reporust_rebootcancel

131,307 Commits over 4,232 Days - 1.29cph!

16 Days Ago
Compile fixes
16 Days Ago
hackweek workshop scene wip
16 Days Ago
Fixed UI_DeveloperTools tab opening issues
16 Days Ago
merge from tmp_generatecaretnre_fix
16 Days Ago
Fixed TMP GenerateCaret NRE (disabled canvases ending up null...)
16 Days Ago
Update: hook up native symbol resolution - ServerProfiler.Core built from 0b3b7d86 This gets us various mono_... calls, but still missing some function names - guessing those are mono-related but not part of mono dll itself Tests: Viewed BasePlayer::BoxTest and stepped through nested calls
16 Days Ago
merge from store_fixes
16 Days Ago
More sculpts
16 Days Ago
Suggest required data types in auto complete
16 Days Ago
Fixed checkout result page "view in inventory" button scaling issue
16 Days Ago
Fixed canvas ordering issues with store and checkout result pages
16 Days Ago
Update: separate out JITViewer logic from ServerProfiler - ServerProfiler.Core built from 1074407d - also contains native symbol resolving logic, but not plugged in yet JITViewer functionality is now editor only(dll won't ship with builds). Tests: viewed BasePlayerr::BoxTest
16 Days Ago
merge from main
16 Days Ago
Swap over to roboto mono
16 Days Ago
Wip server admin tab
16 Days Ago
arcade placeholder temp texture
16 Days Ago
merge from main
16 Days Ago
merge from hit_guides
16 Days Ago
removed all hitguide stuff from BaseSculpture, it all lives in the GUI now
16 Days Ago
multiple hitguide shapes in sculpting gui with basic tempdev materials (fresnel shader doesn't work well with the cube)
16 Days Ago
Setup for 4 branches on tech tree. V1 of Tier 1 weapon tab. Width adjustment on ui.dialog.techtree so it can support longer words
16 Days Ago
Sculpt backup
16 Days Ago
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16 Days Ago
ripping out on-mesh hit guide MPB stuff
16 Days Ago
Better autocomplete styling
16 Days Ago
New autocomplete system - still needs some work
16 Days Ago
Terrain progress
16 Days Ago
tweaked material of boat building station to use new texture
16 Days Ago
Update: couple improvements to JIT viewer display - relative jumps are shown as "signed hex" offsets, to avoid jnz 0xffffffffffffffe cases - avoid duplication of address when we have a method name for a jitted address Tests: viewed BasePlayer::BoxTest and BasePlayer::ServerUpdateParallel
16 Days Ago
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16 Days Ago
server runs marching cubes and generates collider
16 Days Ago
fixed save not working in sculpting
16 Days Ago
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16 Days Ago
Fixed some tests, improved some tests, added some more tests 2 of them intentionally failing as they test current bugs
16 Days Ago
missing change
16 Days Ago
Fixed mirroring issue
16 Days Ago
Hide Boots repose male/female
16 Days Ago
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16 Days Ago
Added server tab
16 Days Ago
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16 Days Ago
Loadout and commands view styling
16 Days Ago
more loadout styles that didnt pick up
16 Days Ago
Removed the escape capture from the item list search bar, its cancelling the escape to close and its annoying
16 Days Ago
Restore consoletoggle arg to open a specific tab
16 Days Ago
Info tab tweaks
16 Days Ago
merge from main
16 Days Ago
Fixed menu tooltip icon not being marked as non static
16 Days Ago
Added a button to toggle hidden items
16 Days Ago
further cleanup
16 Days Ago
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