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157,382 Commits over 4,566 Days - 1.44cph!

29 Days Ago
Buildfix: missing files Tests:none
29 Days Ago
Added gamepad binds to cover horn, secondary attack and voice binds in action sets. Stricter layout validation. Boat and Train sets replace FireMode with Horn on RB so tugboat and train horns can be used. Added voice action to all action sets on R3. Rejig some less important actions to make room for voice r3. Hide keyboard-only bind glyphs while a pad is active instead of showing a key hint.
29 Days Ago
Update: added assetbundles.listdynamic for debugging Tests: checked output as I navigated through menus and connected/disconnected to server
29 Days Ago
Merge from main
29 Days Ago
Cleanup
29 Days Ago
nan_waterheight_fix -> main
29 Days Ago
Merge from main
29 Days Ago
Clean: get rid of forceOpen hack, use OnBecomeVisible instead Tests: clicked through store tabs, joined a server and toggled menu and various screens. disconnected
29 Days Ago
Ladder hatch gibs
29 Days Ago
merge from automated_testing
29 Days Ago
Test runner now runs editor tests in batches The editor is now ticked manually so editor tests can still run at full speed when the editor window is not focused
29 Days Ago
Removed 5 override controllers no longer needeed (using an anim subsystem)
29 Days Ago
Animator window selector fix - Player Playable dropdown now resolves override controllers to the controller they sit on instead of throwing an error in game
29 Days Ago
merge from main
29 Days Ago
- 3p subsystem for pipe wrench
29 Days Ago
Updated Beef Meat Icon
29 Days Ago
frog anims updated
29 Days Ago
merge from main
30 Days Ago
Merge from render_pipeline_testing
30 Days Ago
- Set up unique 3p subsystem for hammer
30 Days Ago
Merge from main
30 Days Ago
Merge from depth_based_light_binning
30 Days Ago
mrege from main
30 Days Ago
Merge from main
30 Days Ago
Merge from render_pipeline_testing
30 Days Ago
Merge from main
30 Days Ago
Merge from coveragequery_nre_frame_fix
30 Days Ago
CoverageQuery NRE fix when queries registered/unregistered multiple times on the same frame, check if pending removal first
30 Days Ago
Merge from legacy_anim_deletes_oct_2026
30 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
30 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
30 Days Ago
Merge from new_recipes
30 Days Ago
Added temp icons
30 Days Ago
merge from main -> base_occlusion
30 Days Ago
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30 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
30 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
30 Days Ago
Fix NaN values sometimes being generated for water level
30 Days Ago
Fixed workbench recipes not resetting between domain reloads
30 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
30 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
30 Days Ago
quick_join_fix -> main
30 Days Ago
Merge from decal_renderlod_collapsing
30 Days Ago
Merge from legacy_anim_deletes_oct_2026
30 Days Ago
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30 Days Ago
Remove paintball gun anims
30 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
30 Days Ago
Added subsystems to knives and one handed melee weapons
30 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
30 Days Ago
Codegen