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137,708 Commits over 4,474 Days - 1.28cph!

35 Days Ago
Restore TAA history weight attenuation from high velocity
35 Days Ago
merge from main
35 Days Ago
set up world model rig/anims for binoculars
35 Days Ago
raidwindow_paintable_sign_fix -> main
35 Days Ago
Merge from apartment_complex_monument/apartment_complex_audio
35 Days Ago
water tank pressure buildup w threshold debounce, increase pressure by turning gearbox valves
35 Days Ago
Ambience zones for the elevators
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
Fixed instances when players set their preferred charms on weapons and lose charms access (skins_access 0) disallowing to craft Clear preferred charm when selecting blueprints if not owning them https://files.facepunch.com/raul/1b2611b1/26_16-11-OffbeatIndianjackal.mp4
35 Days Ago
Merge from apartment_complex_monument/conversation_fixes
35 Days Ago
Add extra dialogue options to conversation UI, bringing total to 6 to match recently increased limit in code
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
Scene2prefab
35 Days Ago
gamesroom shotgun trap - updated greybox model & material
35 Days Ago
Added new sounds to the industrial double doors :minecraft-door:
35 Days Ago
Apartment complex b shadowproxy
35 Days Ago
Fixed an issue that was causing all additional lights to sample the shadow atlas using NGSS even when the light was set to have no shadows enabled
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
Merge from main
35 Days Ago
Merge from apartment_complex_monument/conversation_fixes
35 Days Ago
Arm weight IK, needs more param tweaks
35 Days Ago
Restore thank you message change
35 Days Ago
Merge from apartment_complex_monument
35 Days Ago
Improve editor performance when panning dialogue graphs, due to displaying and repainting potentially many localization phrases
35 Days Ago
switched to a strategy pattern to move type switching out of the hot loop
35 Days Ago
merge from main
35 Days Ago
Merge from satellite_art
35 Days Ago
Merge from playermaintainedmonuments
35 Days Ago
Recycler merge fix
35 Days Ago
Moved one of the roadsign spawners in an attempt to fix console errors Added a helper culling volume to the roof to make the ladder spawn closer to the roof entrance Scene2prefab
35 Days Ago
unifying SDF shapes into a single struct
35 Days Ago
Initial implementation to `debug.lookingat_sv` - it's a server-side `lookingat` lookup, which also renders DDraws server side colliders, to easily spot objects that may not be present on the client triggering antihack when attempting to walk through Added UnityMesh proto Codegen
35 Days Ago
Add blur optimized pass ColdOverlay RRP volume fix
35 Days Ago
Merge from satellite_crash
35 Days Ago
- More crappy UI - Animator changes
35 Days Ago
Minor 3p animation fixes
35 Days Ago
Allow player 2 to be filled by the same player for solo play (regression)
35 Days Ago
Turn revisions and game controller fixes: - Prevent player 1 from endlessly being stuck as player 1 and not able to be - Can only use the mountable if its your turn
35 Days Ago
implement actual turn in place on the player animation controller with blend trees
35 Days Ago
- Kick a player out if they move too far away from the table - Ensure score dialog closes when table is destroyed - Pool (the table) debug system - Player toast update system
35 Days Ago
merge from glowing_wallpapers
35 Days Ago
fixed wrong name / description on graffiti concrete bend
35 Days Ago
merge from spawn_terrainignore_fix
35 Days Ago
Fixed an issue where various effects on the camera weren't being updated correctly in the build when RRP was enabled
35 Days Ago
Added Darts Mat Model, Textures and GIBS Setup Darts Mat Prefab and LODS Added Darts Mat as a placeholder in the Dart Board Prefab
35 Days Ago
Updating cached materials for supply signal
35 Days Ago
merge from main
35 Days Ago
Merge from main
35 Days Ago
merge rust_relay_server -> main