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140,527 Commits over 4,536 Days - 1.29cph!

40 Days Ago
merge from PlayerMaintainedMonuments
40 Days Ago
merge from airfield_maintainable_features
40 Days Ago
TriggerComfort gizmo to visualise the centre and minComfortRange
40 Days Ago
polish up airfield terminals - fix pressing button stopping charging - added "losing charge" state to screens - missing emission toggle - remove activation button from airdrop terminal (from playtest feedback), still present on chinook terminal - clean up airfield maintainables prefab
40 Days Ago
More WIP
40 Days Ago
Add remains spawn location as final point of the trail so it touches the ground
40 Days Ago
Updating legacy bow with new arrow mesh and fixiing issues with bowless crossbow drawing both arrow versions
40 Days Ago
Lots more tweaks
40 Days Ago
double trail distance, reduce thickness. more closely copy the original trail effect.
40 Days Ago
texture updates to wooden crate 1 rezised and optimized
40 Days Ago
dartboard and pool table unlock
40 Days Ago
Ensure proper animation events are synced up - allowing the arrow head to show at the same time as the arrow itself
40 Days Ago
arrow_late_loading_fix -> main
40 Days Ago
corrected comment
40 Days Ago
40 Days Ago
enforce mesh renderer is enabled in sculpting gui always
40 Days Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
40 Days Ago
Buildfix: get rid of SkipInit, LLVM optimizes out variable initialization from final asm Tests: triggered compile - no errors in editor. Checked asm against externally stack allocated storage - same asm
40 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
40 Days Ago
Remove debug 15s refresh times lol
40 Days Ago
40 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
40 Days Ago
lod distances tweaks same as TC
40 Days Ago
Change supermarket freezer loot refresh - Reduced loot refresh contents but at a much shorter refresh cycle - Every x many reduced loot refreshes, we get a full refresh with lots and more variety of food - Contents of full refresh cannot be wiped by a reduced refresh unless someone has opened the freezer at least once after the last full refresh S2P supermarket
40 Days Ago
Rock sculpture - cleaned up duplicate textures, renamed for consistency
40 Days Ago
updated temp icon
40 Days Ago
main -> game_room_dlc
40 Days Ago
game_room_dlc -> new_pool_ui
40 Days Ago
Max trail length convar
40 Days Ago
changed name to rock sculpture, added colision and lods
40 Days Ago
do x and z while I'm at it
40 Days Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
40 Days Ago
Debug log satellite Y position for my sanity
40 Days Ago
Clean: remove editor-only add/remove fail counters - also cache cell buffer length - jit might already do it automatically, so might be moot Tests: compiles
40 Days Ago
Take the longest route across terrain possible
40 Days Ago
Merge: from lprq Prepping LPRQ segment implementation to use instead of current FuzzyPool Tests: ran unit tests
40 Days Ago
rock sculpture COL
40 Days Ago
Rock Sculpting Pedestal - gibs
40 Days Ago
Experimenting with a super duper long trail
40 Days Ago
Update(tests): expand TestAllocWhenEmpty test slightly to sanity check leaking behavior Tests: ran unit test
40 Days Ago
Trail fade
40 Days Ago
merge from PlayerMaintainedMonuments
40 Days Ago
trail fix
40 Days Ago
Perspective fix
40 Days Ago
Clean: Add general explanation on the pool implementation - remove TODOs - buildfix for non-editor builds - bugfix of setting the wrong epoch for a slot for stale cells Tests: ran unit and perf tests
40 Days Ago
more tweaks
40 Days Ago
set repair and pickup to correct item prefab
40 Days Ago
merge from f1menu_blur_fix
40 Days Ago
Updated BlurManager to use SingletonComponent instead
40 Days Ago
merge from water_surface_nametags_fix again (didn't go through)