reporust_rebootcancel

135,709 Commits over 4,324 Days - 1.31cph!

43 Days Ago
main -> autoturret_improvements
43 Days Ago
Some deep sea cleanup and pool leak fixes
43 Days Ago
Merge from naval_update
43 Days Ago
Fixed NRE when no results are loaded Fixed Clear Result button not working Load default test list path by default
43 Days Ago
Fix player models continuing to play animations in demos when paused.
43 Days Ago
▌ ▍▌▆▉▍ ▅▋▄▄ ▉▌▄▋▇▊▆▋▅▌▆▆▊█▇▉▅▉▅█▅▅▊█▍▌▆▍▍▄
43 Days Ago
▆ ▊▅▄▅▄ ▊▆▍▊ ▋▄▇▆
43 Days Ago
Map marker edit UI now appears above fog of war
43 Days Ago
Merge from naval_update
43 Days Ago
Merge from main
43 Days Ago
Use min and max for coarse terrain height shadow culling and re-enabled camera and shadowing culling.
43 Days Ago
Merge from main
43 Days Ago
Inventory null check in Mailbox
43 Days Ago
Fixed not being able to switch to softcore on craggy island Don't drop softcore corpses if the deployable is on a player boat
43 Days Ago
Only calculate position and scale once in ImpostorBatching
43 Days Ago
rebase on main
43 Days Ago
Hooked up missing Impostor component and fixed incorrect LOD4 material on: palm_tree_tropical_small_a palm_tree_tropical_med_b palm_tree_small_a palm_tree_small_b S2P all tropical islands
44 Days Ago
Small engine now switches to a non shadow casting static mesh at LOD 3+4
44 Days Ago
Added a boat building player inventory loadout Fixed being able to place engines and small ramps in prevent building volumes Removed some client allocations in RepairCostIndicator
44 Days Ago
Merge from main
45 Days Ago
█▄▍▇▌▉▉▅ ██▆▍▊██▉▋▋▅█▇▅█▉
45 Days Ago
▍▆▌▋▉ ▍▅ ▊▄▇▄▊▉ ▍▇▊ █▍▄▇▍█▍██
45 Days Ago
▇▍▅▉▄▄▋▅ ▍▍▆▌
46 Days Ago
46 Days Ago
46 Days Ago
46 Days Ago
Fixed a server only serialized field
46 Days Ago
merge from slots_optimize
46 Days Ago
Fix caboose slot machines being uninteractable Fix static caboose slot machines offset floating in the air
46 Days Ago
merge from main
47 Days Ago
▄▆▍▄▌▅▉ ▅▍▄▉ ▇▌▄█
47 Days Ago
▉▍▆▌█▆ ▅▊▌▊▋▉▆▉
47 Days Ago
47 Days Ago
47 Days Ago
52 Days Ago
▄▉▅▋▊▉ ▉▉▊▇▅▄▌▆
52 Days Ago
Reworked the now broken oil rig flame. Cheaper. Better. Hopefully pointing the wrong way like the old one.
54 Days Ago
merge from save280 - Staging wipe
55 Days Ago
▍ ▌▅▅▄▌▅█ █▌▇▄ █▆ ▉▍▅▌▇ █▅ ▉▆▊▇▊▉▋ ▄▇▌▇▊▄▆ ▆▅ ▇▅▆██▇▉▆▊ ▄▊▉▋▊█▇▇▇
56 Days Ago
█ ▆▅▍▊▆ ▌▌▅▄▊█
57 Days Ago
▊▄█▉▊▊▍▇▌ ▍▉▌▇▅
57 Days Ago
▅▋▋▇▆▋ ▉▌▊▊▋▄▊▉
57 Days Ago
Merging main with build_cache_redirect branch
57 Days Ago
network++ save++ persistance++
59 Days Ago
metal box texture adjustments
60 Days Ago
some painting QoL - add convar for brush size greater than 100, - changed redundant "reset rotation" button to instead "flatten rotation"
60 Days Ago
metal box wip
60 Days Ago
- Fixed turret not starting with Vector3.up when offline - still needs a little tweak - Constantly face to correct target - If not being controlled turn off client idle tick
60 Days Ago
Tweaked detail panel label styling
60 Days Ago
Fixed run test from json ignoring test parameters