reporust_rebootcancel

123,886 Commits over 4,079 Days - 1.27cph!

10 Months Ago
Modify AI debug code to not require the removal IClientComponent or IServerComponent
10 Months Ago
Convert fsm to component
10 Months Ago
Add a custom version of the require component attribute that works with our IClient and IServerComponents
10 Months Ago
Add initshared and destroyshared to entityComponent
10 Months Ago
player model preview handling mountpoint rotation
10 Months Ago
more mount position handles - position handles - fixed cache issue with removing mount positions
10 Months Ago
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10 Months Ago
removed dead code
10 Months Ago
second pass on mount position scene gui - cached inactive GOs, disabled in hierarchy - animation sampled for pose only if the mount position changes - rendered with separate command buffer for more control - toggleable
10 Months Ago
ue_canyon_b meta
10 Months Ago
Only damage wallpaper when hitting the soft-side of the building block
10 Months Ago
fixed rotations on jutting cliffs prefabs
10 Months Ago
Menu UI changes
10 Months Ago
Initially flush fake data pushed into config for the tool display Ensures every entry has up to date config information
10 Months Ago
first pass of drawing players in vehicle mount positions in gizmos - naive approach with some dumb allocations at the moment, going to move it to an editor next to allow better cachine
10 Months Ago
temp prefab so we can work on the same scene
10 Months Ago
Simple monuments now registered with tools rather than just groups
10 Months Ago
More merge fixes
10 Months Ago
Refactoring, better deployment checks
10 Months Ago
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10 Months Ago
Merge from Underwater_divesites for latest art changes
10 Months Ago
Merge from temperate_cliff_rework for latest art changes
10 Months Ago
Restoring all properties in RustStandardShaderGUI that were deleted in 102165 merge (cc vince / damian)
10 Months Ago
purge old weekly skins and add new ones
10 Months Ago
Rebuilt native libraries using older Linux version for backwards compatibility
10 Months Ago
Merge: From Main Tests: Ran CompanionServerTests couple times, all green
10 Months Ago
Borrowed some code from an old game of mine and quickly hacked it into working for Rust. This is all a huge hack, but Bandit King can now somewhat race to the finish line, using pure vehicle inputs (throttle and steering)
10 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
10 Months Ago
Imported UnitySteer
10 Months Ago
Little bit of a start on making a framework for the King to have racing AI
10 Months Ago
New mesh arrow in the HUD points to next target race waypoint
10 Months Ago
10 Months Ago
Race event starts correctly
10 Months Ago
merge from main
10 Months Ago
More colour options
10 Months Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
10 Months Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
10 Months Ago
Handle null and empty results in GetItemDefinitionsWithPrices
10 Months Ago
Added bulb string lights
10 Months Ago
New WaypointRace type
10 Months Ago
Added monument blacklist to world config as well as map tools
10 Months Ago
Set monument settings to the world setup defaults if they dont exist in the config
10 Months Ago
Minor fix
10 Months Ago
WaypointRace uses Vector3 instead of Transform
10 Months Ago
Wired up filters - monument filters defined in WorldConfig are now injected into internal map tools
10 Months Ago
Fixed conversation ending too early
10 Months Ago
The King gets in his car when the race starts. New NPCMounter entity.
10 Months Ago
Decor and monument components will now look at the world config to see if they are listed If listed they will set their values to the overriden values set in the config If disabled they will stop their spawn from happening
10 Months Ago
World Config is now setup as a list of overrides to monuments, rather than a list of defaults
10 Months Ago
Expose: All monument configurations in WorldConfig (enable/disable, topology to spawn on, target count, min distance between monuments, min world size) Load in config to tools first Setup JsonConverter for spawn filter flags