138,955 Commits over 4,474 Days - 1.29cph!

27 Days Ago
Clean(editor): get rid of if bypass for drawing LightOccludee gizmos
27 Days Ago
Dont wipe the mountable wipe anchor on the client
27 Days Ago
Get rid of mailbox number font size override, not needed anymore
27 Days Ago
Fixed pooltable not being placeable
27 Days Ago
merge from main -> apartment_complex_monument
27 Days Ago
merge from main -> apartment_complex_monument
27 Days Ago
Optim: LightOccludee - use a smaller occlusion sphere for spotlights with angle < 120deg - updated editor gizmo vizualization to run without starting (still needs sticky gizmos) Tests: booted on appt, went to roof and looked up, penthouse appt lights were culled. Ran around - everything looked okay, no popin
27 Days Ago
merge from prototype -> apartment_complex_monument
27 Days Ago
More compile fixes
27 Days Ago
RustIcon inspector and picker can render both old and new range of icons
27 Days Ago
rename PoolTable to Pooltable so Unity behaves
27 Days Ago
proper spinny blades in water treatment maintainable tank
27 Days Ago
Hook up motion blur to the UI setting (in the same awful way as before :hide-the-pain-harold:)
27 Days Ago
updated skins
27 Days Ago
Remove motion blur volume profile (it's now in the pipeline settings)
27 Days Ago
merge from glowing_wallpaper_pack need to redo skins
27 Days Ago
Add motion blur settings on the pipeline asset and the camera settings
27 Days Ago
Merge from broadcast_ratio_improvements
27 Days Ago
tweakes to steam item descriptions
27 Days Ago
game_room_dlc -> game_room_dlc/pool
27 Days Ago
tweak to wallpaper pack sitem
27 Days Ago
Tweaked wallpaper ground mesh so that the edges are inside 1:1 uvs not outside to fix some bluring un-clamped edges. Lots of emissive tweaks. Change fireflies to ceiling paper, removed sprays from pack.
27 Days Ago
Update(editor): change window title label for MotionVectorsChecker Tests: none, trivial change
27 Days Ago
WIP spinning water treatment tank blades
27 Days Ago
New(editor): MotionVectorsChecker - categorizes all renderers by motion vector mode Can be found at "Tools/Find/List Motion Vector generators" Tests: looked at appt monument - almost everything has per-object mode
27 Days Ago
Serializer fix Codegen
27 Days Ago
Add the raw satellite model to the prefab for now
27 Days Ago
merge from apartment_complex_monument
27 Days Ago
3p dart throw direction animations added with blend tree
27 Days Ago
better init state for baseplate
27 Days Ago
Tweaked monument spawn settings for the apartments. Will now spawn in T0. Prevented it from spawning on snow Scene2prefab
27 Days Ago
S2P apartment complex
27 Days Ago
Added the full setup for the default volume profile settings asset
27 Days Ago
merge from apartment_complex_monument/terminal_ui
27 Days Ago
Missed one
27 Days Ago
Minor layout fixes
27 Days Ago
Improved the intro sequence
27 Days Ago
Test save loading fixes I just used for testing/profiling on a real save
27 Days Ago
Override player's eye pos when checking camera so LODs are loading
27 Days Ago
New(editor): CulledMeshesChecker - finds all meshes without some sort of culling setup Can be found in "Tools/Find/Meshes without Occlusion setups". Tests: ran the tool on appt monument, found ~360 issues
27 Days Ago
Merge from shadowlod_fix
27 Days Ago
implement swings
27 Days Ago
Change IsLowDetail in IsShadowInsignificant so a renderer with 2 LOD states does not always disable shadows with aggressiveShadowLod setting enabled Now only disable shadows if the current LOD is within the lower LOD range for this renderer. If only one LOD state exists then still disable shadows like before Fixes the hatch part of the ladder hatch not rendering shadows with aggressiveShadowLod enabled
27 Days Ago
Test list
27 Days Ago
setup baseplate render (toggelable) inside sculpting gui
27 Days Ago
Added CCTV cameras in small medium and large apartment prefabs
27 Days Ago
Clicking on a rented room shows a cctv feed of inside the room
27 Days Ago
main -> game_room_dlc
27 Days Ago
fixed typo in apartment NPC vendor room upgrade text
27 Days Ago
Converted roadsigns into harvestable versions