137,774 Commits over 4,324 Days - 1.33cph!

29 Days Ago
frame painting resolutions based on current frames
29 Days Ago
Merge from naval_update
29 Days Ago
- Always check if a player can accept the mission before assigning it - MissionInstance now saves the provider as type IMissionProvider rather than BaseEntity - Fixes for registering tutorial pings on SpeakWith objective type - Don't try to save the dialogue graph if in play mode
29 Days Ago
Merge from main
29 Days Ago
Fixed RobotoMono base material
29 Days Ago
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29 Days Ago
merge from naval_update
29 Days Ago
Fixed colliders, bounds and minigame for palm_tree_tropical_small_a and palm_tree_tropical_med_b
29 Days Ago
merge from naval_update/deep_sea
29 Days Ago
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29 Days Ago
Fixed TreeEntityEditor not inheriting from BaseEntityEditor Fixes bounds handles and manifest info not working properly for tree prefabs
29 Days Ago
Debug mesh finder tool for painting
29 Days Ago
Fixed palm_tree_tropical_short_d colliders
29 Days Ago
merge from naval_update
29 Days Ago
merge from naval_update/deep_sea
29 Days Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
29 Days Ago
appended tools box to the storage adaptor allow collision group list
29 Days Ago
ran manifest, icon manifest and localization
29 Days Ago
tools box prefab created
29 Days Ago
tools box item created icon created, matrix model added
29 Days Ago
tools box file struct
29 Days Ago
food box repair and pickup updated
29 Days Ago
Force update sleeping bag map markers when toggling deep sea map layer
29 Days Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
29 Days Ago
Horse mask initial model/materials/prefab
29 Days Ago
Tweaked floating cities shore distance, fixing the hole in the map around the floating cities
29 Days Ago
Track/assign editing boat. Toggle finished flag.
29 Days Ago
merge from naval_update
29 Days Ago
merge from main
29 Days Ago
Don't reloading the PT boat turrets when turrets are full - they have to have fired a shot first
29 Days Ago
Updated ghost ship map marker icons Fixed rotations not matching
29 Days Ago
vedning_machine_vis_fix -> main
29 Days Ago
Fix fetch cycle throwing an NRE
29 Days Ago
Added search bar and failed/passed filtering
29 Days Ago
adjusted lod distances on various boxes
29 Days Ago
main -> travelling_vendor_vis_fix
29 Days Ago
mountplayersync_ai_bypass -> main (yolo2)
29 Days Ago
Remove garbage allocations from BaseMission.id property Codegen
29 Days Ago
29 Days Ago
metal box matrix setup, updated icon
29 Days Ago
metal box removing temporary files
29 Days Ago
removed slight finger clipping on vm paintball gun admire animation
30 Days Ago
fixed crazy deploy size on paintable reactive target
30 Days Ago
Compile fix
30 Days Ago
added correct collision for window paintable but still cant see paint
30 Days Ago
latest paintable reactive target lods with power sockets skinned to rig and exported
30 Days Ago
Reinstate GetDeployAndEditPositionRotation checks. Temp disable parent boat chceck for finish editing.
30 Days Ago
Fixed minor zfighting in stone component box and fixed slightly offset origin, refactored explosives component box FBX to separate out glass
30 Days Ago
Applying all my recent shelved work.
30 Days Ago
Merge from naval_update