reporust_rebootcancel

154,109 Commits over 4,536 Days - 1.42cph!

12 Days Ago
Codegen, manifest
12 Days Ago
underground small train station update
12 Days Ago
Cow stomp animation added
12 Days Ago
- Move CoatIndex after the other autosaved syncvars so older livestock saves read the right bytes - Skip a parent which has a coat the calf prefab has no material for when inheriting, else a stale number wtill be handed down - Resend the newborn right after its coat is inherited else it change scolour after appearing - Forget the painted coat in OnDisable rather than OnEnable, pooling runs that after the next occupant has already painted - Apply the corpse coat from ClientInit alone and drop the syncvar callback that fired before the ragdoll existed - Compare coat names per index across stages and ragdolls, not just the count - Move SaveAndRestart in RustTestFixture and SpawnOnNavmesh in AITestFixture and use them from the livestock fixtures - Reword the InitCoat and save test comments, the isLoadingSave guard only saves a roll the load overwrites anyway
12 Days Ago
Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
12 Days Ago
checks if models missing for new skinnables, add tool to auto add missing models - flavien review
12 Days Ago
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
12 Days Ago
Fix paintball gun item data not updating colour upon being equipped
12 Days Ago
Fix cows only grazing and never resting / idling, or roaming too much
12 Days Ago
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
12 Days Ago
More automated rendering - categorised workshop urls too
12 Days Ago
merge from main
13 Days Ago
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Rin
13 Days Ago
merge from improved_event_saveloading
13 Days Ago
▉ ▌▍▆ ▄▍▊▍█▅▉▍▋▄ ▉▄▄▅▋ █▌▌▅▋▅ ▆█ ▄▇▉ ▄▌▄ ▆▍▋▋▉▆ ▍▋▅▋▅ ▍▆▍▍▍▅ ▉█▋ ▅▋▋▋▆ ▄▌▉▊▊▍ ▄▊▌█▅▋▇▉▍▌▋▋ ▄▍▌▍▆▉ ▅▅▄▊ ▄ ▍█▅▄██▇▇▅ █▌▅▆▇█▋▅▌▄ █▌▇ ▄▊▋█▄▉ ▍█▉▍█▊▍▄ ▄▋▌▄ ▉█▊▆▆▌▉▊▋▋▄▆▍ ▅▅▉▇▉ ▇▄ ▇▌█▊▍▍▊▉▇█▋█ ▍▍▍█▋▌█▌▌█ ▌▅▇▆▍▆▉▇ ▊▉█▋ ▊▋▄▍▆▇▅ ▍▆▇▄▊▆ ▄▆▋▌▉▄ █▆▍▄▆ ▆▋▍█ ▄▄ ▌▅▍ ▅▆▅▇▋▉▅ ▋▌ ▅█▅▋▍ ▍▍▋▉▄█ ▄ ▉▋▋▌▋▉▇▋▌▆▉▌ ▊ ▅▋▄█ ▅▄▍▋▇▌ ▉▅█▌▄▉▇ ▉▋▋ ▍▊▉█▉▍▄ ▋▍▍▍▍ ▆▅▌▅▌ ▇▇▄█▆▅ ▍▅▋ ▆▋▆ ▆▉▋▋▅▊█▅▊▍▅▍ ▅▋ █▍▉▌▇▍▌▊ ▄▅▊ ▆▋█▊▆▋ ▋▇ ▉▋▇ ▅▅▅▉▇▍▆█▆▄▇▉ ▋▄ ▊▌▌▋▇▉▉ ▉▅▌▍ ▍ ▉▇▅▇▊▊▍▄▋▇
13 Days Ago
Cleanup
13 Days Ago
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
13 Days Ago
automating twitch drops render - flav to review
13 Days Ago
Fix refraction filter pass with merged resolution handling changes
13 Days Ago
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
13 Days Ago
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
13 Days Ago
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
Replace common water texture samplers with shared sampler
13 Days Ago
Cache compute shader kernels ids for rrp passes
13 Days Ago
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
13 Days Ago
merge from glass_ar
Rin
13 Days Ago
merge from rrp_flashbang_blur_fix
Rin
13 Days Ago
merge from arrowhead_load_fix_2
Rin
13 Days Ago
merge from fix_composter_menu_option
Rin
13 Days Ago
merge from flashlight_shield_fix
Rin
13 Days Ago
merge from fix_campfire_fast_cook
13 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
13 Days Ago
▉ ▌█▄▇▄ ▅▌▉█ ▅█▋▅
13 Days Ago
▍ ▉▋▋▍▅▋ ▇█▄█▊▄▊▆██▋█▉▇▌▌▊▇▊▇ ▋▋▄▍ ▍▇▄▋▊▅▅▌▄
13 Days Ago
merge from main
13 Days Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
13 Days Ago
More null guards, including against sounds
13 Days Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
13 Days Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
13 Days Ago
fix train headlight beams pooling, add it to tests
13 Days Ago
add wooden skins to scene
13 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
13 Days Ago
▋▆▆▇▅▉▄▌ ▄▅▊▇▍ ▇▋▊ ▋ ▄▉▍▋▆▍█ ▍▅▆▄▅ ▍▄▊ ▆▅▉▅▅ ▆▌▆▆▌ ▋▊▊▆▇▊▋ ▄▋▉▋▄▍█▆ ▌▇▍ ▇▄▋▅▅▍▄▌▌▊ ██▆▇▋ ▍▉▆▋ ▋▌▊ ▇▄▅▉▍▆▅ ▅▌▆▍▌ ▌▆▅▉ ▉▋▅ ▉▌▄▊▇ ▇█▆ ▄▍▍▅▊▅▊
13 Days Ago
Put all faces into the face selection - populated according to the bodytype you've selected
13 Days Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
13 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
13 Days Ago
merge
13 Days Ago
▌▌▋▅▇█ ▇▇▆▊▉▊▊▉