reporust_rebootcancel

137,839 Commits over 4,505 Days - 1.27cph!

33 Days Ago
fix scoreboard crash
33 Days Ago
Merge from clan_bugfixes
33 Days Ago
Enable clan system by default, except in hardcore
33 Days Ago
More fixes. S2P.
33 Days Ago
merge from main
33 Days Ago
New token for apartment upkeep panel (Lootpanel no longer reuses tool cupboard text)
33 Days Ago
More fixes & polish. S2P.
33 Days Ago
Ensure demo compatability is false to start (ensures it prompts you everytime)
33 Days Ago
Volume polish
33 Days Ago
Mid floor corridor z-flickering fix
33 Days Ago
main -> game_room_dlc
33 Days Ago
removal of unused meshes and textures
33 Days Ago
satellite lods
33 Days Ago
- More shot animation work - More debugging
33 Days Ago
Use save version number for the clan DB file so that a new one is created with wipes instead of persisting
33 Days Ago
Fix BuildActionResult NREs hopefully
33 Days Ago
Lighting on its own dedicated culling volumes instead of with furniture.
33 Days Ago
Fixed missing door in Rentable Shop B when it's not rented
33 Days Ago
Halloween Costume setup
33 Days Ago
Founders Door - fixed guide mesh
33 Days Ago
Fixed incorrect ejecting position for small apartment (basements) https://files.facepunch.com/raul/1b2911b1/Unity_4oJfm1v308.mp4
33 Days Ago
over-fitting basement terrain volumes
33 Days Ago
Lighting cullers progress.
33 Days Ago
Merge from /main to /halloween_costume_2026
33 Days Ago
Culling tests.
33 Days Ago
Styling fixes for search/scrub/filtering
33 Days Ago
Disabled breast censorship cube on roundabout chair and swing seats
33 Days Ago
Merge: from renderbatch_meshlod_improv - Optim: allow culling to work on MeshLods if they have invalid RenderBatch setups - Optim: Avoid creating batches-of-1-mesh, as that inhibits Unity batching Tests: ran around apartment complex, didn't see rendering artifacts. compared standalone builds, shows 20% fps improvement on my setup
33 Days Ago
Fixed open demo folder button not working on macos
33 Days Ago
Merge: from main
33 Days Ago
redo flat view, it was mostly unusable before
33 Days Ago
Migrating main building commons lighting into its own culler system, part 1 (WIP)
33 Days Ago
merge from shopfront_stringpool_warning_fix
33 Days Ago
Fix stringpool warning spam when hitting metal shopfront Fix interaction collider incorrect physics material
33 Days Ago
Add scrub slider similar to the one in frame debugger
33 Days Ago
Cleaned up cooking tests: ore smelting tests only use oven that can smelt ore, same for cooking tests etc Test list
33 Days Ago
skip automatic preview diffing when there are more than hundreds of textures to diff, it's super slow
33 Days Ago
tweaked storage_barrel_b deploy volume very slightly so it fits in to half and double shelves
33 Days Ago
Fix roundabout and swings not immortal + marking players as hostile Fix the rotation not being initialized correctly on the client
33 Days Ago
Fixed apartment door numbers
33 Days Ago
Fix frame debugger capturing empty data and not capturing previews when there are a lot of events
33 Days Ago
Recovered layer settings in large apartment. Fixed door lighting issue.
33 Days Ago
supermarket freezer lods
33 Days Ago
fix trailing comma
33 Days Ago
Clean: add a comment Tests: none, trivial change
33 Days Ago
- Basic setup for shot force controls - Prevent moving mouse up and down from moving the underlying mountable
33 Days Ago
rebuilt skins
33 Days Ago
removed glowing sprays
33 Days Ago
added edited sprays
33 Days Ago
Optim: permit MeshLods to use occlusion culling if it has an invalid RendererBatch Taken from 156029. Saves 30% of drawcalls in all 5 test cases, 20% of avg fps improvement in editor(will test standalone later) Tests: profiled 5 test cases, flew around keeping an eye out on weird rendering