reporust_rebootcancel

97,936 Commits over 3,683 Days - 1.11cph!

58 Days Ago
Merge RowboatDismountBug -> main
58 Days Ago
Add radius info as well
58 Days Ago
Merge RowboatDismountBug -> main
58 Days Ago
Increase latestSeatClipSeemsFarAway threshold to 40m
58 Days Ago
merge from RowboatDismountBug
58 Days Ago
One more missed collider list free
58 Days Ago
merge from RowboatDismountBug
58 Days Ago
Fixed three cases where we got a pooled collider list and never freed it
58 Days Ago
Additional info for the SeatClipCheck error data that goes to Sentry. Plus filter out collisions that seem reasonably close to the rowboat, so we get less error reports for valid hits.
59 Days Ago
Have SkinViewer prefabs always use fresh instances, not preprocessed or pooled ones. Fixes some skins being invisible after warmup has run, due to the bone hierarchy being stripped on the pooled, warmed-up version that's loaded by default
59 Days Ago
Merge vendor fixes 5
59 Days Ago
Rebuilt phrases Slightly moved some alignment to look right with new text
59 Days Ago
Merge vendor ui fixes 5
59 Days Ago
Conditional bar is no longer shown for listings with full hp Rewrote conditional checks to take advantage of normalised values
59 Days Ago
59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
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59 Days Ago
merge from main
59 Days Ago
merge from binoculars_nre_fix
59 Days Ago
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59 Days Ago
Update patrol heli map tooltip name + other slight changes for consistency
59 Days Ago
Added global.debuglanguage convar to debug localization
59 Days Ago
blunder buster blockout
59 Days Ago
player update. snowball and birthday cake entites edited so the player holds them correctly
59 Days Ago
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60 Days Ago
normalise condition fill amount
60 Days Ago
Changed vendor listings to display 'selling' rather than available Gave text more room before wrapping to support translations
60 Days Ago
player update. added deploy for candy cane and quick attack to 3p melee anim set
60 Days Ago
player update. edited entities for candy cane, concrete pickaxe/hatchet, lumber jack axe/pick axe, pipewrench, sickle and diver hatchet so they hold and holster correctly. Also made holdtype override controllers for pipewrench and candy cane sto play their unique deploy anims.
60 Days Ago
All client entity binoculars now share the same reference to the rangefinder This prevents NRE from firing Added an additional null check just in case
60 Days Ago
Updated Mushroom World Model to have decreased size Imported Mushroom World Model Colliders Switch Mushroom World Model Colliders from Box to Mesh
60 Days Ago
backup moved moonpool crane to props folder
60 Days Ago
Dynamically show tool world models based on TC content
60 Days Ago
WIP logic for loading scientists back in. New related states, AI design updates.
60 Days Ago
player update. spear and pitchfork holster position edits
60 Days Ago
player update. edited 2h melee attack and deploy anims to match the viewmodel anims better
60 Days Ago
player update. snowball gun entity edited to use r prop also gun held position and holster positions edited. grenade launcher holster position edited and combat knife held postion slighlty changed
60 Days Ago
merge from nightlight_water_fix
60 Days Ago
merge from tutorial_bag_improvements
60 Days Ago
merge from tutorial_island/keys_fix
60 Days Ago
merge from burst_indicator_fix
60 Days Ago
oilrig_1 s2p
60 Days Ago
oilrig sat tube models and prefabs, triggers tweaked oilrig raw metalness texture to limit white halo around rust level hierarchy cleanup
60 Days Ago
Merge from main
60 Days Ago
merge from main
60 Days Ago
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2 Months Ago
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