reporust_rebootcancel

137,689 Commits over 4,474 Days - 1.28cph!

34 Days Ago
Merge from apartment_complex_monument/conversation_fixes
34 Days Ago
Arm weight IK, needs more param tweaks
34 Days Ago
Restore thank you message change
34 Days Ago
Merge from apartment_complex_monument
34 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
34 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
34 Days Ago
merge from main
35 Days Ago
Merge from satellite_art
35 Days Ago
Merge from playermaintainedmonuments
35 Days Ago
Recycler merge fix
35 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
35 Days Ago
unifying SDF shapes into a single struct
35 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
35 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
35 Days Ago
Merge from satellite_crash
35 Days Ago
- More crappy UI - Animator changes
35 Days Ago
Minor 3p animation fixes
35 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
35 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
35 Days Ago
implement actual turn in place on the player animation controller with blend trees
35 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
35 Days Ago
merge from glowing_wallpapers
35 Days Ago
fixed wrong name / description on graffiti concrete bend
35 Days Ago
merge from spawn_terrainignore_fix
35 Days Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
35 Days Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
35 Days Ago
Updating cached materials for supply signal
35 Days Ago
merge from main
35 Days Ago
Merge from main
35 Days Ago
merge rust_relay_server -> main
35 Days Ago
Stricter water checks
35 Days Ago
merge main -> rust_relay_server
35 Days Ago
merge from main
35 Days Ago
Refactor to allow for additional error messages. Add error message for trying to move target out of map bounds. Don't consume fuel if trying to move out of map bounds. Run cheap bounds check before others.
35 Days Ago
merge rust_relay_server/remove_serversubscriptions -> rust_relay_server
35 Days Ago
fixed skinned mesh on prefab exporter
35 Days Ago
merge from main
35 Days Ago
First pass animations and set up for the supply signal refresh
35 Days Ago
apartment complex s2p
35 Days Ago
removed computer room stuff from the apartment broken wing prefab as it has moved to basement
35 Days Ago
optimizing a bunch of prefabs for better occlusion
35 Days Ago
apartment complex s2p
35 Days Ago
small amount of detail added to computer room in basement moved basement corridor mesh itself into culling volume
35 Days Ago
Subtract 156029, too many shadow issues
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
35 Days Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
35 Days Ago
Much more aggressive LOD transitions on rentable shops
35 Days Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering