reporust_rebootcancel

126,715 Commits over 4,201 Days - 1.26cph!

30 Days Ago
autoturrets target non-authed playerowned drones (ignore non-controlled drones like market drones) - gave drones proper vehicled detailed collision and AI collider for turret targetting
30 Days Ago
Remove using
30 Days Ago
Removed collision from tiny tarp D. Replaced shovel and water catcher props with static versions. Added environment volumes to farm barge (not working currently). Static versions of vinyl crates.
30 Days Ago
player-controlled drones targetable by SAMs
30 Days Ago
Setup for other monument types
30 Days Ago
Reverted changes to skydome's TOD_sky night settings
30 Days Ago
Merge from main
30 Days Ago
missing change
30 Days Ago
moved drop input response so it's reliable
30 Days Ago
Merge from underwater_lab_windows_fix
30 Days Ago
Merge from main
30 Days Ago
Merge from render_pipeline_testing
30 Days Ago
Updated Spinning Radar Prop Textures
30 Days Ago
Merge from main
30 Days Ago
Applied Boat block type to remaining boat blocks
30 Days Ago
Small oilrig no longer spawns in T0
30 Days Ago
merge from main
30 Days Ago
merge from monument_shuffle
30 Days Ago
merge from monument_shuffle
30 Days Ago
merge from stringpool_warnings_investigation
30 Days Ago
junkyard building block changed to sphere No loot location changes If monument spawns in T1, spawns better loot compared than T0 S2P
30 Days Ago
Satelite dish minior loot suffle Changed prevent building zone to sphere Switched all crate spawns to tier loot (better loot if monument in T1 and T2) S2P
30 Days Ago
merge from drone_storage_slot
30 Days Ago
don't let market drones brick the server with bad entityref access
30 Days Ago
S2P radtown_small_3 Minior spawn location changes
30 Days Ago
merge from main
30 Days Ago
shuffled loot locations of train yard Fixed max population exceeding spawn points - meaning loot rarely spawned inside each other Added more loot spawn positions S2P
30 Days Ago
shuffled locations of water treatment plant loot Moved diesel behind puzzle S2P
30 Days Ago
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building. ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
30 Days Ago
merge from meta_shift
30 Days Ago
tweaked shote_crate filters
30 Days Ago
merge from /meta_shift/monument_loot_shuffle
30 Days Ago
merge from main
30 Days Ago
merge from fix_vitals_sorting
30 Days Ago
merge from vehicle_damage_stat_display
30 Days Ago
merge from marker_teleport
30 Days Ago
merge from bear_meat_20
30 Days Ago
merge from sleeping_bag_shadows
30 Days Ago
merge from optimize_flashlights
30 Days Ago
merge from codelockedhackablecrate_modded_prefabs
30 Days Ago
merge from Wildlife_Cull_JungleAnimals
30 Days Ago
merge from decay_scale_ui_fix
30 Days Ago
Merge from boat_building
30 Days Ago
Merge from parent
30 Days Ago
Merge from main
30 Days Ago
Terrain material improvements.
30 Days Ago
Prefab scaling changes vs desert variant.
30 Days Ago
Tree related decal stuff