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126,820 Commits over 4,201 Days - 1.26cph!

32 Days Ago
Fix Radtown sign by manually disabling mipmap streaming.
32 Days Ago
merge from main
32 Days Ago
New: TestInsideTerrain - Burst version - added unit test Tests: ran unit test
32 Days Ago
Properly fix brightness flicker by using a GlobalKeyword instead of a string
32 Days Ago
merge from naval_update/deep_sea
32 Days Ago
merge from naval_update/deep_sea/wipe
32 Days Ago
merge from test_generator_snapping
32 Days Ago
merge from hide_combatlog_network_ids
32 Days Ago
merge from fillmounts_command
32 Days Ago
merge from catapult_adminreload_fix
32 Days Ago
merge from military_tunnels_radiation_consistency_remerged s2p
32 Days Ago
Command to print deep sea content
32 Days Ago
dome monument loot shuffle s2p
32 Days Ago
light house monument pass, very minor loot placement changes
32 Days Ago
UV Fix for spike trap
32 Days Ago
merge from main
32 Days Ago
fixed boat wall.window dimensions, made colliders snug
32 Days Ago
Merge from main and parent
32 Days Ago
Merge from main
32 Days Ago
elite crates have a chance to generate advance blueprint fragment loot lowerd chance of MLRS ammo
32 Days Ago
desc update
32 Days Ago
Removed stairs.wood block from global stair prefab, eliminating double reference (spotted in gibs)
32 Days Ago
hackable crate loot always contains advance blueprint fragments
32 Days Ago
basic and advance loot base setup
32 Days Ago
Workbench tier 2 and 3 now require 5 blueprint fragments - numbers subject to change - Workbench T2 - 5 basic blueprint fragments - Workbench T3 - 5 Advance blueprint fragments
32 Days Ago
Added basic and advance blueprint fragments - Damaged diagrams containing partial information to constuct a Tier 2 Workbench for advanced crafting. Several fragments are needed. - Precision schematics with complex information, multiple fragments are necessary for crafting a Tier 3 Workbench.
32 Days Ago
merge from main
32 Days Ago
More progress on choice of mission rewards - Rudimentary UI for previewing and selecting rewards in mission screen - More work on mission editor inspector nicely working with new rewards data
32 Days Ago
Rock/cliff files.
33 Days Ago
▆▆▉▄▉ ▅▋█▉▌█▄▌ - ▊▇▊▉▆ ▄▄▉█▇▌, ▌▌▇▌▍▅▇ █▅█▊▍, ▉▍▊▋▍▇▊▅▄ ▄▆▊ ▆▅▇▊█▅▉▌, ▍▋▆▋
33 Days Ago
update manifest for projectile error
33 Days Ago
fix HoldTypeAnimationOverride, setup for client testing
33 Days Ago
manually override raid, snow and temperature manually when players are inside the deep sea
33 Days Ago
merge from deep_sea/wipe
33 Days Ago
Fix static mode always visible ignoring client.crosshair Fix settings preview crosshair updating dynamically Add tooltip mention that spacing doesn't do anything in dynamic mode
33 Days Ago
Add separate set of sliders for chance of each weather preset inside the deep sea - only clear weather allowed: no fog, rain or storms (since that indicates the deep sea is wiping soon) - only modify the visual weather effects on the client, don't mess with the ocean simulation yet
33 Days Ago
pooled visuals, projectile throwing support, animator fixes, fix entity visual spawning
33 Days Ago
Players in the deep sea when it wipes are all killed by radiation Some cleanup
33 Days Ago
More splat tweaks.
33 Days Ago
Hook up all the convars so far to the options menu Switch to colour dropdowns for the colour settings Set/fix all phrases correctly with the new system, adhering to convention Move main crosshair enable/disable toggle into the new section Simplify / rename a few crosshair variables, add one more color option
33 Days Ago
Optim: ServerOcclusion - convert OcclusionIncludeRocks part of narrow phase to Burst Total generation time went from 240s -> 130s. There's still 80s worth of TestInsideTerrain to rewrite Tests: regenerated and visualzied in editor
33 Days Ago
Progress/backup
33 Days Ago
merge from meta_shift
33 Days Ago
large sail
33 Days Ago
Add cannon admin fire command, fix ballista admin reload using hardcoded ammo types (use available ammo types instead)
33 Days Ago
Add a way to disable rcon in editor prefs (Edit -> Preferences... -> Facepunch -> General)