239,404 Commits over 3,837 Days - 2.60cph!

25 Days Ago
Removed use of noEarlyExit parameter, as it's been removed in the world update branch
25 Days Ago
Removed DPV use of noEarlyExit parameter. Looks like this was removed in 103256. It should work well enough without it.
25 Days Ago
bloom
25 Days Ago
The map has a sun and sky already Fake shadow playground scene Rename player Better jumping Camera improvments
25 Days Ago
Pad the bottom of GameGroups Show Player Icons on Active Lobby Cards (shows lobby hosts)
25 Days Ago
Add GameModal that pops up when you click a Game instead of instantly launching it (Currently Empty) Moved Vote Up, Vote Down, and Favourite buttons into PackageRatingButtons so it can be re-used Finished initial version of Game Modal with options to launch into a game and see all active lobbies. Remove scrolling on Game Modal, replace Lobby List with a button that opens the Lobby List modal layered above. Close Game Modal when entering Lobby from Lobby List Modal Give Lobby List Modal and other missed Modals the primary background Fix time offset strings displaying incorrectly Active Lobby buttons now open the Game Modal instead of loading you directly into the lobby Remove Global Stats from Game Modal. Unnecessary information Fix Maps menu opening the Walker Game Modal instead of launching directly into the map Org Page is now replaced with an Org Modal that can be opened at any time. Moved SettingsPage into a Settings Modal that pops up over everything Added Settings Modal to the Pause Menu Fix Package Modal not toggling when pressing F1
25 Days Ago
Merge DPV -> Aux2
25 Days Ago
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25 Days Ago
NoiseSdf3D
25 Days Ago
TTT: Fix Swedish chef language borking setting (#2099)
25 Days Ago
Merge from main
25 Days Ago
Fix chunk meshes popping in at the origin for a frame Add bool SdfWorld.NeedsMeshUpdate
25 Days Ago
Cells can declare when they're ready
25 Days Ago
Tweak when we should load around editor cameras
25 Days Ago
Default to private in editor mode
25 Days Ago
Update: WhatUsesThis is now able to inspect prefabs recursively It'll search for any GUIDs that are mentioned on any attached MonoBehaviors and cache them. Search is done in the background while database scan is ongoing - no perf degradation. Tests: ran Rebuild then searched for the prefab that didn't report any results - now reports 6 hits
25 Days Ago
Nicer overcast weather.
25 Days Ago
Gave wallpaper skins proper names
25 Days Ago
Add editor options for lobby privacy Currently very boolean - either private or public - would like to do something org-based in future, or have custom filters https://files.facepunch.com/alexguthrie/1b2811b1/NVIDIA_Overlay_L6ZTVFAOVc.png
25 Days Ago
Revert that
25 Days Ago
Interp test
25 Days Ago
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25 Days Ago
Wave intrinsics to do early out for far dof
25 Days Ago
Force a single delta snapshot when owner changes to simulate old behavior
25 Days Ago
25 Days Ago
merge from main
25 Days Ago
merge from wallpaper
25 Days Ago
merge from main
25 Days Ago
Updated the tiling and offset we apply to the wallpaper viewmodel at runtime
25 Days Ago
Some cleanup
25 Days Ago
Fixed a crash to do with decals and r_maxmodeldecal 0 Try to squeeze some nanoseconds out of spawnicon rendering Fixed potential bug with CBaseAnimating::IsOnFire Fixed crashes with sniper_proto (HL2 Sniper)
25 Days Ago
Updated Wallpaper World Model to Fix LOD UV errors
25 Days Ago
Updated viewmodel rig mesh with Alfies UV update
25 Days Ago
Update player.prefab
25 Days Ago
Work on pickup collectibles
25 Days Ago
Pack them up
25 Days Ago
Fix logic for enabling / disabling child cells
25 Days Ago
Updating Wallpaper View Model and World Model FBX's so the UV scaling is decreased by 0.5 in X direction
25 Days Ago
Updated hex-a-gone tile LODs
25 Days Ago
Added final tile art for Twitch HexA Gone (models + materials).
25 Days Ago
Smooth fade DoF from composite shader Iterate dof, needs cleanup, almost perfect
25 Days Ago
Remove for comparison
25 Days Ago
Hide chunks when component is inactive
25 Days Ago
WIP level of detail system
25 Days Ago
Fixed CUI InputField font loading, Texts and InputFields now share the same font loading code
25 Days Ago
Air dash is relative to input direction, not facing direction
25 Days Ago
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25 Days Ago
Updated Wallpaper View Model and World Model to fix stretched UVs
25 Days Ago
Compress test
25 Days Ago
Trace to camera direction to try to avoid walls