130,022 Commits over 4,201 Days - 1.29cph!

40 Days Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
40 Days Ago
airfield fragment puzzle spawn setup
40 Days Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
40 Days Ago
merge from main
40 Days Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
40 Days Ago
airfield puzzle update
40 Days Ago
▆█-▋▅▌█▅ ▍▉▌▊▆▌ ▅▊ ▍▇█▌▄▌▌▌▋█▇ ▊▊▉█▌█ ▅▍ ▇▇▄▅▋-▉▇ ▌▇▄▉▅▋ ▉▉▊▊▍▆▆▊█ ▊▄▋█ ▌▉▇▄▄▅▅▍▌▆ - ▌▆ ▊▇▋ ▄▉▌ ▅▇▊▅▅▍▋ ▌▆▍▇▍▋ ▄█ ▆▋▌█▆▍ █▍▌ ▊▆▋█▇▍█ ▉▌▋▍█, ▌▊▇█ ▇▅▍ ▆▉▌▉ ▌▌█▊▌▊ ▇▌ ▊▇▋ █▌▅▆▉▆█▋▄ ▍▅▍█▄ - █▍ ▍▋▉▊▆▌▊ ▍▊▌▇▊▍▉▍▆▄ ▅▅█▇ ▄▊▊▌▋▌▉ ▊▌▍▉ █▊ ▇▄▅▋█▊▆ -> ▅.▊ ▊▍▋▌█▄▌ (▍▇▌▍▊▌▅▌ ▌▉▄▄▆▌▍▋▅ ▇▅▌▄ ▇▊▉▆ ▅▇▄▊ ▄▍▇ ▉▋▌▊▊█▍ ▉▍▇▌ ▍▊▅▍▌ ▋▅▉█▇▅▌▊ ▊▇▊█▉▄▅▋▉)
40 Days Ago
test_generator_more_snapping_fixes -> main
40 Days Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
40 Days Ago
▋▉▊▉█ ▌▋█▅ ▋▇ ▍▌▊▉▄▅▉▋ ▍█ ▅▇▊▅█▄▋ ▋▄▋ ▊▍▌▇▆ ▉▅▆▌▄▍▉▊
40 Days Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
40 Days Ago
Set sprite packing mode to enabled again, ffs
40 Days Ago
more_video_optims -> main
40 Days Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
40 Days Ago
floating city 2 layout polish, better connection to casino barge
40 Days Ago
updated arctic base puzzle respawn for fragments s2p
40 Days Ago
sphere tank s2p
40 Days Ago
Only load in the shockbyte modal when we need it, not at initialisation
41 Days Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
41 Days Ago
Update sail prefab with rig
41 Days Ago
Anchor timed action Codegen
41 Days Ago
Merge from naval_update/sails
41 Days Ago
Sphere tank and radtown now have a basic green card puzzle
41 Days Ago
merge from hackweek_crosshair_customization
41 Days Ago
merge from main
41 Days Ago
Fix crosshair being visible in main menu
41 Days Ago
exported large sail animations
41 Days Ago
Sort steering wheel menu priorities
41 Days Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
41 Days Ago
Water bucket and jerry can entity, hold type and anim update
41 Days Ago
merge from burst_1_8_25
41 Days Ago
Sails and steering wheel can only be placed on construction
41 Days Ago
Empty more store pageoverlay texture refs
41 Days Ago
Basic fragment always spawn at blue card desk, remove from green manifest
41 Days Ago
More store texture refs moved to sprites
41 Days Ago
added lod setup for cannon
41 Days Ago
manifest
41 Days Ago
Merge from parent
41 Days Ago
Merge from main
41 Days Ago
greencard desk always spawns a single basic blueprint fragment
41 Days Ago
supply drop always spawns basic fragments
41 Days Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
41 Days Ago
floating city 2 layout polish
41 Days Ago
merge from meta_shift
41 Days Ago
Medical barge, shifted location of security tower a bit for better flow
41 Days Ago
merge from main
41 Days Ago
Merge from foliage_instancing (indirect instancing fix)
41 Days Ago
Merge from main
41 Days Ago
Make foliage instancing compatible with indirect instancing
41 Days Ago
Add a hash of the map URL to the map download cache file name to prevent file name collisions Delete cached map and redownload when the version or checksum doesn't match what was expecfed