reporust_rebootcancel

134,679 Commits over 4,444 Days - 1.26cph!

34 Days Ago
skin/core optimisations
34 Days Ago
Remove log
34 Days Ago
Texture cleanup
34 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
35 Days Ago
Merge from industrial_dlc
35 Days Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
35 Days Ago
Adjusting ghost sheet brust cloth settings
35 Days Ago
Merge from main
35 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
35 Days Ago
add workshop toggle for AK in turret
35 Days Ago
autoturret updated icon
35 Days Ago
Rework colour changing for industrial shelves to be more generic and move it all to a component that can be attached to entities we want to be able to change colours Removed all the bespoke stuff for buttons changing colour, it now uses this component and also has to use the spraycan
35 Days Ago
workshop bespoke auto turret prefab and icon generator manifest
35 Days Ago
Attempted fix for Hair.Get returned a NULL hair spam
35 Days Ago
Merge: from pool_mt - Bugfix: implemented missing Pool.Reset and ResetMaxCounterUsage Tests: booted into craggy couple times with Skip Domain Reload active - no NYI exceptions
35 Days Ago
Bugfix: Implement Pool.Reset and ResetMaxUsageCounter Tests: booted into craggy and stopped a couple times with Skip Domain Reload active
35 Days Ago
adding burst cloth to third person industrial torch
35 Days Ago
fixed renderer batch on medium apartment
35 Days Ago
Make Rust/Standard render correctly with BatchRendererGroup most of the time
35 Days Ago
Stop using material mapping
35 Days Ago
increased monument radius slightly as that caused some issues inserting in procmap fixed bunch of topology/splat leftovers apartment complex S2P
35 Days Ago
merge from autoturret_workshop
35 Days Ago
added backfaces to autoturret feet, re-assigned skinnable, set max tex res to 1024 to mirror base game res
35 Days Ago
game_room_dlc_pool -> game_room_dlc
35 Days Ago
Merge: from main
35 Days Ago
compile errors
35 Days Ago
Merge: from main
35 Days Ago
fixed carpark_e LOD2 not displaying the right baked material/UVs
35 Days Ago
cassette recorder deploy animation timing update
35 Days Ago
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
35 Days Ago
Remove "rustnav warp" log
35 Days Ago
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
35 Days Ago
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
35 Days Ago
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
35 Days Ago
merge from main
35 Days Ago
merge from PlayerRigUpdate2
35 Days Ago
Fix mountable floating issues
35 Days Ago
Fix mortar demos being broken if you start demos while mounted on them.
35 Days Ago
merge from censorshipbreast_mountable_fix
35 Days Ago
Merge from main
35 Days Ago
Tag HorseSaddle prefab as hiding breast censorship
35 Days Ago
updated attachment positions, added bespoke where needed
35 Days Ago
Fix dismounting at angled shots from forcing you to look at your feet
35 Days Ago
Enable legs renderer on pool table mountable
35 Days Ago
world model animations for industrial torch
35 Days Ago
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
35 Days Ago
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
35 Days Ago
updating masks for industrial torch anims
35 Days Ago
Enabled GPU instancing for a bunch of large apartment materials
35 Days Ago
merge rust_relay_server -> main