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127,084 Commits over 4,201 Days - 1.26cph!

30 Days Ago
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
30 Days Ago
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30 Days Ago
naval_update -> scientist_boat_ai
30 Days Ago
Fixed problematic range mapping
30 Days Ago
merge strip_ghostship_renderbatch to naval_update
30 Days Ago
Strip renderer batch components from ghost ships
30 Days Ago
Adding vendor NPCs and recycler, etc. to floating city level
30 Days Ago
missing localize on rcmenu
30 Days Ago
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used
30 Days Ago
ignore obstacle logic running when the desired pedal is meant to be around 0
30 Days Ago
color tweak on floating_walkways_surfaces_a mat
30 Days Ago
Force a reverse of at least x seconds
30 Days Ago
Environment volumes added to supplies barge, falloffs tweaked in farm and supplies. Increased LOD values for floating walkways. New jerrycan coloured variants.
30 Days Ago
merge from drone_storage_slot
30 Days Ago
merge from main
30 Days Ago
material tweaks to piers of floating city to enhance readability, increase algae look
30 Days Ago
undo typo
30 Days Ago
added "marked hostile" text to rc fro drone feedback, fixed text not being disabled when drone is destroyed
30 Days Ago
Make sure cargoship cannot spawn from the deep sea side when trying to find a random point offshore
30 Days Ago
pass down override item into SetUpThrownWeapon virtual func, fixes casette recorders
30 Days Ago
handle inter-realm collision properly in EntityCollisionMessage by ignoring it, not converting the entity
30 Days Ago
Merge from vram_monitoring
30 Days Ago
Changed the texture.memory_budget_factor convar to texture.memory_vram_factor to prevent old settings being loaded. This was also set to Debug only with no saving, as the memory budget for textures is now fully calculated via code.
30 Days Ago
fixed normal item drop that had broken in cleanup
30 Days Ago
merge from naval_update
30 Days Ago
merge from main
30 Days Ago
Manifest
30 Days Ago
Merge from parent
30 Days Ago
Increased LOD distances of containers and removed final cull. Removed batching from concrete debris to try prevent flickering.
30 Days Ago
merge from hot_air_balloon_mark_users_hostile
30 Days Ago
merge from meta_shift
30 Days Ago
Fixed clutter spawns.
30 Days Ago
Tropical ground foliage spawntable stuff
30 Days Ago
Manifest
30 Days Ago
Clutter debug
30 Days Ago
Merge from naval_update
30 Days Ago
Progress.
31 Days Ago
merge from main
31 Days Ago
Start and end game phase on the timeline based on when you're in a server or not
31 Days Ago
Merge from main