155,781 Commits over 4,536 Days - 1.43cph!

2 Months Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
2 Months Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
2 Months Ago
Merge from terrain_copy_window
2 Months Ago
Added a car lift to dome (editor only)
2 Months Ago
S2P large oil
2 Months Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
2 Months Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
2 Months Ago
Server fix, grey out foliage option at edit time
2 Months Ago
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
2 Months Ago
Add foliage support
Rin
2 Months Ago
Merge from hackweek_granular_mortar_UI
2 Months Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
2 Months Ago
IOEntityEditor is now a dockable toolbar
2 Months Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
2 Months Ago
Fixes
2 Months Ago
Fix a few companion app pool leaks, flagged by adding the non caching attribute to broadcast methods
2 Months Ago
merge from main
2 Months Ago
Fix all clan actions not returning their result protos to the pool
2 Months Ago
Fix DeepSeaManager.TeleportPassenger incorrect pooling Slight refactor, got rid of an unnecessary class and method
2 Months Ago
Fix pool leak in DisplayingBoxStorage
2 Months Ago
gamesroom shotgun trap - icon updated - prefab updated
2 Months Ago
gamesroom shotgun trap - visual magazine reloading setup - textures updated - game model updated
2 Months Ago
merge from hackweek_parented_ddraw/identifiers
2 Months Ago
merge from hackweek_parented_ddraw/text_ztest
2 Months Ago
Powerplant player states. Various related fixes and improvements. File cleanup.
2 Months Ago
merge from fix_apartment_hostile_warning_flicker -> main
2 Months Ago
More fixes for the hostile warning - don't count up weapon draw duration while they have the CombatZone flag (as the client won't know to holster their weapon until metabolism clears the flag) - fix MarkWeaponDrawDuration() rounding down the newDuration but not oldDuration when checking if it needs to send an update
2 Months Ago
merge from main -> fix_apartment_hostile_warning_flicker
2 Months Ago
merge from apartment_break_in_sound -> main
2 Months Ago
Fix compile error
2 Months Ago
Merge from main
2 Months Ago
Cow will now run if the player it's following gets too far away
2 Months Ago
Reserialize the break in sound as it didn't have a sound class assigned which was throwing NREs
2 Months Ago
Play the break-in key jingling sound when the break-in is happening - set flag on the door when break-in is active - client plays the sound
2 Months Ago
Assign the sound effect to the apartment door prefabs
2 Months Ago
merge from main
2 Months Ago
Apply a different optimization for main menu backgrounds + One more unnecessary std::string creation skip Spawnmenu content tabs code deduplication Merge PR: Spawnmenu content tabs SubCategory headers Apply SubCategories to HL2 ammo/items Minor cleanup Merged Pull Requests * Fixed a minor issue with model database SQL queries * TTT: Fixed multi part End of Round report network transfer * TTT: Made health station recharge timer per-entity, not global * Fixed potential lua errors when at entity limit * Fixed friendly state of NPCs in kill feed when they kill a player
2 Months Ago
Fix outpost bag called "Compound" instead of "Outpost" in softcore
2 Months Ago
merge from fix_softcore_outpost_bag_name -> main
2 Months Ago
merge from fix_item_ownership_bugs -> main
2 Months Ago
Fix item ownership not applying when looting an NPC's corpse that has despawned into a body bag before being looted - add `npccorpsedepspawn` convar to make it easier to test NPC corpse bags - apply item ownership inside body bag if the steam ID is an NPC
2 Months Ago
Inspection room greybox progress Added additional rooms and corridor connections
2 Months Ago
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2 Months Ago
merge from PlayerMaintainedMonuments
2 Months Ago
merge from airfield_maintainable_features
2 Months Ago
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2 Months Ago
added maintainables to scene + S2P