reporust_rebootcancel

145,411 Commits over 4,444 Days - 1.36cph!

34 Days Ago
merge from doorcontroller_wiring_fix
34 Days Ago
merge from deepsea_vendingmachine_leakfix
34 Days Ago
Assigned Mat to fbx
34 Days Ago
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34 Days Ago
Added LODs to ballistic/bdu items, created worldmodels and icons for shirt, pants and vest.
34 Days Ago
Update: add debug only sentinel writing to playerInfos and playerSegments Tests: ran unit tests
34 Days Ago
merge in
34 Days Ago
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34 Days Ago
Update colliders on industrial garage door to exactly match those on original door
34 Days Ago
exported edited 3p holdtype jog/run animations from jerrycan to mp5
34 Days Ago
Bugfix: fix tick being written to an index that didn't account for growth Tests: all unit tests pass
34 Days Ago
Update(tests): add TestTickGrowth2Players that also validates tick consistency after growth Tests: ran new test - fails as expected
34 Days Ago
fix 3rd person dart throw
34 Days Ago
Bugfix: avoid out of bounds read when growing array due to tick capacity exhaustion Tests: ran unit tests - no more failures (but there's an extra known bug)
34 Days Ago
Bufix(tests): TestTickGrowth - ensure all ticks are interpolated by picking a better reset point Tests: ran unit test
34 Days Ago
Remaining cookies
34 Days Ago
cleanup, compiler fix
34 Days Ago
Update(tests): Adding TestTickGrowth - accumulates ticks past capacity This one catches out of bounds read during growth (but not the one expected) Tests: ran unit test
34 Days Ago
rework checks for determining which player is at the board, now uses userids and cached BasePlayers
34 Days Ago
Enable stopOnParentDestroy on bandage and syringe sounds to stop them from being audible after holstering
34 Days Ago
Update(tests): add TickInterpolatorCache stress unit test Slams 10k operations on it(add/remove player, move player, reset) - doesn't catch issues Tests: ran new test
34 Days Ago
Replaced static meshes in Kiosk C prefab with prefab versions. Organised hierarchy.
34 Days Ago
Buildfix: missing files from previous submit
34 Days Ago
Scene backup
34 Days Ago
Neon prefabs to default layer for ref probe purposes.
34 Days Ago
Clean: minor reaorganization + comments Tests: unit tests
34 Days Ago
Thicker door frame for entrance
34 Days Ago
gantry clean textures
34 Days Ago
FIx old animals always fleeing, SetNavMeshEnabled was turning RustNavmeshAgent on but not the internal NavmeshAgent which defaults to disabled
34 Days Ago
fix guard checks for when no player is mounted
34 Days Ago
Entrance a / removed overlapping geo
34 Days Ago
merge from main
34 Days Ago
Disable navmesh agent until it's used, this prevents unity complaining they are not on navmesh on spawn (which can happen with ai.move)
34 Days Ago
- Temp fix the electric furnace skin rendering in twitch drops - Get the workshop render to spill the beans when something doesn't work
34 Days Ago
cleanup rocket splash scenario prefab properly
34 Days Ago
Restore checking for playermodel persist anim next frame, current frame is too early for the animator states to have been updated Adjust clear playermodel anims to be slightly before the end of the bandage and syringe anims as they weren't being invoked at the very end
34 Days Ago
A, B, C lighting prefabs. Layer stuff for remaining interior shells. Scene backup.
34 Days Ago
Removed backfaces from apartment comples b entrance
34 Days Ago
merge from main
34 Days Ago
Updated the check for NVIDIA Reflex to be based on the support for DLSS, as the Reflex support check currently always returns null even for supported hardware, and the DLSS support query should cover the necessary hardware checks
34 Days Ago
Fix skinnable matching accidentally including null EntityPrefab matches (base barrel and base shelf)
34 Days Ago
HeldEntity sends RPC to client notifying it is going to be destroyed because its item has been spent. Use that to determine if we should persist the animation or not Fixes the animations persisting on syringes and bandages when they shouldn't be
35 Days Ago
Added shadow caching back to the experimental options tab in the MenuUI2_Settings prefab
35 Days Ago
Revert previous changes
35 Days Ago
main -> twitchdropsrenderer
35 Days Ago
Merge from main
35 Days Ago
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35 Days Ago
Fix an NRE that occurs when because two skinnables were referencing the same entity prefab that had redirects to point at the same prefab
35 Days Ago
Fixed some issues with spot lights not rendering correctly with shadow caching enabled
35 Days Ago
Merge from main