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124,055 Commits over 4,171 Days - 1.24cph!

46 Days Ago
Merge from compass
46 Days Ago
Merge from main
46 Days Ago
Added DM picker to the menu chat + a ton of fixes
46 Days Ago
Fix lighting settings for camper icon while testing
46 Days Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
46 Days Ago
Remove last uses of node shortnames
46 Days Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
46 Days Ago
Added pilothazmat worldmodel models and created the prefab
46 Days Ago
merge from main
46 Days Ago
Add pan + zoom support to server map
46 Days Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
46 Days Ago
merge from fogmethod1 (sky branch)
46 Days Ago
merge from main
46 Days Ago
adjustments, mainly to rainmild clouds
46 Days Ago
Fixed SkinGlowTester NRE when generating skin icons
46 Days Ago
NRE fix when initializing friends list
46 Days Ago
Can press enter or click the DM notif to open the chat
46 Days Ago
Fixed NRE when opening the friend list from the ingame chat
46 Days Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
47 Days Ago
merge from main -> io_snapping
47 Days Ago
Iniital IO snapping progress
47 Days Ago
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47 Days Ago
Bit more safety on store hero
47 Days Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
47 Days Ago
Fix Hero Store NRE
47 Days Ago
new_menu -> main
47 Days Ago
MegaMesh approach (1+2) WIP
47 Days Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
47 Days Ago
Pilot hazmat icon (not final)
47 Days Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
47 Days Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
47 Days Ago
merge from PilotHazmat_LODs
47 Days Ago
Updating Pilot Hazmat LODs
47 Days Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
47 Days Ago
Fix broken connect modal (plastics fault)
47 Days Ago
Revert to try and fix stupid plastic
47 Days Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
47 Days Ago
Attempt 2
47 Days Ago
Hidden party member button opens the social menu
47 Days Ago
Workshop UI_SettingsTweakSlider nre fix
47 Days Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
47 Days Ago
merge from new_menu
47 Days Ago
UI_SteamInventoryCrafting init NRE fix attempt
47 Days Ago
Added remaining COL mesh to food market barge shell
47 Days Ago
Fixed store price tags being cutoff with some currencies
47 Days Ago
Missed a file
47 Days Ago
Cherry pick back from the duplicate branch, wtf plastic
47 Days Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
47 Days Ago
NPC statements now copied over too