reporust_rebootcancel

158,841 Commits over 4,566 Days - 1.45cph!

17 Days Ago
Fix halloween dungeon having no map, fix missing pieces of the map in the xmas dungeon
17 Days Ago
Deleted unsuded ghost ship population asset
17 Days Ago
Cover the case where a modded server spawns deep sea entities outside of the deep sea Client activates the asset scene without waiting for a loading screen and keeps it for the entire session
17 Days Ago
fix pooled train audio, disable pooling log for checking active states - I added it for vehicle pooling and forgot to nuke it
17 Days Ago
Fix dungeon network groups misaligned with the spawned dungeons on some map sizes
17 Days Ago
Fixed various exceptions that happen during builds Add some null guards, skip compute kernel lookups when compute shaders are unsupported, move DeferredMeshDecal in apartment_large that was missing its renderer
17 Days Ago
Security room greybox
17 Days Ago
Gate navmesh save log and AI despawn log behind ai.logIssues
17 Days Ago
Fix "[NPCAnimController.DoPrepare] Skipping blacklisted clip tiger_prowl" error on manifest regen
17 Days Ago
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Rin
17 Days Ago
Cherrypicking 168011, 168012
17 Days Ago
Merge from Livestock_animals, fix extremely long AI tests
17 Days Ago
Merge from main
17 Days Ago
Have AI tests run at 4x speed, with same delta times, confirmed results are the same thanks to the deterministic mode, AI tests now down to 15min I also added a local guard that stops me from blowing past the 30min budget in the future
17 Days Ago
pt_boat_rewrite -> client_controls
17 Days Ago
main -> pt_boat_turret_rewrite
17 Days Ago
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17 Days Ago
Fix frankenstein pet not moving, it had no nav agent component
17 Days Ago
Fix no navmesh in halloween dungeons, they were filtered by the out of bounds check
17 Days Ago
Fix all milky and creamy teas + rich pies icons artifacting Fix new locked crate icon artifacting when zoomed out on the map
17 Days Ago
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17 Days Ago
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17 Days Ago
Added a menu item in Build/ to keep the build cache so we can do incremental builds
17 Days Ago
Revert some files I didnt mean to commit
17 Days Ago
Deep sea content is now loaded on demand when entering it - it has its own asset scene loaded/unloaded when crossing the portal - entities wait for their asset scene before spawning Saves around 260MB of RAM and 270MB of VRAM when out of the deep sea
17 Days Ago
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17 Days Ago
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17 Days Ago
merge fix_chainsawanim
17 Days Ago
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17 Days Ago
merge from misc_logging_cleanup 🧹
17 Days Ago
Fix yaml issues in calf, calfmale and lamb prefabs
17 Days Ago
rust 13th birthday cake - world model prefab updated - game model updated
17 Days Ago
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17 Days Ago
merge from ledgedrop_crouch_fix
17 Days Ago
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
17 Days Ago
merge from disable_tip_npcs
17 Days Ago
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
17 Days Ago
Manifest
17 Days Ago
adding extra chain joints
17 Days Ago
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17 Days Ago
Merge from main
17 Days Ago
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17 Days Ago
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17 Days Ago
Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
17 Days Ago
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
17 Days Ago
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
17 Days Ago
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
17 Days Ago
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
17 Days Ago
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