reporust_rebootcancel

135,461 Commits over 4,474 Days - 1.26cph!

33 Days Ago
Ponytail/Bun hair update
33 Days Ago
industrial torch sounds
33 Days Ago
Torch entity stuff
33 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
33 Days Ago
merge from premium_rebrand
33 Days Ago
Changed the wording, updated tag icon
34 Days Ago
industrial_conveyor_network_optimize -> main
34 Days Ago
Unbusy has to call the full update because we are .5s later
34 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
34 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
34 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
34 Days Ago
PlayerCopyTool copies base color brightness
34 Days Ago
network_analyser_rebuild -> main
34 Days Ago
more skinset balance
34 Days Ago
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
34 Days Ago
▅▇▄▅█▆ ▇▆▌▇▄▋▊▉
34 Days Ago
Merge from props_usage
34 Days Ago
Mat tweaks.
34 Days Ago
Light fix
34 Days Ago
Various torch related.
34 Days Ago
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
34 Days Ago
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
34 Days Ago
Fixed IconRender scene using the old UI input system module
34 Days Ago
merge from keyboard_layouts_fix
34 Days Ago
Fix bind_default stomping player rebinds when the default command was left unbound
34 Days Ago
merge from premium_rebrand
34 Days Ago
Compile fix
34 Days Ago
merge from premium_rebrand
34 Days Ago
Tweaks, deleted old premium modal
34 Days Ago
Updating burstcloth constraints for industrial torch
34 Days Ago
Deleted some old assets Reserialized a bunch of menuui2 prefabs
34 Days Ago
Updated premium server browser tag
34 Days Ago
Broken tile prop set
34 Days Ago
more skin set balance
34 Days Ago
RRP BillboardLight logic consistency fix with BRP
34 Days Ago
Swapped premium logo in main menu footer
34 Days Ago
Added UIBorder and UIRoundedCorners
34 Days Ago
Rebuilt the premium modal
34 Days Ago
Full remake of the network analyser UI. Supports: - looking at a delta (last x seconds) - Pin/Compare snapshots side by side - Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
34 Days Ago
50cal_animation_improvements -> main
34 Days Ago
merge from main -> optimize_train_track_meshes
34 Days Ago
update apartment_complex_monument/prototype
34 Days Ago
merge from main -> apartment_complex_monument
34 Days Ago
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate Saves allocating the results array, and should be cheaper as well Tests: none, trivial change
34 Days Ago
Allow toggling more than one gameobject based on ammo > 1
34 Days Ago
merge from fix_additional_projects_slnx -> main
34 Days Ago
Optim: get rid of string alloc in BaseCombatEntity.Hurt 1alloc/32b Tests: none, trivial change
34 Days Ago
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
34 Days Ago
Forgot the M16
34 Days Ago
female/light skin brightness balance pass