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125,756 Commits over 4,109 Days - 1.28cph!

42 Days Ago
Continuing colour blockin on floating walkways
42 Days Ago
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42 Days Ago
merge from erosion
42 Days Ago
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
42 Days Ago
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
42 Days Ago
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42 Days Ago
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42 Days Ago
Added indirect lighting back to reflection probe rendering
42 Days Ago
More wallpaper checks
42 Days Ago
Allow modular car population to spawn in forest and forestside at the roadside
42 Days Ago
merge from fixcars_hab_fix
42 Days Ago
merge from jungle_ruins_c terrain fix
42 Days Ago
merge from cave_large_sewers_fix
42 Days Ago
merge from erosion
42 Days Ago
merge from naval update
42 Days Ago
Merge from main
42 Days Ago
floating walkway progress
Rin
42 Days Ago
Phrases
42 Days Ago
Fixed more strange spacing on larger sets of server listings
42 Days Ago
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
42 Days Ago
Late night refactoring
42 Days Ago
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
42 Days Ago
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
42 Days Ago
merge from wallpaper/floor
42 Days Ago
merge from wallpaper/floor/admin_commands
42 Days Ago
Some cleanup and refactoring
42 Days Ago
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
42 Days Ago
World model skins replication
42 Days Ago
Fixed wallpaper view model default missing materials
42 Days Ago
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
42 Days Ago
Arctic biome tweaks with new ambient features.
42 Days Ago
floor and ceiling world model, lods, added to entity
42 Days Ago
Fixed some issues with the wallpaper inside checks
42 Days Ago
resized viewmodel textures
42 Days Ago
updated ceiling and floorpaper materials and textures
42 Days Ago
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
42 Days Ago
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
42 Days Ago
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
42 Days Ago
merge from fix_ammo_count_not_updating -> main
42 Days Ago
floorpaper tool material and textures
42 Days Ago
merge from main
42 Days Ago
bloody bucket and diy hammock
42 Days Ago
merge from main
42 Days Ago
add shore distance falloff control for biome fogs
42 Days Ago
Settings keybinds tab wip
42 Days Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
42 Days Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
42 Days Ago
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42 Days Ago
add more parameters to control biome fog lighting
42 Days Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()