reporust_rebootcancel

140,359 Commits over 4,383 Days - 1.33cph!

36 Days Ago
Merge from main
36 Days Ago
Merge from cannon_hit_slowdown_revert
36 Days Ago
Merge from bb_triangle_floor_frame_fix
36 Days Ago
Merge from brutalist_skin_shadows_fix
36 Days Ago
Merge from camera_fog_fix
36 Days Ago
Merge from manifest_size_optimization
36 Days Ago
Merge from server_side_server_list_filters
36 Days Ago
Merge from easter_fixes_2026
36 Days Ago
Fixed incorrect item id on ladder hatch
36 Days Ago
Merge from armored_ladder_hatch
36 Days Ago
Merge from shield_idle_collider
36 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
36 Days Ago
Merge from main
36 Days Ago
Merge from shield_idle_collider
36 Days Ago
▍▊▍▋█▌▌ ▇▋▌▋ ▊▋▆▉▆▆▌▆▄▇▄▄▆▋▅▋▌▊▊▅▊▌
36 Days Ago
Merge from Armored_ladder_hatch
36 Days Ago
Descriptions, fix guide mesh offset on triangle
36 Days Ago
Temp crafting costs
36 Days Ago
Icons
36 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
36 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
36 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
36 Days Ago
Merge from viewmodel_early_disable_fix
36 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
36 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
36 Days Ago
▇ ▉▆▊ ▉▍▅▇▌▄ ▄▍▆▋▋▆▅▍ ▉ ▋▅▅▍▌▇▊ ▅▄▄▆▇▇▆█
36 Days Ago
▌▊▅▄▆▆ ▋▌█▍▌▉▅▅
36 Days Ago
Updated eyetransform in rustplayer.fbx
36 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
36 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
36 Days Ago
restore
36 Days Ago
merge from main
36 Days Ago
Updated server side ragdoll bone pos data
36 Days Ago
Apartment complex b file cleanup
36 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
36 Days Ago
▅ ▄▌▄ ▅█▋▇▇▊ ▅▉▍█▇▋▅▉ ▆ ▅▉▆▍▊▅▍ ▌▉▋▊▌▅█▅
36 Days Ago
updated faberge egg H - added full rig - animated excavator
36 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
36 Days Ago
Add todo comments
36 Days Ago
Remove GetCornersNonAlloc helpers and intermediate buffers
36 Days Ago
fix dot product water direction to be absolute, in case wheel is rotated the other way
36 Days Ago
Revert recent changes to new NPCs pathfinding component, they don't need it with the new abstraction around NavMeshAgent and NavMeshPath Port the new wolf as a test, works fine but unlike old NPCs does not support switching at runtime without throwing errors, to investigate
36 Days Ago
explicitly set render targets in GeometryPass, z buffer was missing from forward opaques
36 Days Ago
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
36 Days Ago
easter floorpaper update, added wip wallpaper, temp IDs/icons, engine file
36 Days Ago
mortar bipod fix - separated geo from the bipod tube so it can rotate - quick fix looks decent enough
36 Days Ago
Apartment complex b more damage progress
36 Days Ago
Implemented deploy, mounting and movement sounds for the water wheel
36 Days Ago
▊ ▉█▇▆▆▌▆ ▊▉▍ ▇▌▄▍ ▄▌▍▊▉▉ ▌▆▍▄▌▍▍▊▍▋▇ ▉▉█▍█▄▍▍▊ ▄▋▍▉█▇▊▇ ▉▇▍ ▉▇▍▋ ▇█▇█▆▍▊
36 Days Ago
Arctic hazmat skin pass