125,235 Commits over 4,171 Days - 1.25cph!

34 Days Ago
Simplify SwapCamera. Removed an orbit camera lock position. Reordered orbit camera lock positions to go to the player first
34 Days Ago
prison update
34 Days Ago
Clean: removing dead param from SendAsSnapshot I need the param for different logic, and it's been lost in the sauce since 2015. Tests: editor compiles
34 Days Ago
Updated fluorescent light icons
34 Days Ago
Updated water bottle, bota, basket and syringe override controller and entity
34 Days Ago
Added missing editor scene view check to the Combine and ClearRenderTarget passes within the DeferredIndirectLightingPass
34 Days Ago
Only update the ceiling fluorescent light cables when the light has been recently damaged CeilingLight code cleanup
34 Days Ago
Animate the throttle level on the new RHIB Support reverse
34 Days Ago
Fixed game view indirect lighting when in prefab mode
34 Days Ago
Fixed ceiling fluorescent light collision issues
34 Days Ago
Added pipeline textures that get set during the Setup pass. This makes Deferred Indirect Lighting work correctly in the new render pipeline
34 Days Ago
Hanging fluorescent light setup Added TransformLineRenderer for the cables
34 Days Ago
Server compile fix
34 Days Ago
Scientist RHIB texture and model update
34 Days Ago
Re-enable Read/Write for collision meshes only
34 Days Ago
Fixed the lighting and shadow issues when using the Rust.RenderPipeline
34 Days Ago
added editor-only debug convar to just spin mouse at a set speed on x-axis
34 Days Ago
PT Boat update
34 Days Ago
Fluorescent light prefab setup, deploy volumes, colliders, io etc
34 Days Ago
merge from storeitem_phrase for todays skin upload
34 Days Ago
Spotlight collider tweaks, added a large interaction collider
34 Days Ago
minor code cleanup
34 Days Ago
Electric table light prefab minor cleanup
34 Days Ago
Added working compass to the new RHIB
34 Days Ago
Update: Test.ServerOcclusion - rewrite perf tests - Also added ParallelJob perf test covering recent Shows that 1k pairs case goes from 2ms to 0.2ms with ParallelJob - hoping it'll carry over to live env. Tests: ran the perf tests
34 Days Ago
Fix max health display applying modifiers twice on the client.
34 Days Ago
Fixed advanced christmas lights spawning disabled bulbs
34 Days Ago
added new mesh for charity plushie 01 set up new prefabs for the new plushie updated textures and materials and set up new material for plushie sash
34 Days Ago
Fixed the propellers not rotating with movement speed
34 Days Ago
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34 Days Ago
Add Waterworld to the scene loader
34 Days Ago
Update: Test.ServerOcclusion - update stale cases with new ones This was much more painful than expected. Need to update the perf test next Tests: ran the unit tests
34 Days Ago
Fix changelog panel looking wrong when first opening it Fix changelog button remaining toggled on if closing the inventory menu whilst changelog panel is open
34 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
34 Days Ago
constraint editor on by default
34 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
34 Days Ago
More farm set dressing WIP
34 Days Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
34 Days Ago
Blockout farm entrance kiosk WIP
34 Days Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
34 Days Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
34 Days Ago
Scientist hit reacts and death prototype animations
34 Days Ago
Move field to server only
34 Days Ago
Renamed all lights in the pack to match the other IO items
34 Days Ago
Make sure to reset spotlight spring values on destroy
34 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
34 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
34 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
34 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
34 Days Ago
Fix compile error