reporust_rebootcancel

129,056 Commits over 4,232 Days - 1.27cph!

19 Days Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
19 Days Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
19 Days Ago
Merge from map_work
19 Days Ago
Logs, compile fix
19 Days Ago
Various fog fixes
19 Days Ago
Fix terrain textures appearing incorrect when exiting map Don't show fog of war on rhib map Re-enable fog of war
19 Days Ago
Disable map markers changing global group if they are in deep sea Reallow deep sea map from mainland Create new island map markers Add MapBlit tool to bake out the current map into a 8x8k image for external tools
19 Days Ago
Deep sea now have a cooldown in between each wipe Entities created when killing scientists and players are now killed correctly Replaced deepsea.wipe command by deepsea.open and deepsea.close Added deepsea.printState for debugging
19 Days Ago
Merge from island_scenes
19 Days Ago
Fix leg animator not working on player boats, they use VehicleLarge as a layer which wasn't in the ground mask.
19 Days Ago
Don't show deep sea map button if not in deep sea
19 Days Ago
Fix compile error that didn't merge from main
20 Days Ago
WIP deep sea map work Add a button to toggle between modes, disable fog of war for now
20 Days Ago
merge from fix_rhib_teleport -> naval_update
20 Days Ago
Add rhib and scientist RHIB to the vehicle whitelist
20 Days Ago
Merge from main
20 Days Ago
merge from fix_rhib_teleport -> navaL_update
20 Days Ago
Improve "CanEntityTeleport" method - add "IsMounted" check because mounted != parented - check if any passengers are NPCs, if so block (extra safety against scientist RHIBs teleporting
20 Days Ago
Fixed backpack unlock
20 Days Ago
Merge from small_ramp
20 Days Ago
Added vehicle blocker logic for small ramp (retract ramp if it hits a vehicle)
20 Days Ago
Missed style file (rhyme time)
20 Days Ago
Change Image material on buttons so they all appear white
20 Days Ago
Merge from parent
20 Days Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
20 Days Ago
merge from main -> naval_update
20 Days Ago
Small tweak to string lights / removed opacity from LOD2 and lowered its swap distance to 10m which helps reduce set pass by a lot
20 Days Ago
Add gametip for too hot debris harvest attempts
20 Days Ago
merge from fix_terrain_texturing_alloc -> main
20 Days Ago
merge from upgrade_cctv_convars -> main
20 Days Ago
remove whitespace, also forgotten from last commit message: - autoturrets and drones can now be edited by admins & developers, bypassing auth checks
20 Days Ago
Upgrade CCTV convar commands - change CCTV setting convar to extend to all remote controllables that use an identifier - changed name of the convar from "setcctvcameracode" -> "setrccode" - addcctvcode and removecctv convars now accept multiple code arguments
20 Days Ago
Fix TerrainTexutring NativeArray changes having the incorrect types - when using managed arrays it will automatically convert to Color - when using NativeArray your type needs to match the texture pixel format
20 Days Ago
halloween wallpapers texture tweaks vol2
20 Days Ago
halloween wallpapers texture tweaks
20 Days Ago
merge from main -> fix_terrain_texture_alloc
20 Days Ago
Casino big wheel room tweaks and fixes Removed collider from netting blocker
20 Days Ago
merge from main -> naval_update
20 Days Ago
merge from fix_tree_impostors -> naval_update
20 Days Ago
Dynamically load all gestures from `GestureCollection.Instance.AllGestures` and use their sprite for the button. Halved the looping time of looping gestures to 2.5f seconds. All gestures are working but the sprites can be improved
20 Days Ago
Add helper property for "Is the local player in the deep sea"
20 Days Ago
Split impostor batches based on if their positions are inside the deep sea or not Only render deep sea batches when client is in the deep sea and vise versa for main island
20 Days Ago
Fix compile error
20 Days Ago
Remove the interaction timers from anchors to match the recent removal of timers from other items.
20 Days Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
20 Days Ago
Update: add extra TODO for UseOcclusionV2 Tests: none, trivial change
20 Days Ago
merge from fix_steam_init_analytics -> naval_update
20 Days Ago
Fix steam analytics occasionally throwing errors due to trying to get the steam ID for analytics before steam has been initialized in the editor
20 Days Ago
Update: UseOcclusionV2 - propagate networkTime to OcclusionGetRecentlySeen Should be a smidge faster, but it's primarily to enable threading if we go that way. Also saves on profiler inhibiting the call (need to exclude it on the profiler side) Tests: none, trivial change
20 Days Ago
Added translation strings for boat validation enum so we can show nicer toast error messages.