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135,687 Commits over 4,474 Days - 1.26cph!

35 Days Ago
Setup Keyboard Folder Structure Imported Keyboard Viewmodel and Textures Setup Keyboard Materials and Viemodel FBX
35 Days Ago
merge from pool_analyzer_non_caching_methods
35 Days Ago
Update Rust.CodeAnalyzer again - switched the way methods are marked to an attribute [PoolAnalyzerNonCaching] Mark all RPC method overloads with it Update Rust.SourceGenerator.Rpc to add it to the autogenerated RPC methods too
35 Days Ago
Clean: remove NetWrite.BytesWithSize(byte[]...) overloads Tests: editor compiles
35 Days Ago
Clean: remove acouple obsolete things - Get rid of IStreamReader/Writer - they're not used anywhere - get rid of NetWrite.Bytes(byte[]) overload - superceded by Bytes(ReadOnlySpan<byte>) Tests: editor compiles
35 Days Ago
- renamed wordmodel - added static (linked) mesh to worldmodel prefab - removed rail from renderers (hidden) in worldmodel prefab - updated weapon rack to large pegs
35 Days Ago
Industrial Storage - closed gaps under barrels and adjusted distance to floor
35 Days Ago
More fixes to viewmodel mag & shell visibility
35 Days Ago
Update Rust.CodeAnalyzer Brings an upgrade to the pool static analyzer, letting us mark certain methods as "non-caching" via .editorconfig - for example ClientRPC / ServerRPC are guaranteed to not cache or free pooled arguments. Doing so tells MissingFree to keep analyzing after calls to that method (instead of treating the pooled variable as escaped). This found 6 pool leaks which are also fixed in this commit (inside BasePlayer-Spectating, BasePlayer-MapInfo, DisplayingBoxStorage, GrowableEntity-Server, WireTool, IndustrialConveyor).
35 Days Ago
Cleanup, remove legacy IO code of already converted entities
35 Days Ago
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35 Days Ago
Converted NeonSign to the new IO system
35 Days Ago
Merge from m16a2
35 Days Ago
- Fix simple handmade sight not enabling sight rail - Fix some sights not always enabling sight rail on viewmodel - Fix sight rail not always showing when holstered on back - Fix worldmodel using the LR300 mesh
35 Days Ago
merged from tovector3_parse_format_fix
35 Days Ago
Viewmodel fixes - re-added shell to chamber - adjusted visibility settings of mag1 during alt reload
35 Days Ago
Deploy animation updates
35 Days Ago
merge from additional_hairstyles
35 Days Ago
Tied back capmask fixes
35 Days Ago
Client compile fix.
35 Days Ago
Reduced the extra Replace alloc as suggested by Dan, added instead a fallback indexof lookup
35 Days Ago
Hair colour balance pass
35 Days Ago
merge from industrial_dlc
35 Days Ago
Use HasGreatlyChanged() for temp and comfort
35 Days Ago
Removed the legacy electricity IO queue
35 Days Ago
Charity Plushie setup
35 Days Ago
Adjusted auburn crewcut material
35 Days Ago
Only set metabolism has changed provided there has been a slight variation rather than an exact one. This prevents HasChanged() from firing if its like a 4th decimal place that changes
35 Days Ago
Fixed Vector3 parsing in formats such as "10 10 10" (it's now 1:1 to the old behaviour) https://files.facepunch.com/raul/1b0111b1/vec3_parse_test.png
35 Days Ago
Update vm attachment prefab to use complete new FBX asset
35 Days Ago
edited 3p relaxed gun pose on weapons that spawned npc's use. Lr300, M429, military flame thrower, minigun, mp5,sap, spas,
35 Days Ago
.meta files
35 Days Ago
Merge from M16A2
35 Days Ago
Update manifest
35 Days Ago
plywood painted tile fix
35 Days Ago
Fixed float, int, long and decimal parsing not using the default argument value when providing a blank or non-numeric input (always returning zero)
35 Days Ago
Merge from main
35 Days Ago
Set parent history projectile validation default to true
35 Days Ago
merge from wiretool_cave_fix
35 Days Ago
Added network override volume to cave_medium_hard as well, to fix wiring from underground to surface SP2 cave_medium_hard
35 Days Ago
hanging tarp polycount reduction
35 Days Ago
merge from crew_cut_setup
35 Days Ago
Merge from main
35 Days Ago
split the rail off the holo sight to a separate mesh
35 Days Ago
Merge: from main
35 Days Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
35 Days Ago
Bugfix: mark PlayerModelBenchmark.unity for maps bundle Tests: none, trivial change
35 Days Ago
manifest
35 Days Ago
Updated crewcut materials and textures to match beards. Also adjusted to feel slightly more realistic.
35 Days Ago
Fixed torch attack animations not working on non local players