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97,879 Commits over 3,683 Days - 1.11cph!

32 Days Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
32 Days Ago
harbor 2 path topology
32 Days Ago
Harbor 1 path topology take 2
32 Days Ago
Sprint and air control torque
32 Days Ago
Cherry pick harbor 1 topology sets
32 Days Ago
Harbor 1 docking path set topology
32 Days Ago
12 range FX.
32 Days Ago
Parent merge
32 Days Ago
Merge from main
32 Days Ago
atlassed crate materials / models
32 Days Ago
merge from Minigun_2024
32 Days Ago
Refactoring, three-wheeled bikes now also support sprint torque
32 Days Ago
merge from cargo_dock_loot_respawn
32 Days Ago
merge from bradley_scientists
32 Days Ago
merge from save248
32 Days Ago
restoring 95312
32 Days Ago
many bugfixes and balance
32 Days Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
32 Days Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
32 Days Ago
Added prevent movement volumes to all crane staircases
32 Days Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
32 Days Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
32 Days Ago
Add a convar to toggle LOS detection methods
32 Days Ago
harbor 2 s2p
32 Days Ago
added missing fishing net collider to harbor2 floating containers area
32 Days Ago
Remove unnecessary list newing Remove a debug.log
32 Days Ago
s2p all
32 Days Ago
tweaked albedo for better lod popping
32 Days Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
32 Days Ago
updated collision to fit the model
32 Days Ago
Merge from main
32 Days Ago
merge from main
32 Days Ago
removed erroneous screen mesh, set cctv desk to world layer
32 Days Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
32 Days Ago
resized cctv controls texture to 1024
32 Days Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
32 Days Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
32 Days Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
32 Days Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
32 Days Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
32 Days Ago
enabled read/write on the sat tube convex mesh environment volumes
32 Days Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
32 Days Ago
Added environment volumes to portacabins to prevent snowy props in them
32 Days Ago
fixed floating barrel in small rig
32 Days Ago
Reverted mesh lod changes :)
32 Days Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
32 Days Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
32 Days Ago
Codegen
32 Days Ago
Added boolean to allow cargo to dock to any harbor that it comes across
32 Days Ago
subtracting 95312 merge from save248 - critial error on joining world