128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Clean: replace ClientVar + ServerVar with ConsoleVar
Generates less commands, avoids duplication in console autocomplete
Tests: ran stats command - it worked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - allow resetting stat tracking
Tests: logged stats before and after reset
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Halloween_25_Update/PH
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: AnalyticsV2 - expose stats via convars
Available via analytics.stats, analytics.tablestats and analytics.uploaderstats
Tests: enabled v2 analytics and ran above commands
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabled some props from the GhostShip that will be in the lighting prefab instead.
Transmission on the blue plastic fish crates.
New signal light materials for red/green/white
Working scene progress.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Card table world canvas culling based on distance
 
                
                
                
                
                
             
         
        
            
            
            
                
                disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run anims on place/block change
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Generated new HLOD for floating city 1
 
                
                
                
                
                
             
         
        
            
            
            
                
                building planner view model, new world model, materials, using reskinned wallpaper viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
 
                
                
                
                
                
             
         
        
            
            
            
                
                switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding new v4 driiving anims to source
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed large backpack showing link to Krieg DLC in the repair bench
 
                
                
                
                
                
             
         
        
            
            
            
                
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                removed some deeper profile markers from GJK, unnecessary overhead with little info
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Start setting up improved npc grenades
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
 
                
                
                
                
                
             
         
        
            
            
            
                
                burst compiling GJK distance methods directly, already compatible
- not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button
- verified compiling with burst inspector
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added prevent movement volumes to casino garbage piles near the bar 
Added prevent movement volumes to casino windows as a failsafe to prevent players from trying to get in through the windows
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steering wheel changes for always smooth wheel turning visuals and to fix a couple of bugs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced material IDs in farm kios by 3. Changed farm sign to standalone asset.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added Player and Entity to the Network extensions as well (so the source generator chills)
Added so source generator as well
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add 4 proof of concept cameras to the cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cabinet light bleed on these.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now use BaseEntity and BasePlayer as arguments in RPCs.
Automatically evaulated at the other side when read
This gives us the base to use these as SyncVar types later, (gives us a route out of the OnChildAdded then checking for references loop)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at
Prevent the cameras inheriting cargos global network group
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updating horse riding anims to v4 rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene2prefab on all fc variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Simplified casino culling volume setup using custom mesh collider trigger
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from voice_when_invis_fixes
- Voice chat is now heard by nearby invisible players and spectators
Tests: tested voice replication between 2 players, when invis and when spectating. invis case also tested disconnect-reconnect while invis.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating/clipping objects in FC3 and S2P. Reverted bench seat sitting positions.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: allow invis players to listen to nearby voice
- invis players are now tracked in BasePlayer.invisPlayers
Tests: 2p on Craggy, 2nd player went invis, host tapped mic - replicated. 2nd player disconencted and reconnected, host tapped mic - replicated
 
                
                
                
                
                
             
         
        
            
            
            
                
                converted ladder hatch prefabs to use convex box colliders only
added modular boat floor frame and floor.triangle frame prefabs