userparoxumcancel

4,392 Commits over 2,922 Days - 0.06cph!

7 Years Ago
Adding a rotated version of small_stash
7 Years Ago
Patrol Helicopter Gibs unique collisions - Gibs re-export
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
some water catchers partial texture rework/materials to rust material
7 Years Ago
▄▌▉▉▉▇▆ ▅▆▋ ▊▆▉▌█▆ ▌▇▄▄▋▉▊▍▌ :▆
7 Years Ago
▋▊▉▍▅▊▊▅ ▍▋ ▋▊▅██ ▄█▍▌▊▋
7 Years Ago
arrow and bow material updates, arrow gibs models
7 Years Ago
Updated maxfile for proper material import in unity, arrow gibs and tweaks backup
7 Years Ago
flushing an old changelist (cant revert)
7 Years Ago
Spears (stone/wood) gibs models/prefab update
7 Years Ago
Signs gibs models/prefab update
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Building doors animations, models and prefab refactoring Texture edits to armored door
7 Years Ago
material tweaks/blend mask armored metal
7 Years Ago
Adjusted hatch height on stonegate model
7 Years Ago
skin prefab refactoring
7 Years Ago
new models
7 Years Ago
removing previous models before re-factoring
7 Years Ago
Stonewall gate codelock socket
7 Years Ago
▄▇▅▄▅▋ ▄▉ ▋▌▊▋ ▆▋▉ ▊█▇ ▍▊▍█ ▇▅▅▅▇▅▆ ▅▌▌ ▅▉▆▉
7 Years Ago
Bunch of collision adjustments on gates/walls
7 Years Ago
Removed valpha from wall.stone.high.gibs Added barbwire damage volume to the stone wall prefab More accurate collision for ^
7 Years Ago
Stone Gate models (lods and collisions) - gibs coming later Stone Gate skin prefab setup Atlas texture additions New stonewall_c diffuse texture and blending masks
7 Years Ago
A few material tweaks Added all wood gate models, also collisions and gibs Gate prefab update / Atlas texture update
7 Years Ago
merge from main
7 Years Ago
Material fixes Updated satellite dish and sphere tank scene, ran SceneToPrefab
7 Years Ago
merge from main
7 Years Ago
merge from main
7 Years Ago
Switched old standard materials to Rust standard material Reworked concrete decals texture New concrete generic texture for industrial bld Removed a material to the satellite dish Updated metal_base_paint_spec
7 Years Ago
merge from main
7 Years Ago
Lighthouse base rework
7 Years Ago
More Canyon work, big sewer rooms collision work
7 Years Ago
Canyon progress Added two big sewer rooms
7 Years Ago
Canyon early work backup Water treatment plant stuff
7 Years Ago
+1 railing model Water treatment plant lootcrates and statics
7 Years Ago
merge from main
7 Years Ago
Water treatment plant backup
7 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
7 Years Ago
merge from main
7 Years Ago
Water treatment plant, early work
7 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
7 Years Ago
Train crane collision - missing pipe collision detail
7 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
7 Years Ago
Scenetoprefab tag fix
7 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
7 Years Ago
Trainyard prefab update
7 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
7 Years Ago
merge from main