224,183 Commits over 3,684 Days - 2.54cph!

45 Days Ago
Update GameObjectInspector to use Component.Id to determine already seen components. This makes it rebuild properly for multiple components of the same type
45 Days Ago
Update menu
45 Days Ago
cherrypicking 94043 (merge from tutorial_island)
45 Days Ago
Add unit tests for component id serialization / deserialization - make sure references to Components with Property are properly restored to the correct components by id
45 Days Ago
merge from InvisibleClothingSkinFix
45 Days Ago
merge from Easter2024
45 Days Ago
merge from egghunt_optimization/ui_fixes
45 Days Ago
merge from egghunt_optimization
45 Days Ago
merge from RidingChickenCostume
45 Days Ago
Enabled egghunt event Updated menu background videos
45 Days Ago
Component id + prune those for refresh as well Serialize id properly
45 Days Ago
Grabber - do smoothmove in fixed update,- way more stable
45 Days Ago
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45 Days Ago
45 Days Ago
Merge from main
45 Days Ago
Leaderboard backup, run #10276
45 Days Ago
Added a new TrasnsformLineRenderer component that takes a series of transforms and feeds the positions into an attached line renderer Needed for the crane as we need a single line renderer to connect points across multiple transform hierarchies Most processing is done in a job so should be very efficient
46 Days Ago
Add BypassClothingMountBlocks option to BaseMountable Enable on parachute, allowing the chicken costume to be worn while parachuting (despite chickens not being known for their aerobatic skills)
46 Days Ago
Added error message if IsSeatClipping gets a list that already has items
46 Days Ago
Fix wrong tooltip on tutorial tag in server browser Fix incorrect alignment on tutorial tag in tag list on loading screen
46 Days Ago
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46 Days Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
46 Days Ago
Pass the player ducked state to the WearableFadeToggles
46 Days Ago
Fixed female wearable chicken version having a slightly different randomisation setup, leading to a mismatch with the world model
46 Days Ago
Added video header to Adobe building skin page. Updated existing image media assets.
46 Days Ago
Model Inspector
46 Days Ago
Merge main -> Bikes
46 Days Ago
Some bike physics and visuals work
46 Days Ago
Crane visual work
46 Days Ago
Drag & drop components to change their order Resolves sbox-issues/issues/4254 EditLogs for when a component is moved
46 Days Ago
Updated MoveSelected to remember last chosen target object
46 Days Ago
Parent the containers to the ship
46 Days Ago
Fixed container doors getting deleted when they enter the cargo ship bounds
46 Days Ago
MoveSelected editor script - quicker method for moving bulk game objects into another object
46 Days Ago
Implement new crane into harbor_1 monument, S2P and enable cargo ship in CargoDocking scene for demo purposes Added the test scenes for the harbor refresh to the scenes drop down
46 Days Ago
Harbor cranes now pick up container spawn points dynamically
46 Days Ago
Add a temporary set of container destinations to the cargo ship (to both layout variants) Add an OnArrivedAtHarbor method to cargo ship that finds nearby cranes and tells them to start moving
46 Days Ago
Fixed joint keeps the bodies fixed where they are at the moment of joint creation instead of snapping Joint gizmo just draws a line from self to target game object
46 Days Ago
Notes UI
46 Days Ago
Merge from main
46 Days Ago
Fix prismatic disabling limit when it shouldn't Create slider with 2 pivots and an axis, this makes the most sense Base joint passes two physics points for joint creation Do a pass on all joints to make sure their local frames make sense
46 Days Ago
Large TV files
46 Days Ago
Add RigidBody.MotionEnabled
46 Days Ago
Fix game setup's Launch Mode always falling back to default LaunchMode.Normal Resolves sbox-issues/issues/4923
46 Days Ago
ICollisionListener & ITriggerListener have default interface methods + docs Resolves sbox-issues/issues/4852
46 Days Ago
Izabu: Move triangle shifting further up the callstack so the fix gets applied to sphere and capsules too
46 Days Ago
Source Updates - Hide Poncho Material and Texture change
46 Days Ago
Removed power consumption from splitters, root combiners and electrical branches
46 Days Ago
Fix async warning in PreviewMesh
46 Days Ago
Fixed electrical lights requiring 1 power when off