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137,393 Commits over 4,474 Days - 1.28cph!

34 Days Ago
Optim: cache SamSite.WeaponTick invoke Tests: none, trivial change
34 Days Ago
mag drop, shell eject and mag visibitly added for M16a2 vm and 3p anims
34 Days Ago
More optimisations for missions WorldPositionGenerator Remove the uneccessary persistent heap allocations for quadtree element arrays and element->rect lookup. Just store rect arrays directly Only keep in memory rects which we know are within valid bounds for a given set of input values rather than all of them Don't do boundary checks on those rects which have been preprocessed (we already know they are within valid bounds) Remove some garbage allocs from lambda captures in PrecalculatePositions (takes place once at server boot)
34 Days Ago
tweaked draw distances on vent large duct prefabs, were culling too soon
34 Days Ago
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away) Phrases
34 Days Ago
merge from blocked_by_piping_error
34 Days Ago
apartment complex HLOD+S2P
34 Days Ago
NPC lean animations first pass
34 Days Ago
fixed new fridge prefab not culling
34 Days Ago
tarp draw distance increase bg apartment barricades entity > static mesh prefabs fill hole in terrain near apartment building
34 Days Ago
merge from clan_bugfixes
34 Days Ago
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
34 Days Ago
fixed up transparent edge on wallpaper edge across uv0 and uv1, set to use detail mask transparency
34 Days Ago
Enable clan name tag color accessibility option
34 Days Ago
merge from main
34 Days Ago
mask tweaks
34 Days Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
34 Days Ago
merge from main
34 Days Ago
update from main
34 Days Ago
wallpaper inventory model material setup, texture resize,base prefab
34 Days Ago
merge from settings_serch_fix
34 Days Ago
Tweaks
34 Days Ago
Added Unity's build-only API for setting the render pipeline global settings before switching pipelines at runtime
34 Days Ago
Added arrow buttons to the settings search bar to cycle results
34 Days Ago
Glowing graffiti concrete floors setup, wip textures, materials, icons. Updated skins list, localization
34 Days Ago
start on tanker area sphere tank
34 Days Ago
Extended doorframe out of penthouse apartment a tiny bit
34 Days Ago
Fixed settings enter to cycle search results regression
34 Days Ago
merge from satellite_crash
34 Days Ago
Initial sub menu organization/grouping to reduce overall length of Tools menu
34 Days Ago
some set dressing inside computer room
34 Days Ago
Outpost scene playable in editor
34 Days Ago
SP and collisions for the improvised computer haxor room
34 Days Ago
Merge from main
34 Days Ago
fixed roof shadow proxies around skylight/ladder room
34 Days Ago
Revert changes to PostFXBlitter
34 Days Ago
MotionBlurPass graphics format compatibility fix
34 Days Ago
Change SSAO render to use static lambdas
34 Days Ago
OverlayUberPass with sharpening and vignette
34 Days Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
34 Days Ago
Fix multiple meshes in one lod group not registering as individual meshes
34 Days Ago
Lighting prefab progress
34 Days Ago
34 Days Ago
missing client guard
34 Days Ago
Merge from main
35 Days Ago
Merge from PlayerRigUpdate2
35 Days Ago
Remove sprint controller from L96, transition doesn't look great
35 Days Ago
wip wallpaper inventory model
35 Days Ago
merge from apartment_complex_monument/stove
35 Days Ago
Blocked tin can alarm in the apartment complex monument S2P