223,938 Commits over 3,684 Days - 2.53cph!

48 Days Ago
Fix showing project launch errors
48 Days Ago
merge from fix_tut_lag
48 Days Ago
merge from fix_tut_lag
48 Days Ago
splat some shit
48 Days Ago
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48 Days Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
48 Days Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
48 Days Ago
Actually do whitelist disabling right omg
48 Days Ago
Actually increase max number of server tags to show to 4 Add the new `tut` tag to the server.tags autocorrect
48 Days Ago
Change how we disable whitelist for recursed folders
48 Days Ago
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48 Days Ago
Added gamemode and entities to whitelist Also disable whitelist for subfolders once a folder passes whitelist
49 Days Ago
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49 Days Ago
Let's try applying a whitelist of folder names to file watchers
49 Days Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
49 Days Ago
Menu compile fix
49 Days Ago
player update. exported/set up hammer deploy and attack anims and created hammer override controller for it
49 Days Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
49 Days Ago
mege from main
49 Days Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png
49 Days Ago
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49 Days Ago
Cleans up invokes on destroy (applied vending machine screens NRE fix)
49 Days Ago
Merge from tutorial_island_cmd_rate_limit
49 Days Ago
player update. exported/set up salvaged axe, hammer and icepick deploy and attack animations and made new holdtype override controllers for them
49 Days Ago
Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up
49 Days Ago
merge from main
49 Days Ago
Added a new blooded version of the burlap sack world model for the Head Bag
49 Days Ago
Added network_group_debug convar (default false)
49 Days Ago
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49 Days Ago
More recall logic/testing.
49 Days Ago
Hair & Beard Tinting (Test)
49 Days Ago
Replace sounds for GrenadeBeam.HitSound to existing ones Added "Use" input to the base fgd
49 Days Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
49 Days Ago
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49 Days Ago
Lets add these incase they're needed
49 Days Ago
Fixed a boo boo
49 Days Ago
Added icon for broken items
49 Days Ago
Bug fixes
49 Days Ago
Add AudioMixer, Reflection performance graph
49 Days Ago
Fixed tutorial island missing terrain splats
49 Days Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
49 Days Ago
Condition is now displayed if its less than max on the vendor UI
49 Days Ago
performance tweaks
49 Days Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.
49 Days Ago
merge from main
49 Days Ago
Remove debug Clean that up a bit We can limit the max number of reflective sounds simulating, allowing to put a performance cap on it
49 Days Ago
ComponentFlags.NotNetworked. When a component has this flag, it won't be serialized in the scene snapshot or with a networked object when sent to other clients
49 Days Ago
Brutalist church progress
49 Days Ago
Avoid throwing / catching exceptions when upgrading delegates (#1491) Was very slow when the debugger is attached