239,405 Commits over 3,837 Days - 2.60cph!

25 Days Ago
Removed WaterSystem.GetHeight / GetNormal / MinLevel / MaxLevel as several places were misusing it (everything should go through WaterLevel)
25 Days Ago
merge FrontierHazmat->world_update_2
25 Days Ago
Update: pool.print_memory now allows to filter by T, case sensitie Will be useful in narrowing down leaks in a more precise fashion Tests: Ran the command with/without filter args
25 Days Ago
merge from world_update_2
25 Days Ago
merge from arabic
25 Days Ago
Moved back the font ttf files to the Fonts root folder so community UI can load them correctly Fallback to TMP default font if the font loading failed
25 Days Ago
WIP various bits in dev dittoi
25 Days Ago
merge from store-ui-dlc-pages
25 Days Ago
Main Camera post merge prefab fix
25 Days Ago
WaterLevel post merge compile fix
25 Days Ago
Merge from main (this will likely need some post-merge fixes)
25 Days Ago
merge from wallpaper
25 Days Ago
Brick vent material adjustment
25 Days Ago
Wallpaper commands minor additions: - Pick the random skin using the item skin list instead of using an hardcoded ID range - Check both the skin name and english display name during name recognition
25 Days Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
25 Days Ago
Fix LOD errors
25 Days Ago
merge main->FrontierHazmat
25 Days Ago
Added a bunch of terrain filters to coastal rocks to prevent road/rail spawning
25 Days Ago
Attempt to fix weird bug where fence mesh renderers do not keep both materials at runtime
25 Days Ago
merge main->dpv
25 Days Ago
Fixed floor spikes giibs spawning twice
25 Days Ago
Fixed large water catcher gibs incorrect materials
25 Days Ago
Rolled the right hand aim pass into the aim pose component, improves performance and solves a bunch of order of execution issues. Right hand aim now happens after the aim pose solver and before the left hand IK pass
25 Days Ago
Remove a runtime allocation (will still trigger in the editor for some tooling purposes) Refactor the SingleBoneAimComponent in preparation for rolling it into AimPose component
25 Days Ago
Leaderboard backup, run #13516
25 Days Ago
Fix video weak warning
26 Days Ago
Added ViewmodelAttachmentOverride component, can be added to the root of a viewmodel to override which transform is used when spawning a viewmodel Mostly for more precise scope placement
26 Days Ago
Set up GameobejctToggleState components on reload
26 Days Ago
Remove wallpaper_radius command Remove setwallpaper and removewallpaper commands in the ent command Added add_wallpaper_radius, will add wallpaper to any walls in the radius if they don't have a wallpaper, uses the provided skin id (name or id) Added change_wallpaper_radius, will modify any wallappers in the radius to the provided wallpaper Both of the above convars can now take -1 as a skin id and a random wallpaper will be used Added clear_wallpaper_radius, will remove any wallpapers in the given radius
26 Days Ago
Fix incorrect number of mips calculation for textures, causing crashes on AMD for 4096 sized textures
26 Days Ago
Parent merge
26 Days Ago
Merge from main
26 Days Ago
Scene backups
26 Days Ago
Add more protection in circular buffer write causing a pretty common audio crash
26 Days Ago
Merge TrainDecouplingImprovements -> main
26 Days Ago
Increase ProceduralMapRailSimple default size to one that actually has rails
26 Days Ago
Use unscaled local to world in solve IK chain pose operation, fixes citizen big feet when scaled (need to check if IK still works properly when scaled)
26 Days Ago
Merge from wallpaper
26 Days Ago
wallpaper_radius now supports a name parameter, it checks that the name of the inventory asset in unity contains the provided string eg. "wallpaper_radius retroa 100" and "wallpaper_radius 10249 100" will both set all wallpapers in 100m to that skin Be mindful when using the name option that it will return the first match, so passing "retro" as a name will return the RetroA skin
26 Days Ago
Added wallpaper_radius command, works the same as upgrade_radius
26 Days Ago
Fix cursor flickering when orbiting editor camera Add two more preferences for hiding cursor when panning or orbiting
26 Days Ago
Merge main -> TrainDecouplingImprovements
26 Days Ago
Fixed DPV trouble in moon pools pretty well
26 Days Ago
Add more common image formats to texture editor
26 Days Ago
Dir setup
26 Days Ago
Remove invalid sounds from ceramic surface
26 Days Ago
Created a new water wells test scene, added to the dev scene loader
26 Days Ago
Fix NullReferenceException when using Sound.Play with SoundEvent that has no sounds
26 Days Ago
Merge from main
26 Days Ago
Merge from hackweek_accessibility_colourblind