reporust_rebootcancel

143,546 Commits over 4,413 Days - 1.36cph!

34 Days Ago
Convert all old scientists to use new navmesh agent
34 Days Ago
Merge from terrain_renderer
34 Days Ago
Actually assign culling value in cullingtest
34 Days Ago
industrial shelves half height and wall shallow - skin created and setup - item updated
34 Days Ago
wall shallow bamboo shelf - fix sitem itemname to allow skinning from repair bench and spray can
34 Days Ago
Check default navmesh is built and log error if not in agent queries
34 Days Ago
Revert last commit
34 Days Ago
Merge from terrain_renderer
34 Days Ago
Merge from main
34 Days Ago
Change culling test to check using map of device ids
34 Days Ago
Potential fix for SetBrakingEnabled and CanUpdateMovement NRE (suspected triggered by excav and cargo scientists)
34 Days Ago
build skins for industrial salvaged shelves
34 Days Ago
industrial electric furnace - item updated - skin
34 Days Ago
Update: replace hardcoded constant with GamePhysics.DefaultMaxResultsPerQuery (same value) - also submitting missing meta file Tests: compiles
34 Days Ago
Updated all kitchen cabinets inside apartment prefabs from meshes>prefabs
34 Days Ago
merge main -> rust_relay_server
34 Days Ago
industrial auto turret - updated item skin
34 Days Ago
Resolved stale state issue, tidied bootstrap
34 Days Ago
some more world layer setup for recent props
34 Days Ago
- Fix flex transition play on awake not working - Minor design stuff and alignment
34 Days Ago
Updated Foldable Table Prop to World Layer
34 Days Ago
Updated Firewood and Firewood Holder Prop To World Layer
34 Days Ago
Updated Makeshift Coffee Table Prop to World Layer
34 Days Ago
Updated Small Kitchen Cupboard and Cabinet Props to World Layer
34 Days Ago
merge from tincanalarm_v2
34 Days Ago
Can add flares inside the tin can alarm
34 Days Ago
Updated All Kitchen Cupboard and Cabinet Props to World Layer
34 Days Ago
merge from main
34 Days Ago
industrial auto turret - fix localization and linked skin to industrial sitem
34 Days Ago
merge from main
34 Days Ago
merge from spraycan_barrels_support
34 Days Ago
industrial dlc - fix sitem localization
34 Days Ago
toggled hidden in workshop on shelves and barrels skinnable assets
34 Days Ago
industrial electric furnace / industrial shelves - polish textures - updated icon - updated prefab - updated localization for all industrial shelves & industrial electric furnace - manifest updated
34 Days Ago
industrial electric furnace - remove redundant prefab
34 Days Ago
merge from socialmenu_optims
34 Days Ago
Compile fix
34 Days Ago
configuration overhaul, all relay settings are now convars
34 Days Ago
Restored NVIDIA reflex options being disabled if not supported Added DisableIfDlssNotSupported to DLSS option (was only on DLAA) Needs more work because looks like DLSS.IsDlssSupported is always returning false currently
34 Days Ago
Updated Foldable Table Folded Version Colliders
34 Days Ago
Populate the friend list on init so the social button can show the online count
34 Days Ago
merge from weapon_refresh_binoculars
34 Days Ago
merge from DefWorkbenchupgrade_desc
34 Days Ago
merge from ziggurat_materials_fix
34 Days Ago
merge from roadsign_spawner_fix
34 Days Ago
merge from bag_corpse_health_fix
34 Days Ago
merge from deepsea_harvest_fix
34 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
34 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
34 Days Ago
Fixed missing basecolor in a couple of materials related to ziggurat scene Updated HLOD Ziggurat S2P