reporust_rebootcancel

134,019 Commits over 4,293 Days - 1.30cph!

58 Days Ago
Reset decay when converting to editable
58 Days Ago
▇ ▇▄▄▇▄▌ ▇▌▊█▅▋█ ▌█▇▉▅ ▌▉▌▌▅ ▄▄▉▌ ▇▌▄ ▊█▍▆▉▄▄ ▋▉▇▍▄▌ ▇▊▆▇█
58 Days Ago
WIP on standardized object health display conditions
58 Days Ago
Add BoatBuildingBlockDecay.DecayDelayMinutes. Delay boat building block decay by 30 minutes.
58 Days Ago
▊▌▉▍▅▊▊▌▆ ▋▌▆▇▌▇▇▆█
58 Days Ago
Add BoatBuildingBlockDecay derrived class of BuildingBlockDecay. Add BoatBuildingBlockDecayDurationMultiplier convar. Boat building block decay duration doubles the standard decay by default. Replaced BuildingBlockDecay with BoatBuildingBlockDecay on all player boat building block prefabs.
58 Days Ago
naval_update -> pt_boat_polish_pass_2
58 Days Ago
Added "hull" to name check for isFoundation in BuildingBlockDecay
58 Days Ago
Scene2prefab
58 Days Ago
Fixed mounting issues on sofa in the casino
58 Days Ago
Boat damage cooldown fix
58 Days Ago
Finishing building via steering wheel now correctly runs the same clientside validations and toasts as finishing via the BBS
58 Days Ago
merge from main/naval_update
58 Days Ago
Optimized improvised walkway LOD2 meshes (support variants only)
58 Days Ago
merge from boat_building
58 Days Ago
removed TerrainCollisionTrigger component that shouldn't have been on PTBoat
58 Days Ago
Fix occasional sail state/interaction being fucked after a load.
58 Days Ago
Diving Fins Repose
58 Days Ago
fix birthday hat with mannequin giving free light
58 Days Ago
Add a tool to convert navmesh obstacles to modifier volumes, rebake all ghostship nav using volumes
58 Days Ago
Fix NRE on bradley's death
58 Days Ago
▄▊▍▍█▆ ▄▌▋█ ▅▇▄▆▋▌█▄▆▄▆▋▆▉▌▌▆█▆▆▌▍▅▅▋▅▋▉
58 Days Ago
merge from main/naval_update
58 Days Ago
▄ ▄▉▉▉█ ▅▌▉▋▋▋ ▊▆▇▉▊▌ ▅▆▍▆ ▍▌▊▉ ▉▅▊▊ ▅█▇▄ ▄▄▄ ▅▋▋▉▆▍▌▌▋ ▇▋▄▅▄▍▍ ▄▊▋ ▅▊▌▄ ▍ ▍▅▌▉▆█ ▊▅▇▉█▅█▋▋▆▄▍▌ ▅▋▅▉ ▊▆█ ▇█▆ ▌▇ ▇▊▋▉ ▄▅▆ ▊▇▋▊▋ ▊▉▋█▆ ▍█▄▊▄▍▆▌▊▅▇▋▅▅▌█▅▅▉▋▆▊▅▌▇▉█▄█▌▄█▄▄█▋▌▋▆▋█▊█▍▍▌▆
58 Days Ago
Extra files
58 Days Ago
More agressive LOD distances on improvised walkway set Changed LOD1 from 10 to 5 LOD2 from 25 to 15 Thin supports and railings culling set to 60 from 75
58 Days Ago
█ ▅█▌▆▌▌▇▅▉▉█▊▊▆▋▇▍▄▅▉▉█▌▇ ▉▍▇▌▆▄▊ ▅▄▍▌▉ ▅▅▍▅ ▇▆▉▇▅▇▋ ▋▋▊▉ ▋█▄ ▍▋▊▉▊▍▉ █▌▉ ▌▇▊▊▇▅▆▋▄▍ ▅▆▍▉ ▆▆▅▉▄▉█▌▋▍ ▄▅▍▊▉▄ ▊▍ ▇▍█▌▋▄█ ▊█▋▊▉▍ ▊▌▄▇ ▇▋▍▇ ▇▅▍ ▉▊▉ ▆▅▊▆▄ ▆▆▌▍▄▇
58 Days Ago
Merge from naval_missions
58 Days Ago
Remove test script
58 Days Ago
Rename new missions to have helpful prefixes
58 Days Ago
10 second powerdown grace period (PlayerBoat.DeepSeaTransitionPowerDownGraceDuration) after a boat transfers.
58 Days Ago
Fixed Ghostship A having two copies of the lighting prefab on top of each other (?!)
58 Days Ago
Artist Canvas M - LOD and gibs and setup
58 Days Ago
Fixed the wrong toasts showing when crossing the deep sea unmounted but parented to a boat When waking up, you are unparented for a few frames, causing some fuckery
58 Days Ago
Merge from fix_npc_eye_rot_desync (fix naval scientists spotting you when their back is turned, or not spotting you when you are in front of them)
58 Days Ago
merge from ice_sculptures2/pointgrid_to_sdf
58 Days Ago
Merge from naval_update
58 Days Ago
Merge from naval_update
58 Days Ago
updated space station lr300 description
58 Days Ago
Fix some dialogue options going to the wrong resulting node upon being pressed (bug introduced in 137685 with fix for dialogue options showing the wrong response number)
58 Days Ago
- Boat vendor on floating cities no longer sells submarines - Misc improvements to boat vendor dialogue tree - English string localization fixes for various bits of NPC dialogue
58 Days Ago
updated ice sculpture description
58 Days Ago
Hide 'Condition Amount' field in blackboard in conversation editor for some condition types for which this is not relevant
58 Days Ago
updated item descriptions for birthday candle hat and balloon pack, removed SSS profile being used by latex balloons for now
58 Days Ago
Updated male model/prefabs
58 Days Ago
ore box texture pass
58 Days Ago
set up lr300 space entity with space gun rig
58 Days Ago
Bugfix: Ensure NavAgent properly initialzied when trying to spawn on a detached navmesh Tests: spawned ghost ship, AI started patrolling and running around to shoot me when spotted
58 Days Ago
Merge from parent
58 Days Ago
Temporary safe fix for npc eye direction desync, in case pushing the refactor ends up being too risky