reporust_rebootcancel

140,822 Commits over 4,383 Days - 1.34cph!

21 Days Ago
Make mortar 3 functional: - swap out the script to allow for overriding behaviour. (empty for now) - hook up mortar shells as ammo - fix missing references for animator, ammo, fuse
21 Days Ago
Bugfix: handle cases where main thread doesn't have any profiling marks Veeeeeeery unlikely event to happen, but should be supported Tests: ran ExportEmptyMainThread test - it now passes
21 Days Ago
Fix animals looking behind unnaturally, bring back the fix from previous implementation
21 Days Ago
added a bunch more boat layouts for testing
21 Days Ago
Reduce guaranteed slots from defensive to 1
21 Days Ago
New(tests): ProfileExporter unit tests Synthesizes basic profile streams and sees if it sucesfully exports them, without checking contents. Tests: ran tests, 2 fail. inspected some outputs of passing ones
21 Days Ago
merge from render_pipeline_testing (reflection fix)
21 Days Ago
fix vclouds not showing up in water reflections in BiRP
21 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
21 Days Ago
21 Days Ago
Industrial Autoturret - Updated textures
21 Days Ago
Fixing skinning for lumberjack hazmat
21 Days Ago
New gesture animation polish pass
21 Days Ago
merge from waterwheel_deployable
21 Days Ago
fix label of new io info on item
21 Days Ago
Workbench level 2+3 loot panel assignment
21 Days Ago
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21 Days Ago
fixed missing texture on tier 2 workbench
21 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
21 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
21 Days Ago
Mannequin fbx update
21 Days Ago
Merge from vital_icons
21 Days Ago
merge from main
21 Days Ago
Ton of general workbench client/server compile fixes
21 Days Ago
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21 Days Ago
Merge from chainsaw_hotspot_gathering
21 Days Ago
Merge from main
21 Days Ago
Fix server log when throwing items at trees and ore nodes
21 Days Ago
Add a convar to gate the icon display behaviour.
21 Days Ago
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21 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
21 Days Ago
merge from main
21 Days Ago
stripped back workbench 2, added new corpse
21 Days Ago
Cleanup
21 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
22 Days Ago
Update prefab MetalIceVest
22 Days Ago
IceMetalChestplate and IceMetalFacemask setup
22 Days Ago
updated workbench tier3
22 Days Ago
workbench tier 1 corpse update
22 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
22 Days Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
22 Days Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
22 Days Ago
Merge from main
22 Days Ago
Merge from main
22 Days Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
22 Days Ago
Merge: from main Will need to subtract some stuffs
22 Days Ago
Remove conflicting shader directory
22 Days Ago
Fix shader errors
22 Days Ago
Set up layer structure in new prototype shader
22 Days Ago
Split StandardLayers into types and functions