reporust_rebootcancel

98,468 Commits over 3,683 Days - 1.11cph!

33 Days Ago
Removed the unrelated files plastic included in my previous commit for whatever reason.......
33 Days Ago
merge from mission_improvements_may_24
33 Days Ago
Moved functional code out of RPCs to facilitate testing, cleanup and naming Codegen
33 Days Ago
merge from harbor_build_topology_fixes
33 Days Ago
Moved the connection/disconnection code out from the WireTool to IOEntity to reduce dependency
33 Days Ago
merge from oil_flames
33 Days Ago
merge from electricity_power_fixes/2
33 Days Ago
merge from editor_loadouts_build_fix
33 Days Ago
Checked in main
33 Days Ago
Ensured we don't get into orbit strafes with a parented player Further revisions to use player references rather than just raw positions
33 Days Ago
player update mp5 anim set edits and pistol revolver holster position edited
33 Days Ago
Merge from main
33 Days Ago
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manifest
33 Days Ago
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33 Days Ago
greatly reduced AO factor on logistics warehouse garage door
33 Days Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
33 Days Ago
merge from animal_ground_range_increase
33 Days Ago
merge from GetConnectionsWithin_perf_improvement
33 Days Ago
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33 Days Ago
merge from tutorial_double_harvest_ping_fix
33 Days Ago
merge from filterSpectateMapTeamID_default
33 Days Ago
merge from cui_scrollablecontainers_54
33 Days Ago
merge from patrol_heli_floor_clip
33 Days Ago
Merge from main
33 Days Ago
Scanner mission wip tests
33 Days Ago
Fix editor exceptions when loading BaseAiBrains in the editor More mission test setups
33 Days Ago
Fixed incorrect translation string on the final objective of the kill animals mission from the lumberjack
33 Days Ago
Fix exception when starting lumberjack mission Added a DebugWorldPosition component that allows us to test missions that use position generators without needing a proper proc gen Started making a Mission zoo scene that shows all mission providers with all of the stub content needed to actually run and test the misison, accessible via Scenes/Dev/Mission zoo toolbar option
33 Days Ago
Added ability for a mission to reward blueprints (tick isBp on the reward item entry)
33 Days Ago
Added the ability for a mission to not count towards the Mission Accomplished achievement Enabled this on the tutorial achievements
33 Days Ago
Truck models progress .
33 Days Ago
Add the ability for a container spawn point to limit how many containers are spawned at that point Adjusted container spawn points to ensure that it's likely for top containers to be accessible Added some pallets around the container spawn points to make them more climbable Affects both harbors
33 Days Ago
Merge from main
33 Days Ago
Disable saving on the hobo barrel in Tunnel_Dwelling_A, fixes barrels leaking to world origin on server restart
34 Days Ago
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35 Days Ago
merge from cargo_junkpile_fix
35 Days Ago
merge from cargo_restart_bug
35 Days Ago
merge from fix_stash_reveal_inconsistant
35 Days Ago
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35 Days Ago
Fix having to run 3m away from stash and return to reveal the stash
36 Days Ago
merge from woc_hotfix2
36 Days Ago
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36 Days Ago
Missing files
36 Days Ago
Mid and low coastal cliff variants Progress on coastal ocean rock prefabs
36 Days Ago
vm anim export update + some anim events
36 Days Ago
viewmodel prefab updates