reporust_rebootcancel

157,480 Commits over 4,566 Days - 1.44cph!

30 Days Ago
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30 Days Ago
Fixed editor tests writing two result files
30 Days Ago
Make navigation tests able to catch spinning agents
30 Days Ago
Make avoidance twice as fast, still too slow
30 Days Ago
Fix bull trying to headbutt unreachable players
30 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
31 Days Ago
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31 Days Ago
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31 Days Ago
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31 Days Ago
Add another state ping pong test
31 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
31 Days Ago
More durable fix for skateboard cow
31 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
31 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
31 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
31 Days Ago
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31 Days Ago
More comments improved
31 Days Ago
merge from skinviewer_hands_fix
31 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
31 Days Ago
Adding LODs for the biofuel generator
31 Days Ago
Better comments
31 Days Ago
merge from base_occlusion -> main
31 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)
31 Days Ago
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31 Days Ago
Item schema generation collects bundles
31 Days Ago
merge from base_occlusion -> main
31 Days Ago
Fix formatting of Visibility.cs
31 Days Ago
Adjustment so that respawnable fridges can have a new "first" looter when the items are respawned
31 Days Ago
Merge from main
31 Days Ago
Merge from livestock_sheep_shearing
31 Days Ago
- Medical tool setup - Global mask support
31 Days Ago
merge from main -> base_occlusion
31 Days Ago
fixes to ladder hatches , still need to sort armored triangle icon, render scene images
31 Days Ago
Add mask support for grenades
31 Days Ago
Various sheep shearing fixes: - Fleece no longer disappears after a server restart - Shearing no longer counts as a shot hit or goes through the combat path - Thrown knives wound instead of shearing - Four quarters pay exactly the authored wool amount - Timers that ran out during a save now fire on load, so sheep and cows cannot get stuck - Wool counts as a harvest and overflows into the backpack - Fur bake only runs on models labelled Fleece and re-runs when its version changes - Debug shave scan compiles out of fur materials that do not use it - Regenerated the manifest, livestock prefabs are back - Tests updated for wild sheep rule, plus new tests for all of the above
31 Days Ago
Fix room export tool not writing to the temp directory in the editor
31 Days Ago
Redesign livestock popup UI so that it's more consistent with plant popup UI
31 Days Ago
Mark the room exporter (base -> JSON) as editor only - used so we can run tests on bases without having to spawn the entire base (which is slow)
31 Days Ago
Fuseboxes now show the worldmodel for whatever the currently inserted item is They now show a heavy fuse if one is inserted rather than a regular fuse
31 Days Ago
merge from render_pipeline_testing
31 Days Ago
avoid atmosphere volume NRE
31 Days Ago
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31 Days Ago
- unique subsystems for water pistol and keycard - deleted holdtypes for them as not needed
31 Days Ago
Forgot to push localization changes
31 Days Ago
Merge from boatvendor_dialogue_fix
31 Days Ago
Disable TCs from room occlusion - if you hide the TC from the client then you don't know if your authed on the base - re-enable later once we move auth networking out of the TC itself (we could only network to players authed but then we still need to know if a TC is attached to a building)
31 Days Ago
muzzle_flash_optimisations -> main
31 Days Ago
Fix line endings
31 Days Ago
Save and restore item positions when creating or deploying loadouts
31 Days Ago
merge from render_pipeline_testing