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138,047 Commits over 4,505 Days - 1.28cph!

34 Days Ago
Fix SSAO issues when swapping between pipelines
34 Days Ago
Missed file
34 Days Ago
Partial and comment passes for SatelliteCrash
34 Days Ago
Comment cleanup pass
34 Days Ago
SatelliteControlComputer
34 Days Ago
clearing up a room for satellite control inside the main office building
34 Days Ago
Merge: from main
34 Days Ago
Merge from apartment_complex_monument/reverb_distance_fixes
34 Days Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
34 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
34 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
34 Days Ago
Merge from satellite_crash
34 Days Ago
Phrase merge fixes again
34 Days Ago
Merge from main
34 Days Ago
Merge from apartment_complex_monument
34 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
34 Days Ago
merge from glowing_wallpapers - latest square images
34 Days Ago
updated square images
34 Days Ago
Reverb tweaks to accomodate ranged weapons
34 Days Ago
Updated media
34 Days Ago
merge from storepage_glowingwallpaper
34 Days Ago
Phrases
34 Days Ago
Merge from control console art
34 Days Ago
Codegen
34 Days Ago
Manifest, id fixes.
34 Days Ago
merge from storepage_glowingwallpaper
34 Days Ago
Added glowing wallpaper pack store page
34 Days Ago
Bunch of asset + folder cleanup, rename, organize.
34 Days Ago
Satellite prefab cleanup, remove placeholder art.
34 Days Ago
Merge from satellite_art
34 Days Ago
More ui
34 Days Ago
UI tweaks
34 Days Ago
LODs and COL for stacked terminals monument blocker
34 Days Ago
Bugfix(editor): add ResetStaticFields to OcclusionCulling - codegen Tests: spawned copypaste, restarted game in editor - print out doesn't mention lingering renderers
34 Days Ago
Updating alien costume cloth asset
34 Days Ago
Merge: from main
34 Days Ago
merge from glowing_wallpapers - added square steam images to pack
34 Days Ago
Deleted accidental texture exports
34 Days Ago
Updating alien costume woth burst cloth
34 Days Ago
added square steam images to glowing wallpaper pack steam item
34 Days Ago
some scene redesign at powerplant to accomodate the new loot cage
34 Days Ago
Manifest
34 Days Ago
Fixed phrase merge, restored 37 phrases
34 Days Ago
merge from main
34 Days Ago
Merge from main (broken merged phrases)
34 Days Ago
Manually disabled shadows on wire_prefab - this is used for powerlines Shadows used to be disabled via the IsShadowInsignificant check which checked if the mesh was small and the lod level was greater than the lod state count - 2 Both of these are true in this case, it's a two state RendererLOD that is small and then scaled up We've fixed both of those issues this month so shadows appeared on the powerline wires which looked bad at higher shadow cascades, so just disable shadows manually S2P outpost, harbors, launch site, powerplant, trainyard
34 Days Ago
Broken codegen fix 2
34 Days Ago
Fixed broken codegen
34 Days Ago
Fixed console system
34 Days Ago
pool -> game_room_dlc