145,450 Commits over 4,413 Days - 1.37cph!

25 Days Ago
Merge from parent
25 Days Ago
Mortar animation polish and clip updates
25 Days Ago
updated crypt building skin icon
25 Days Ago
Merge from main
25 Days Ago
merge main -> rust_relay_server
25 Days Ago
Adding low fences LOD0's Updated playground fences
25 Days Ago
Merge from heightmap_bake_fix
25 Days Ago
Merge from main
25 Days Ago
adjusted surplus upgrde position
25 Days Ago
Revert TerrainHeightMap from bad merge
25 Days Ago
merge from main
25 Days Ago
mannifest
25 Days Ago
update from main
25 Days Ago
Merge from main
25 Days Ago
merge from main, will rebuild mainifest
25 Days Ago
Use meshes for hole shapes Switch to using CommandBufferManager to keep hole and terrain render order Add cylinder mesh that matches radius of terrain modifiers Hole editor clean up
25 Days Ago
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25 Days Ago
vendingmachine_ui_refresh -> main
25 Days Ago
main -> vendingmachine_ui_refresh
25 Days Ago
Add condiiton and slot support to fake inventory
26 Days Ago
Support skins on collapsed shop view
26 Days Ago
Check skin ID before allowing a purchase
26 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
26 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
26 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
26 Days Ago
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26 Days Ago
Fixed remaining light fixture issues.
26 Days Ago
Added another female/light player seed
26 Days Ago
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26 Days Ago
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26 Days Ago
Merge from main
26 Days Ago
Fix submesh bypass per prefab being inverted
26 Days Ago
Enable submesh batching on shipping container
26 Days Ago
Only enable submesh batching on certain assets instead of every single one
26 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
27 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
27 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
27 Days Ago
Delete unused Combine() overload from MeshRendererData
27 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
27 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
27 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
27 Days Ago
network++