239,406 Commits over 3,837 Days - 2.60cph!

26 Days Ago
demo_nametag -> main
26 Days Ago
Nametags are now re-enabled in basically every case when leaving a demo
26 Days Ago
Merge: from /main/expand_ipooled Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
26 Days Ago
Merge: from main I've reached a good checkpoint, so prepping to merge back to staging Tests: tested all modes in editor, built client and server binaries, tried 2p local multiplayer - coor loop was good.
26 Days Ago
waterwell shopkeeper materials
26 Days Ago
First stab at fixing demos not re-enabling tags: -Removed rendundant nametag enabled check -Force an attempt at re-enabling tags anyway
26 Days Ago
merge from digitalclock
26 Days Ago
Updated digital clock protection values
26 Days Ago
merge from main
26 Days Ago
merge from arabic
26 Days Ago
Applied the auto size settings from 103449 to the new accessibility colour dropdowns
26 Days Ago
merge from main
26 Days Ago
Boosts active vitals SetText isLocalized = true
26 Days Ago
Updated Standing Coat Hanger Prop Textures to decrease the amount of rust and to add some height/normal details
26 Days Ago
Localized "Boosts active" vital
26 Days Ago
Add optional size for Sdf3DWorld
26 Days Ago
Add Screen.DesktopScale Add ScreenPanel.ScaleStrategy - allows easily setting scaling to match desktop scale Menu + Avatar scale matches desktop Fix selection highlight not updating DevUI uses desktop scale Add Panel.SelectAllInChildren, UnselectAllInChildren These allow easily add Ctrl+A behaviour Don't draw the selection highlight as abrasively Can view stack trace using in game console
26 Days Ago
oilrig small and gas station S2P
26 Days Ago
Fixed wood ladder prefab using outdated material definition Converted to MeshLOD along the way
26 Days Ago
compound s2p
26 Days Ago
fixed compound bbq being hidden away inside a building - put back in party area
26 Days Ago
Expose OnPlayerLanded event instead of checking on update in every ability that needs to know
26 Days Ago
fixed driftwood_set_3 incorrectly set lods
26 Days Ago
Update: TokenBucket implements IPooled Tests: none, trivial changes
26 Days Ago
added terrain filter checks to coastal rocks
26 Days Ago
Update: Sliced-/GranularAudioClip.Grain now implement IPooled Didn't realize there were extra similar types, added. Tests: None, trivial changes
26 Days Ago
More control over heights
26 Days Ago
Add ducking, camera follows character height loosely
26 Days Ago
Use math.tau in some places instead of 2π (#2104)
26 Days Ago
Reverted server rules text to use Unity's legacy text, so symbol characters work out of the box servers rules aren't localized anyway, so there's no need to use RustText here
26 Days Ago
Added ground slam
26 Days Ago
Update: Planner.Guide.Snapping implements IPooled Another candidate for struct conversion - added it to the task. Tests: tested with laser light snapping - still snaps
26 Days Ago
Added Rate Game/Rate Map option to GameTile right click menu Add "Played But Not Rated" section to Game Jam page
26 Days Ago
Play specific landing sounds based on speed
26 Days Ago
Add AirDash
26 Days Ago
Player footsteps, double jump sound and effects
26 Days Ago
decal_brick_damage_a meta
26 Days Ago
Merge from ai_wolf_iteration
26 Days Ago
Self intersecting polygon bug on Food_Cache_005
26 Days Ago
Ability, DoubleJumpAbility - testing the waters for a good enough API for this
26 Days Ago
Typo In Motor Tool (#2102) Fixes garrysmod-issues/issues/5976
26 Days Ago
Update: SoundModulation.Modulator now implements IPooled Ideally this should be a struct, since it's an 8byte object, but that would require to change too many places for now. Will create a separate task for this. Tests: local session, ran around and shot - could hear steps, impact on different surfaces
26 Days Ago
Merge from main
26 Days Ago
Remove test script
26 Days Ago
Conservatively fix compile error caused by #if SERVER
26 Days Ago
Make target component API usage more consistent
26 Days Ago
Impulse Improve third person camera
26 Days Ago
Bring wolf to 0 runtime allocs by removing a lambda in the senseComponent
26 Days Ago
Fixed community UI font loading (introduced by 103397) Changed the way we load the default font so changing its path won't break CUI anymore
26 Days Ago
Updated wainscotting icons