140,278 Commits over 4,505 Days - 1.30cph!

31 Days Ago
merge from main
31 Days Ago
merge from main
31 Days Ago
merge from darts_game
31 Days Ago
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
31 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
31 Days Ago
Fix NRE from powerplant fuse boxes when loading a server save
31 Days Ago
Building the server bundles now exports the test list
31 Days Ago
merge from vehicle_emojis
31 Days Ago
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
31 Days Ago
Fix one more collision issue
31 Days Ago
Fixed prefabs with cursed YAML, failing some tests
31 Days Ago
merge from main
31 Days Ago
added spawn point and puzzle zoo map
31 Days Ago
Added a safeguard for TestScenario out of range errors
31 Days Ago
merge from main
31 Days Ago
more profiling
31 Days Ago
Resolved more CanvasRenderer warnings
31 Days Ago
Fixed Pie pool leak
31 Days Ago
Premium FAQ modal, some fixes
31 Days Ago
Flare animation updates
31 Days Ago
fixing missing terrain data & textures on empty testmap
31 Days Ago
merge from fix_alt_loot_clothing -> main
31 Days Ago
Remove unused field + comments
31 Days Ago
Update test list
31 Days Ago
merge from hackweek_cui_tooltips
31 Days Ago
Use query grid.
31 Days Ago
Merge from render_pipeline_testing
31 Days Ago
SkinViewer2 prefab RRP fixes after merge
31 Days Ago
adding an empty map (contains only the minimal setup for you to run the game) for testing purposes
31 Days Ago
statuib medium b update
31 Days Ago
merge from main -> fix_alt_loot_clothing
31 Days Ago
Fix compile error + rename field
31 Days Ago
Founders Door - lowpoly, textures, lods, gibs
31 Days Ago
fixed issue of commands writing SDF data directly to the client entity instead of the server - change default value of 0 to mean unitiailized
31 Days Ago
Added another test to make sure that when alt looting with a full inventory, the extra clothing will go into the body bag
31 Days Ago
Update testlist
31 Days Ago
Start of snapping to existing fences. Fix delete visuals.
31 Days Ago
Update test list
31 Days Ago
Add new tests to TestItems for alt looting behavior I fixed & ensuring corpses still block input correctly
31 Days Ago
Merge from main
31 Days Ago
Add ability for RPCFactory.MoveItem() to supply ItemMoveModifier parameters
31 Days Ago
Fix NRE from ConstructionError.Log() for players without connections (for tests)
31 Days Ago
Create method for PlayerOpenLoot() inside DroppedItemContainer outside of the looting RPC (same idea as what StorageContainer has)
31 Days Ago
Whitespace fix for BRP_BloomPass
31 Days Ago
Update(tests): patch MapMarkerMissionProvider Tests: TestMTSave passes (down to 2)
31 Days Ago
Codegen
31 Days Ago
Update: TestServer now initializes PaintballColorLookup.instance Tests: TestMTSave - 5 -> 3 fails
31 Days Ago
Bugfix: make TravelingVendor.Save MT friendly - get rid of wheel flags processing, they were updated on server and sent over, but not used - cache linear velocity every fixed step (we're missing on interpolation, but we only send the snapshot every fixed update anyway) - use manually interpolated steeringAngle instead of querying the wheel collider Tests: TestMTSave(down to 5 remaining), ran TravelingVendorTest scene and looked at the vendor as it drove around
31 Days Ago
merge from main
31 Days Ago
Snap render reduced size. halved fence height.