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135,262 Commits over 4,324 Days - 1.30cph!

2 Months Ago
Updating paintball gun rig
2 Months Ago
merge from main
2 Months Ago
Code clean up
2 Months Ago
Batched Buoyancy is now functional, but still missing some code and needs more optimization: - Move buoyancy data into persistent arrays and reuse them. - Add convar for switching between batched/old buoyancy. - Add 3D positions for water info step. - Add Ocean Simulation.GetHeights span overloads for interop with native arrays. (they still need a XZ3D step, otherwise we'd use the native arrays directly - TODO later.) - Add GetBuoyancyWaterInfoBatched. (wip, missing entity fast paths for inside terrain/above water) - Shim Ocean simulation into WaterSystem.GetHeightArray_Native, it's already batched, works for now.
2 Months Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
2 Months Ago
Debug log damage scale too
2 Months Ago
creating paintball gun 3p anims
2 Months Ago
Damage test save with boats and cannons. Debug logging.
2 Months Ago
npc_vendor_accessible_fix -> main
2 Months Ago
Remove for the travelling vendor
2 Months Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
2 Months Ago
merge from main
2 Months Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
2 Months Ago
Kill deep sea if water system is null
2 Months Ago
player_head_stuck_fix_2 -> main
2 Months Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
2 Months Ago
merge from lastplayed_sorting_fix
2 Months Ago
Fix sorting by "last played" not working correctly in the server browser
2 Months Ago
merge from naval_update
2 Months Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
2 Months Ago
merge from gingerbread_wallpaper_fix
2 Months Ago
windturbine_lod_fix -> main
2 Months Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
2 Months Ago
missed some bolts
2 Months Ago
mountplayersync_ai_bypass -> main (yolo)
2 Months Ago
mountplayersync_ai_bypass -> main
2 Months Ago
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2 Months Ago
hot_reload_1.13.13 -> main
2 Months Ago
Update HotReload to 1.13.13
2 Months Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
2 Months Ago
Paintball Gun - split viewmodel weapon and ammo meshes
2 Months Ago
Formatting
2 Months Ago
Removed the deep sea top collider, so supply drop cant get stuck
2 Months Ago
merge from naval_update
2 Months Ago
set up paintball gun 3p and w model anims
2 Months Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
2 Months Ago
Paintball Gun - viewmodel texture update
2 Months Ago
network_profiler_improvements -> main
2 Months Ago
Display in/out simple bytes in MB
2 Months Ago
Reduce SailPositionInfluence
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
LOD0 of scrap component box
2 Months Ago
merge from naval_update/deep_sea/islandspawning_fixes
2 Months Ago
2 Months Ago
Enable Indirect Instancing by default
2 Months Ago
Profiling
2 Months Ago
No longer restrict Indirect Instancing (`indirect_instancing.enabled`) to developer accounts. I'm looking at you, staging players. 👀
2 Months Ago
Parse the conveyor's filters into item/blueprint/category dictionaries for faster lookups Takes 800 filter checks from 1.4ms to 0.12ms
2 Months Ago
Allow Indirect Instancing to be toggled in-game any time (Also correctly applies config value when in editor now)