198,726 Commits over 4,140 Days - 2.00cph!

29 Days Ago
Merge: from growablegenes_alloc - reduces(removes?) junk allocs from growables Tests: editor builds + alloc unit test
29 Days Ago
Clean: unused usings Tests: none, trivial change
29 Days Ago
Merge: from main Tests: editor builds
29 Days Ago
Clean: remove Sort from BufferList Not used anywhere Tests: editor builds
29 Days Ago
Optim: don't sort slotWeights to avoid internal allocs Array.Sort(T[], IComparer<T>) in this version of mono always allocates a Comparison<T> internally. Lucky for us, we can just simplify the code and avoid this alloc. Tests: alloc unit test passes
29 Days Ago
merge from discord_sdk_1.2
29 Days Ago
trawler ship materials and models progress
29 Days Ago
merge from hackweek_fps_logging
29 Days Ago
merge from menu_fps_cap_fix
29 Days Ago
merge from purifier_waterloss_fix
29 Days Ago
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29 Days Ago
Merge from vine_data_fix
29 Days Ago
Update x marker data for VineSwingingTree02 and 03
29 Days Ago
Updated battery search mission to require 3 batteries
29 Days Ago
Compile fixes
29 Days Ago
Merge from main (NPCTalking conflicts)
29 Days Ago
Merge from frontier_external_fixes
29 Days Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
29 Days Ago
Merge from main
29 Days Ago
Merge from computerstation_reskin_fix
29 Days Ago
Merge from main
29 Days Ago
Merge from team_invite_changes
29 Days Ago
Fix auto turret auth not working
29 Days Ago
Merge from main
31 Days Ago
Resource dispensers respect max stack size
31 Days Ago
merge from new_menu
31 Days Ago
Bring back modding category to server browser Add wipe schedule filters back
31 Days Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
31 Days Ago
Remove leftover debug print
31 Days Ago
Merge from trimmed_asset_warmup
31 Days Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
31 Days Ago
Cleanups from x86-64 Remove probably unused linux libraries related to Steam Cleaning up VPC build scripts Draw console notify text above all other panels
31 Days Ago
Enabled R/W on a few collision meshes that need it
31 Days Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
31 Days Ago
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31 Days Ago
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31 Days Ago
Featured tab items ordering
31 Days Ago
Mass/health block tweaks
31 Days Ago
BBS duplicate name fix. Sails revert to closed on save load.l
31 Days Ago
Cleanups from main Cleaning up VPC build scripts
31 Days Ago
merge from new_menu
31 Days Ago
Featured tab now spawns stuff
31 Days Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
31 Days Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
31 Days Ago
M15 pistol - Updated WIP textures
31 Days Ago
remove dumb thing