reporust_rebootcancel

98,468 Commits over 3,683 Days - 1.11cph!

32 Days Ago
Display how much the minigun slows down the player in the gun information panel
32 Days Ago
Assigned the minigun a unique description
32 Days Ago
Dynamically update the item slots shown on the gun information panel, instead of always showing 4 slots
32 Days Ago
Fixed missing animator parameter warning when equipping a minigun Fixed exception when quickly switching between a weapon with a sight and the minigun
32 Days Ago
▍▌█▌▍▋▆▆▉ █▋▆▍+▍█▍▆▅██▊▅ ▅▍ ▍█▊▋▅▉▆ ▆▋▍▄▍ ▄▋▋▆'▊ ▅▉▉▇▉▍▌▄▊▇▄▇ ▆▅▋▋█▍█▅█ ▅▄▆█ ▉▄▍█▍▉ █▅▌█▊▉▉ ▇▉ ▋▋█▅▅▌█▋▆▆▉▋ ▇▄▅▍█ ▇▌▄▌▍ ▊▋▌'▊ ▅█ ▋▅▆▍▊▍▇▋▋▌▄ ▊▄▇▊▅█ ▋▅▅▊█'▅ [▆▊▆▊▋▅▋▇] ▉▊▄▄▄▄▊▅▇ ▊█ ▆▊▆▆▄▉▇ █▆▄▉▄▋▆▄▍▆▇ ▆▉ ▉ ▄▉▉▍
32 Days Ago
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32 Days Ago
Fixed Deluxe Christmas Lights inconsistent UI behaviour, it now displays the five options and select the current mode by default when opened
32 Days Ago
Don't show the current mission objectives on the map screen (they overlap with the markers UI) Add a section to the markers UI that shows the current missions, clicking on the mission entry will focus the map on the current misison objective marker
32 Days Ago
Fixed Timer Switch being triggered by circuit updates even when the power amount didn't change
32 Days Ago
First pass on mission + conversation
32 Days Ago
Fixed AND, OR and XOR switches emitting light when unpowered
32 Days Ago
32 Days Ago
Merge from mission_improvements_may_24
32 Days Ago
Add a UI panel listing all of the objectives and rewards for a mission when the player is about to accept a mission
32 Days Ago
Consolidated a bunch of localization strings, several mission objectives had descriptions with the same english text but different keys
32 Days Ago
Update lumberjack harvest wood description string to use a new localization key and adjusted text to not mention the required count (as we add that dynamically now)
32 Days Ago
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32 Days Ago
Subtract 95838 - was meant to be on a sub branch
32 Days Ago
Fix checking cooldown incorrectly Fix quota convar overflowing int by casting convar to long before calculation
32 Days Ago
Allow vending machine to be rotated 90 degrees
32 Days Ago
Fixed storage monitor not taking into account partial stack changes
32 Days Ago
Merge from main -> harmony2_3
32 Days Ago
Merge from main
32 Days Ago
Fix backpacks being dropped onto ground inside safezone when you die and being lootable instead of staying on the player's corpse
32 Days Ago
merge from effects_pooling_warmup
32 Days Ago
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33 Days Ago
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33 Days Ago
Straighten road next to roadside monuments
33 Days Ago
player update. exported/setup 3p thompson weapon anim set
33 Days Ago
Fixed industrial wall light snapping issues, debug origin was off
33 Days Ago
merge from client_server_fields
33 Days Ago
Prefer longer cliff segments
33 Days Ago
Custom tree for testing
33 Days Ago
Fix a bunch more mismatching
33 Days Ago
Update client server field finder tool to output even when there are no serialized fields found in the type, allows for more accurate messages when comparing
33 Days Ago
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33 Days Ago
Improved flow in rahouse large, adding an exit point in the corridor
33 Days Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
33 Days Ago
Fixed default guide mesh orientation issues after rotating it
33 Days Ago
checkpoint hut, radtown gate greybox
33 Days Ago
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33 Days Ago
Merge from main
33 Days Ago
codegen
33 Days Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
33 Days Ago
Implemented "force the cliffs to spawn at the highest available Y position"
33 Days Ago
Fixed "cliff scaling doesn't always obey the min/max values"
33 Days Ago
Merged main into /electricity_power_fixes/2
33 Days Ago
ProceduralMapRoad spawns roadside monuments
33 Days Ago
PlaceMonumentsRoadside fixes & improvements