134,753 Commits over 4,293 Days - 1.31cph!

48 Days Ago
- Try moving everything over to update (on the lerping side) - Server sends an aim packet everytime it receives an input rather than checking difference before sending
48 Days Ago
tentative cannon reload sounds (still some weirdness with an animation event firing when it shouldn't be) cannon fuse sound
48 Days Ago
naval_update -> turret_fixes
48 Days Ago
- WIP
48 Days Ago
Missed compile fix
48 Days Ago
- Compile errors - Reduced rear screenshake
48 Days Ago
merge from naval_update
48 Days Ago
Fixed client/server serialized field mismatch in SteeringWheel and TreeManager
48 Days Ago
merge from main
48 Days Ago
merge from field_mismatch_fix
48 Days Ago
Fixed CLIENT only serialized field in UI_Store
48 Days Ago
Fixed blank picture frame in casino not culling at all Fixed parasol on casino deck not culling at all
48 Days Ago
Add screenshake to the front and rear turret so they don't feel lifeless
48 Days Ago
Fixed SERVER only serialized field in BaseCombatEntity
48 Days Ago
merge from main/naval_update
48 Days Ago
merge from naval_update/deep_sea
48 Days Ago
merge from deep_sea
48 Days Ago
Merge from parent Had conflicts on all city scenes and casino barge prefab, seemed to resolve automatically
49 Days Ago
Restored the rotate to zero before reloading
49 Days Ago
Removed mission position generator validation method, now just uses the position generation method (both methods were doing very similar things) and stores these generated points for if we eventually accept this mission. Check if objectives are valid before proceeding. Objectives can now use those generated points to check if a mission is valid before the mission has started.
49 Days Ago
Also include player parented to ladders in GetPlayersOnBoat
49 Days Ago
Reapply on the right prefab this time
49 Days Ago
Suntract 137986, applied changes to wrong asset
49 Days Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
49 Days Ago
Fix workshop skins not loading when Indirect Instancing is enabled
49 Days Ago
Fixed GetEntityToTeleport not finding the parent vehicle when standing on ramp or planks (happened when running the enter and leave commands)
49 Days Ago
Fixed mount animation playing when swapping weapons while mounted
49 Days Ago
Manually copied over the texture changes from rhib_fixes and fixed the baked in map material on the rhib
49 Days Ago
Fixed player standing on boat ramps and planks ending in limbo when crossing the deep sea portal The boat was teleported but not the player Added GetPlayersOnBoat in BaseBoat
49 Days Ago
Fix mounted weapon show/hide NRE
49 Days Ago
Merge from parent
49 Days Ago
Fix CullingVolume LodGroup warning
49 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
49 Days Ago
Bring back turret aim lerping
49 Days Ago
More value tuning
49 Days Ago
Match LOD settings on new scientist outfit
49 Days Ago
merge from naval_update
49 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
49 Days Ago
merge from ah_trajectory_mismatch_fix
49 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
49 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
49 Days Ago
GPU crash fix, NaN check in cloud raymarch
49 Days Ago
Merge from boat_building
49 Days Ago
And include the player animation controller, that's kinda important
49 Days Ago
Merge from boat_steering
49 Days Ago
floor & floor.triangle snap directions
49 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
49 Days Ago
Add validation between lighting the fuse and firing the cannon.
49 Days Ago
merge from islands to naval
49 Days Ago
Merge from parent