reporust_rebootcancel

137,459 Commits over 4,474 Days - 1.28cph!

34 Days Ago
raid_window -> softcore_updates_jul_26
34 Days Ago
Move raid window convars into softcore. rather than softcoreraid.
34 Days Ago
Glowing Wallpapers - texture updates
34 Days Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
34 Days Ago
Reduced Emissive texture size
34 Days Ago
Fix last remaining motion blur artifacts by using the original noise function
34 Days Ago
Merge: from main
34 Days Ago
Replaced all Shader.Find calls in the renderer features with serialized references to avoid the shaders being missing in the build
34 Days Ago
Hook up motion blur settings to the volume component
34 Days Ago
Materials and textures for stacked terminals monument blocker (fbx coming soon)
34 Days Ago
Turn L shaped sofa into a mountable entity
34 Days Ago
Set sofa to large apartment
34 Days Ago
Emissive for Oven
34 Days Ago
Update view model animation blends
34 Days Ago
fixes after switching to charge-up IO
34 Days Ago
Added the scattering shader as a serialized ref on the AtmosphereRendererFeature to avoid issues with the shader not being present in a build
34 Days Ago
merge from softcore_modal
34 Days Ago
Add chromatic aberration and grain to uberpass
34 Days Ago
Disabled hardcore tag button
34 Days Ago
Hardcore tag styling
34 Days Ago
update apartment_complex_monument/prototype
34 Days Ago
Codegen + phrases + test gen
34 Days Ago
Allow water motion vector pass to be culled
34 Days Ago
Refine motion vector pass dependencies
34 Days Ago
Use a preference list for motion vector texture formats
34 Days Ago
Apartment lighting prefab WIP.
34 Days Ago
Optim: cache FogMachine invokes - StartFogging, EnableFogFieldCB, DisableNozzleCB, FinishFoggingCB There were invoked in StartFogging, which can oscilate with power. Tests: none, trivial changes
34 Days Ago
Softcore tag styling
34 Days Ago
Cast Iron Pan prop LOD0
34 Days Ago
merge from prototype -> apartment_complex_monument
34 Days Ago
tanker area sphere tank end
34 Days Ago
merge from main -> apartment_complex_monument
34 Days Ago
set raid windows on by default
34 Days Ago
Added the Grey Scale volume component and setup all the RRP volumes that needed it
34 Days Ago
remove old model & textures, update icon and guide mesh
34 Days Ago
Seperate tc softcore stuff into its own file
34 Days Ago
fix manifest
34 Days Ago
medium apartment coliision fix so we can get to the locker
34 Days Ago
Apartment lighting layer testers.
34 Days Ago
- Setup raid windows so they transfer UTC time from server -> client and client then resolves properly to their own timezone - Fix 'Raiding Allowed' and 'Raiding Blocked' vital notes from not poping up - Keep track of when the raid window opens via a syncvar on the gamemode entity
35 Days Ago
Optim: skip BeeSwarmMaster.StartDie call if already dying Saves on ActuallyDie invoke and allocation Tests: none, trivial change
35 Days Ago
Cherrypick CS 155224 (elevator deploy NRE)
35 Days Ago
Added softcore gamemode modal, opens when clicking on the softcore tag
35 Days Ago
Optim: avoid repeated invoke scheduling in BeeSwarmAI - SetOnFire gets skipped if bees are already on fire (saves StartDie scheduling) - StartDie gets skipped if bees are already dying (saves Egress scheduling) Tests: none, trivial changes
35 Days Ago
Fix NRE when placing elevator
35 Days Ago
Rename animation specific menu items to be more descriptive. [MenuItem("Tools/Animation/CSV Dump")] -> [MenuItem("Tools/Animation/Dump Animator Controller to CSV")] [MenuItem("Tools/Animation/Hash Debug")] -> [MenuItem("Tools/Animation/Animator String-to-Hash Calculator")] [MenuItem("Tools/Animation/Animator Override Updater")] -> [MenuItem("Tools/Animation/Replace Clip in All Override Controllers")]
35 Days Ago
Bugfix: fix caching of DiveSiteBuoy.updateAction Tests: checked IL
35 Days Ago
Enable radial menu on apartment elevators only
35 Days Ago
Make radial menu for elevators opt-in
35 Days Ago
Layer shifting on large apartment & lighting prefab.