reporust_rebootcancel

128,679 Commits over 4,140 Days - 1.30cph!

4 Months Ago
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4 Months Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
4 Months Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
4 Months Ago
Add some extra length to loosen the rope
4 Months Ago
Swap vine over to using fake physics rope instead
4 Months Ago
LOS test and small refactor.
4 Months Ago
blockout finalisation
4 Months Ago
add line renderer caps
4 Months Ago
Fixed a double attack triggering in some situations. Removed debug logs.
4 Months Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
4 Months Ago
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4 Months Ago
Fix nre in debug.log
4 Months Ago
Update tiger speed values for new anims to prevent sliding
4 Months Ago
Editor-only UI convar warnings
4 Months Ago
Merge from parent
4 Months Ago
Zigg Tank UV fix Collision
4 Months Ago
Enable easter event
4 Months Ago
test wall and floor papers
4 Months Ago
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4 Months Ago
Merge from jungle_update
4 Months Ago
Merge from blowpipe
4 Months Ago
Merge from jungle_update
4 Months Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
4 Months Ago
zigg scene ivy set dressing pass - feel free to iterate on
4 Months Ago
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4 Months Ago
Anim event timing fix
4 Months Ago
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4 Months Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
4 Months Ago
trawler ship - interiors greybox
4 Months Ago
Texture resolution change
4 Months Ago
More descriptive descriptions
4 Months Ago
jungle zigg, tank large update. -Materials -Textures
4 Months Ago
Visual bug fixes to Big Zigg
4 Months Ago
Enable server occlusion by default - Server owners can opt out of server occlusion entirely with the '-disable-server-occlusion' cmd line parameter - Server owners can opt out of baking the rock meshes into the occlusion grid with the '-disable-server-occlusion-rocks' cmd line parameter
4 Months Ago
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4 Months Ago
Subtract 118338
4 Months Ago
Adding animation content and initial set up files for the compass
4 Months Ago
Blowpipe animation updates
4 Months Ago
merge from LODs refresh - this should not require scene to prefab as it is mostly texture rebakes and re-targeting in materials - limited prefab changes
4 Months Ago
Merge from deltalerp
4 Months Ago
merge from LOD Baking tool
4 Months Ago
Added a few tooltips to the editor Added zoom modifier field to skinnable object, affects the default zoom of the camera in the workshop editor Modified bear rug as an example
4 Months Ago
Merge from main
4 Months Ago
merge from main - RC
4 Months Ago
Added server.spawnvinetrees, will skip the vine trees during proc gen unless this is enabled Needs to be set at boot, will do nothing after proc gen has processed
4 Months Ago
Fix HE grenade having 80 explosive player damage instead of 90 (after making player specific damage)
4 Months Ago
Fixed vine tree not getting randomised rotation
4 Months Ago
Improved initial rotation of vines, fixes camera snap the first time a player uses a vine
4 Months Ago
Unsaved
4 Months Ago
Replace the vine renderer with a super simple line renderer (keep the old one as a prefab, can be swapped out)