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137,417 Commits over 4,352 Days - 1.32cph!

40 Days Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
40 Days Ago
Updating skinning for egg suit
40 Days Ago
Merge from naval_update
40 Days Ago
Merge from client_parenting_callback_fix
40 Days Ago
outbreak scientist npc player v4 rig anims exported
40 Days Ago
Merge from bbs_player_limit
40 Days Ago
scientist_boats_gameplay_pass_4 -> main
40 Days Ago
- Buff PT Boat loot - Buff RHIB Loot
40 Days Ago
snowmobile, zipline and paddling anim updates
40 Days Ago
Swap PTBoat loot door to a regular dry box
40 Days Ago
- Wrap setup effect in try/catch - guard against transform parent being null
40 Days Ago
hideifaiming_nre_fix -> main
40 Days Ago
work in progress on block prefabs - bespoke collisions
40 Days Ago
head_animation_debug_command -> main
40 Days Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
40 Days Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
40 Days Ago
merge from main
40 Days Ago
Add a command to debug cannon/ptboat head animations not working
40 Days Ago
Adding player skin component to overalls
40 Days Ago
Adding skeleton skin component to paintball overalls arm mesh
40 Days Ago
Fixed paintball overalls clipping camera when doing gestures
40 Days Ago
Updating paintball overall prefab with new arm mesh
40 Days Ago
Adding arm mesh back to paintball overalls
40 Days Ago
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
40 Days Ago
Hide scientists healthbar
40 Days Ago
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
41 Days Ago
Paintball overalls colour lookup tweaks
41 Days Ago
work in progress on block prefabs backup
41 Days Ago
Merge from fix_npc_flanking
41 Days Ago
Per-player max boat building station limit wip
41 Days Ago
Merge from naval_update
41 Days Ago
Hook up new flanking algorithm to fsm
41 Days Ago
Paintball Gun - missing viewmodel adjustments
41 Days Ago
Paintball Gun - swapped hopper shader and material adjustments to avoid exploits
41 Days Ago
Regraded everything for the changes. End result is less crushed darks.
41 Days Ago
Updating snowmobile driving anims
41 Days Ago
Added wearable tag to overalls prefab Icon update
41 Days Ago
merge from bot_sleeptarget_collider_fix
41 Days Ago
41 Days Ago
Merge from decal_layers_fake_transmission
41 Days Ago
Brightened overalls so their multiplied colour better matches the paintball colour Other minor texture fixes
41 Days Ago
merge from main
41 Days Ago
Added simple CPU and GPU timing tests for the shadow presets along with a simple editor window for configuring settings
41 Days Ago
Merge from naval_update
41 Days Ago
Merge from main
41 Days Ago
lightbulb_emissive mat to opaque
41 Days Ago
Merge from naval_missions
41 Days Ago
Reduce default mission valid states work queue budget from 0.3ms to 0.1ms
41 Days Ago
Deleting duplicate hopper mesh for paintball gun
41 Days Ago
Manually call OnParentChangingClient on client entities that have no new parent. This callback was never being called in this situation, for any entities. Remove the hardcoded immediate send for balloons on boat parenting changes as this also fixes that issue.