239,404 Commits over 3,837 Days - 2.60cph!

25 Days Ago
Merge from ai_wolf_iteration
25 Days Ago
Fix compile errors caused by serialized fiels in server only parts of the code
25 Days Ago
Fix NRE
25 Days Ago
Merge from ai_wolf_iteration
25 Days Ago
Fix editor only code causing compile issues
25 Days Ago
frontier gate and wall meshes
25 Days Ago
Automatically look for stylesheets based on `Internal.ClassFileLocationAttribute`, added by Razor codegen, to implicitly load stylesheets based on class filename Means that [StyleSheet] is no longer required to load `MyClass.razor.scss` etc.
25 Days Ago
Added WallpaperModelRenderer to the wallpaper item preview prefabs
25 Days Ago
updated swamps and bandit town swamp topology
25 Days Ago
Get rid of margin in HeightmapSdf3D Sdf3DWorld.Size doesn't need to be Vector3Int Make SdfWorld.HasPhysics a property
25 Days Ago
set no exit time and reduced transition on player controller to reduce delay when going from swimming to DPV 3p anims
25 Days Ago
Renable layout masks
25 Days Ago
Fix outstanding bugs on DLC views
25 Days Ago
Update .sbproj Completely refactor how tile textures are cropped in the Tileset Editor. Allows you to work with tilesets around or above 4K without massive hitches. Cursor shows as pointer when hovering a TileControl
25 Days Ago
Fix soundtrack bug
25 Days Ago
Update fpxr to cf91368, fixes EXCEPTION_ACCESS_VIOLATION_EXEC inside InitHandTracking
25 Days Ago
Renamed bridge to swamp in terrain paint modes (as that's what it's actually painting)
25 Days Ago
Fix EXCEPTION_ACCESS_VIOLATION_EXEC finside InitHandTracking
25 Days Ago
Stick loading percentages & speed next to ETA https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_HHsui18lvO.png
25 Days Ago
Replacing several Pool.GetList and FreeList with the new Pool.Get and FreeUnmanaged (post merge cleanup)
25 Days Ago
Tightened the terrain filters for hill cliffs and added Railside in 'topology not' to widen detection chance of rail
25 Days Ago
switched out prefab CompareTo to explicit implementation to avoid boxing
25 Days Ago
Loading screen styling tweaks https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_Bul8fCTXAG.jpg Tweak game starting card, no longer stretches and skews thumbnails
25 Days Ago
Animated variants
25 Days Ago
Removing Terrain_Distance from Shader.SetGlobalTexture as its unused on the shader side (all use cases covered by Terrain_ShoreVector)
25 Days Ago
CraggyIsland TopologyMap fixes
25 Days Ago
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25 Days Ago
Wallpaper page
25 Days Ago
Stash all this work so I can make ubre happy Stash this as well first Custom (INetworkCustom such as NetList/NetDictionary) not including in delta snapshot for now as they handle this sort of thing themselves. Stepping stone ++ Logs No wonder this wasn't getting received Don't log these now Test Remove this now Go on server time Test More tests Some cleaning
25 Days Ago
Merge from ai_wolf_iteration
25 Days Ago
Fix editor only code being used outside of editor directives
25 Days Ago
Fixed jittery camera
25 Days Ago
Automatically start renaming when creating a new object from hierarchy, resolves Facepunch/sbox-issues#6311 Begone log
25 Days Ago
merge from main
25 Days Ago
Basic wheel gizmo - shows forward direction, suspension length, wheel radius https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_QgaiG0rqSa.png
25 Days Ago
post-merge waterinfo query fix
25 Days Ago
Merge from ai_wolf_iteration
25 Days Ago
Add more weapons to editor combat loadout
25 Days Ago
Make targetting component more robust, make wolves react more believably when shot with long range weapons
25 Days Ago
merge DPV->world_update_2
25 Days Ago
Undo meta guid changes on wallpaper textures from previous merges
25 Days Ago
Add ValueField / PerlinField / SimplexField to Sandbox.Utility.Noise Old static methods aren't thread safe and can't be seeded.
25 Days Ago
TerrainTexturing.ShoreVector doesn't need to take water volumes into account (this was from when lakes were using water volumes)
25 Days Ago
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25 Days Ago
Merge from elevator_parenting (includes tunnel network layer visibility system)
25 Days Ago
Post merge formatting fixes
25 Days Ago
Network++ Save++
25 Days Ago
Trying to simplify this code
25 Days Ago
25 Days Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)