239,405 Commits over 3,837 Days - 2.60cph!

26 Days Ago
Fix Hitboxes From Model incorrect box size, use extents, not size
26 Days Ago
Fixed objects interpreting the water level as being lower than it actually is in moon pools. Return the top of the water collider instead of the bottom of it.
26 Days Ago
Merge from main
26 Days Ago
Added holo sight colour to the colour blind settings, comes in green and blue options Fixed some errors if a colour setting was set to an out bounds index via the console
26 Days Ago
Ability for WaterLevel to detect nearby water culling volumes above
26 Days Ago
Ocean surface reflection tweaks for better sunsets.
26 Days Ago
Godray tweaks. Cloud tweaks to mitigate that artificial normal map look in certain lighting conditions.
26 Days Ago
DPV can now be deployed in underwater labs moon pools, and near underwater labs in general. Behaviour is very weird though, needs work.
26 Days Ago
Merge main -> DPV
26 Days Ago
Fix first Featured Game on Featured List getting squished on Main Menu
26 Days Ago
Sky day cycle color iteration; Smoother sunsets with improved volumetrics. Milder twilight clouds. Better night clouds. Less sun color banding. Etc. Also related climate tweaks.
26 Days Ago
Fixed terrain shader parameters not updating when TerrainConfig is adjusted
26 Days Ago
Minor legacy text finder editor window NRE fix
26 Days Ago
Fixed player corpse looting interaction using 'loot' phrase instead of 'loot_corpse' 'loot' is used as a noun in other screens and can't be used as a verb in this context, because the noun and verb are different words in some languages - which has caused translation confusion for ages
26 Days Ago
Forgotten file (WaterBody)
26 Days Ago
Converted texts from the following loot panels to RustText: - recycler - mixing table - attack heli rockets - attack heli turret - bigwheel + localized a few missing strings
26 Days Ago
Don't place lakes where their water level would end up below 0 (lake / ocean rendering issue that would need wider water shader changes)
26 Days Ago
Fix games not loading right away on the Game Jam page on Main Menu
26 Days Ago
merge from store-ui-dlc-pages
26 Days Ago
Add eye dropper to colour picker
26 Days Ago
Rename IGameMenuDll to IGameInstanceDll Rename Sandbox.GameMenu.csproj to Sandbox.GameInstance.csproj Rename Sandbox.GameMenu folder to Sandbox.GameInstance Scale the screen scale down if screen height < 1080 More featured games
26 Days Ago
waterwell shopkeeper jumpsuit prefab and inventory
26 Days Ago
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26 Days Ago
attachment updates, icon added, worldmodel prefab fixes
26 Days Ago
Deleting this was stupid
26 Days Ago
Fixed various errors in edit mode Fixed water being invisible in edit mode
26 Days Ago
Block kvcdoor Fixed potential crashes to do with textures More safeguards against malformed .gma files Groundwork for networking serverside tracers spread on Y axis
26 Days Ago
Fixed upkeep time vital NRE
26 Days Ago
Better camera Player rotate free of camera
26 Days Ago
merge from wallpaper
26 Days Ago
Run material setup on procedural objects even if the world is cached
26 Days Ago
Fix panel background sometimes having the wrong corner radius
26 Days Ago
Sample from heightmap in worker thread
26 Days Ago
Subtracting 103462 (causing water rendering regressions)
26 Days Ago
Converted texts from the following loot panels to RustText: - horse storage - auto turret - fuel - fuse - generics - player corpse - fish trap - lantern - locker Fixed some loot panels showing "Loot" in their header instead of their actual name
26 Days Ago
Rename sbproj
26 Days Ago
Initial commit
26 Days Ago
Set SlopeScale for cliff_hills_large_temperate and cliff_hills_mid_temperate to 3 (baseline new functionality test) Removed center terrain anchor from cliff_hills_large_temperate and cliff_hills_mid_temperate as it blocks placement on steeper slopes
26 Days Ago
Merge from nexus
26 Days Ago
Exposed TargetCount, TargetLength, AnchorModeInitial and AnchorModeRepeat in PlaceCliffs Reduced TargetCount for cliff_hills_large_temperate from 8 to 4 (reduces generation time by order of magnitude with little visual impact) Adjusted AnchorModeRepeat for cliff_hills_large_temperate and cliff_hills_mid_temperate to MaximizeHeight to ensure they stick out of the terrain as much as possible
26 Days Ago
Added TerrainAnchor.SlopeScale (scales anchor extents and offset as they are increasingly rotated, including its edit-time gizmos for easier tweaking)
26 Days Ago
Update FP.Nexus - fix failing to receive larger messages
26 Days Ago
Fix failing to receive large messages Fix errors related to messaging not making it into the logs
26 Days Ago
world_update_2 -> world_update_2/radioactive_water
26 Days Ago
Merge from main
26 Days Ago
Prefab<T> caches PrefabAttribute on repeat calls
26 Days Ago
demo_nametag -> main
26 Days Ago
Ensured new nametag behaviour respects user setting nametags to true
26 Days Ago
HeightmapSdf3D
26 Days Ago
demo_nametag -> main