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154,258 Commits over 4,536 Days - 1.42cph!

33 Days Ago
Fixed material not being applied in 3rd person Fixed honey bandage position not being the same as the regular bandage in 3rd person
33 Days Ago
Cleanup wolf foundation jump test
33 Days Ago
Merge from main
33 Days Ago
Fixed save load path registeringcomponents twice
33 Days Ago
Add test for wolf leap on foundation, not cleaned up yet
33 Days Ago
Updated all IO tests to the new syntax
34 Days Ago
merge from main
34 Days Ago
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34 Days Ago
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34 Days Ago
Rename navpos to navVector3, as it can also be a direction / delta, delete old navVector3, fix compile errors
34 Days Ago
Fix world space leak in wolf and tiger leaps, fix eqs donut potentially using uninitialized garbage nav nextPosition
34 Days Ago
Initial work to create dedicated navmesh position
34 Days Ago
merge from trdesk_snapping_fix
34 Days Ago
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34 Days Ago
Fix an old "Cannot set the parent of the GameObject" sound error when disconnecting while on a moving train
34 Days Ago
merge from main
34 Days Ago
Slight cleanup + reformat
34 Days Ago
Fix for procedural rail lines sometimes not linking up properly at junctions There was an old bug in train track collation that could miss junctions when splitting up the splines, depending on the iteration order. Likely only became visible recently when we switched to FindObjectsByType with FindObjectsSortMode.None Tested a known case / seed that had a broken junction after initial map generation but not when loading the map from a file - now works in both scenarios
34 Days Ago
IOTestFixture, helpers for IO2 automated tests Updated AND switch tests
34 Days Ago
Converted more stuff: seismic sensor, some audio entities, fuse box
34 Days Ago
improvements to the muzzle attachment setup unified origin point for these attachements to be at their base - makes placement much easier used prototype 17 as an example and updated its muzzle attachment positions
34 Days Ago
merge from main
34 Days Ago
attempting to normalise render sizes weapons and clothing
34 Days Ago
setting up glass ar 3p anims and world model
34 Days Ago
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34 Days Ago
fix bugs with syncing the server state of the arcade to the active player, update manifest
35 Days Ago
fixed large planter gibs spawning upside down
35 Days Ago
improved first person and specifcally 3rd person muzzle brake positioning for the following: sks, thompson, sar, pistol revolver, space lr300, pump shotgun, prototype 17, mp5, m4 shotgun, m249, m16, hmlmg, custom smg and handmade smg
35 Days Ago
prefab setup, gotta regen manifest
35 Days Ago
audio + hit sounds
35 Days Ago
oops forgot meta file
35 Days Ago
add feedback for hitting notes, bootleg fake particles, level up toasts
35 Days Ago
basic replication for spectators
35 Days Ago
Initial setup for character customisation. Simple convar based system to swap between various pre-existing player model features
35 Days Ago
Glass AR - shader fix for self sorting issues in viewmodel
35 Days Ago
Converted door controller: had to set the monument door controller prefab inputs as main power slots, will need some S2P
35 Days Ago
Converted most lights, fridge and car lift
35 Days Ago
difficulty ramping
35 Days Ago
New tool Tools > Find > Unreferenced Assets Scans the project for assets that are not referenced by anything, tracing chains so that eg. a texture referenced by a material that is not used anywhere will be counted as unused Can't catch everything - assets loaded by string path in scripts won't be caught by this tool, so use with care
35 Days Ago
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
35 Days Ago
merge from woodarmour_skinnable (wood armour items skinnable setup)
35 Days Ago
wood armor hat, gloves, jacket, pants skin setup, fixed icons, icon renderer, workshop scene rotations, workshop source models for each
35 Days Ago
network_range_audit -> main
35 Days Ago
optimised LOD0 of the burlap sack, much cheaper than before.
35 Days Ago
merge from main
35 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (7/7)
35 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (6/7)
35 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (5/7)
35 Days Ago
Reduce the networking range of the following objects from 256 -> 128m (4/7)
35 Days Ago
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.