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134,446 Commits over 4,444 Days - 1.26cph!

35 Days Ago
updated 3p talking anim
35 Days Ago
cinematic animator updates
35 Days Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
35 Days Ago
industrial garage door; - colliders fix
35 Days Ago
Glass AR - blockout mesh, initial prefab setup
35 Days Ago
Update skinnable fileIDs
35 Days Ago
merge from fix_steam_nickname_team_cache -> main
35 Days Ago
Codegen
35 Days Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
35 Days Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
35 Days Ago
stool A, B , C, D col shape improvements
35 Days Ago
merge from fix_prevent_building_monument_scale -> main
35 Days Ago
35 Days Ago
exported updated 3p jump north animation
35 Days Ago
Bunch more rework/refactor
35 Days Ago
Cherry picking commits from ai_recast_integration
35 Days Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
35 Days Ago
medium apartment lods
35 Days Ago
Renames
35 Days Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
35 Days Ago
removed unneeded stuff for FakePlayer
35 Days Ago
Updating ghost sheet to fix burst cloth stuttering
35 Days Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
35 Days Ago
Merge from .../batch_renderer_group
35 Days Ago
Added new sounds for the bowless crossbow
35 Days Ago
Manifest
35 Days Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
35 Days Ago
Debug command
35 Days Ago
Russian roulette prototype wip
35 Days Ago
- Show cue - Add line renderer to show where you're aiming
35 Days Ago
fake player improvements
35 Days Ago
Fixed missing transparency in apartment interior trims (for steps)
35 Days Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
35 Days Ago
penthouse decals cont
35 Days Ago
merge from PlayerRigUpdate2/asset_cleanup
35 Days Ago
Delete old player textures
35 Days Ago
medium apartment collision
35 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
35 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
35 Days Ago
Updating female skinning and cloth sash
35 Days Ago
Quick refactor
35 Days Ago
35 Days Ago
merge from version_log_server
35 Days Ago
merge from traintunlightfixes
35 Days Ago
merge from cargoshipfixes
35 Days Ago
merge from terrain_lowering_nms_large_cave
35 Days Ago
deleted duplicated old reference prefabs
35 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
35 Days Ago
Deleted old hair assets Deleted old hair sets
35 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources