was missing
5 Months Ago
Merge from env_volume_performance_testing
5 Months Ago
Re-added decal renderer changes to make them compatible with the command buffer manager and fix placement in the editor
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
merge from subscribers_broken_pool_fix
5 Months Ago
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5 Months Ago
standalone leaks decals for the zigg + prefabs
5 Months Ago
Merge from env_volume_performance_testing
5 Months Ago
closed up holes in bamboo scafholds set tubes
5 Months Ago
rope_0ft_fix -> main
5 Months Ago
Stop vending machines from showing rope as '0 ft'
5 Months Ago
re-enabled backface culling on bomboo kit mat disabled ladder volumes on ladders on the floor in zigg
5 Months Ago
inventory_order_radprotection_fix -> main
5 Months Ago
Fixed inventory radiation protection amount moving up/down depending on order of items in armour slots
5 Months Ago
Tweaked frontier gate code lock and door controller socket pos
5 Months Ago
merge from main
5 Months Ago
furnace_heat_icon_fix -> main
5 Months Ago
merge from visualcooking_monuments_fix
5 Months Ago
Proper fix. Calll same on item checks as base oven
5 Months Ago
S2P all waterwells, they are using static hobo barrels
5 Months Ago
Add an extra check to items removed from the electric furnace. Should help prevent a bug where the item retain the cooking icon
5 Months Ago
beehive_debug_log -> main
5 Months Ago
Remove 'opened' debug log
5 Months Ago
crossbow_arrow_fix -> main
5 Months Ago
merge from visualcooking_monuments_fix
5 Months Ago
Updated Water Treatment Tank Model, Materials and Textures
5 Months Ago
Fixed visual food cooking not working on monument static bbqs S2P: - Large oil rig - Outpost
5 Months Ago
Merge from main
5 Months Ago
Fixed visual food cooking not working on monument static hobo barrels S2P: - Gas station - Supermarket - Ferry terminal - Launch site - Lighthouse - Radtown
5 Months Ago
cherrypicking 115931 from erosion - topology sampling with radius moved to a burst job, brings GenerateShoreVector on craggy from ~73s to ~5s
5 Months Ago
Merge from env_volume_performance_testing
5 Months Ago
merge from ballista_itemwield_fix
5 Months Ago
Fixed ballista mountable allowing items to be wielded
5 Months Ago
Merge from jungle_update
5 Months Ago
Merge: from item_allocs - Simplifies stacking logic to be cheaper and get rid of potential allocation Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)
5 Months Ago
- Double volume of tiger growls when sneaking - Ensure player gets at least 3 chances to hear the growls before being attacked
5 Months Ago
Merge: from main Tests: none, no conflcits
5 Months Ago
Subtracked environment volume related changesets to test the performance
5 Months Ago
Optim: don't sort items when trying to stack them This saves us the potential allocation in Sort + less iterations over the array + can avoid doing slightly more expensive logic if we randomly jump around in item container. Tests: various stacking scenarios from belt to inventory with wood stacks(incomplete stacks, full stack + incomplete, full stack only)