137,949 Commits over 4,474 Days - 1.28cph!

25 Days Ago
axisFromEdge lookup instead of computing it from the stride
25 Days Ago
Fix motion vectors from skinned meshes
25 Days Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
25 Days Ago
Metas
25 Days Ago
Comment cleanup
25 Days Ago
Added support for SRP's camera history API and added auto exposure to RRP
25 Days Ago
array length correction
25 Days Ago
Same for SatelliteCrash
25 Days Ago
main -> game_room_dlc
25 Days Ago
Splitting to partials
25 Days Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
25 Days Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
25 Days Ago
Misc cleanup
25 Days Ago
Merge: from main
25 Days Ago
Merge from refactor
25 Days Ago
Merge from main
25 Days Ago
Monument info popup progress, polished the framing and buttons flow
25 Days Ago
smallbackpack WM setup
25 Days Ago
merge from main
25 Days Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
25 Days Ago
apartment complex S2P
25 Days Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
25 Days Ago
removing left over greybox from apartment core prefab
25 Days Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
25 Days Ago
fixed statue collider import options
25 Days Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
25 Days Ago
Auto fill monument info scriptables based on whats inside the monument prefab
25 Days Ago
Merge from shield_disconnect_fix
25 Days Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
25 Days Ago
Typo fix
25 Days Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
25 Days Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
25 Days Ago
Added framework for blocking some items in rentable store inventory
25 Days Ago
Merge from demo_cfg_frame_0
25 Days Ago
Adjust timing so this runs after replicated vars are applied
25 Days Ago
Merge from PlayerRigUpdate2
25 Days Ago
Don't run the sprint sub system on npc's
25 Days Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
25 Days Ago
Merge from melee_subsystem_weapons
25 Days Ago
Some more mild sub system editor speed ups
25 Days Ago
Bring in both arms on the attack state
25 Days Ago
Fixed SetParameterLerpAnimatorBehaviour not working
25 Days Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
25 Days Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
25 Days Ago
Merge from parent
25 Days Ago
Removed on phone animator state and parameter (now handled by subsystems)
25 Days Ago
Merge from main
25 Days Ago
Merge from phone_handle_fix
25 Days Ago
Fixed phonebooth handset position as well
25 Days Ago
Add PNG sequence/MP4/Prores demo exporter