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134,409 Commits over 4,444 Days - 1.26cph!

33 Days Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
33 Days Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
33 Days Ago
Updating female skinning and cloth sash
33 Days Ago
Quick refactor
33 Days Ago
33 Days Ago
merge from version_log_server
33 Days Ago
merge from traintunlightfixes
33 Days Ago
merge from cargoshipfixes
33 Days Ago
merge from terrain_lowering_nms_large_cave
33 Days Ago
deleted duplicated old reference prefabs
33 Days Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
33 Days Ago
Deleted old hair assets Deleted old hair sets
33 Days Ago
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
33 Days Ago
merge from main
33 Days Ago
Penthouse apartment edge decals and remaining wall textures
33 Days Ago
Subtract navmesh subtraction
33 Days Ago
delete old materials
33 Days Ago
delete old head prefabs
33 Days Ago
Delete old player model fbx and prefab reference duplicates
33 Days Ago
Subtract bad merge
33 Days Ago
Manifest
33 Days Ago
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
33 Days Ago
delete debug player model prefabs, no longer needed
33 Days Ago
Delete old skinset assets
33 Days Ago
Codegen
33 Days Ago
Bunch of compile fixes
33 Days Ago
Merge from main
33 Days Ago
Merge from main
33 Days Ago
Can now walk around the pool table when mounted
33 Days Ago
apartment oven, texture tweaks, prefab setup, lods and collision
33 Days Ago
Merge: from main
33 Days Ago
Merge from main
33 Days Ago
Sync pool mountable locations over the net
33 Days Ago
merge from mismatched_serialized_analyzer
33 Days Ago
analyzer optim, takes approx 40% the time it did before
33 Days Ago
Fixed texture artifacts on Male/N player seed
33 Days Ago
Merge from main
33 Days Ago
Updating skinning for Ballistic and BDU clothes
33 Days Ago
Manifest and phrases
33 Days Ago
Fixed dumb 3am bug I couldn't see
33 Days Ago
Prefabs baseline
33 Days Ago
Merge: from serverocclusion_unittests_fixes - Bugfix: NetworkVisibilityGrid.IsVisibleFrom didn't return consistent to GetVisibleFrom results - Bugfix(tests): fix invalid setup of server occlusion visibility in select tests Tests: ran unit tests
33 Days Ago
Removed a flaky raiding test Removed entity id from TestScenario_FireRocketAtBase_CheckDamage error message, not needed and break the slack alert caching Test list
33 Days Ago
Merge: from main
33 Days Ago
merge main -> rust_relay_server
33 Days Ago
merge from main
33 Days Ago
Blocker evaluator micro optims
33 Days Ago
merge from main
33 Days Ago
merge from rectmasks2d_optims
33 Days Ago
Commented UpdateClipSoftness, new feature we dont need. We have SoftMask Clipping now takes 0.2ms a frame while sitting in the main menu, was ~9ms after the package update, 2ms on main (deep profiling editor)