137,192 Commits over 4,474 Days - 1.28cph!

3 Months Ago
Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit
3 Months Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
3 Months Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
3 Months Ago
Implement surplus upgrade.
3 Months Ago
Industrial Large Furnace - texture updates and added charcoal
3 Months Ago
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3 Months Ago
merge from mortar_prototype
3 Months Ago
Fix compile error
3 Months Ago
merge from beard_setup
3 Months Ago
merge from parent
3 Months Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
3 Months Ago
This fixture was messed up and missing all mesh LODs
3 Months Ago
Skinning pass for cocoknight armour
3 Months Ago
More shadow light cleanup.
3 Months Ago
merge mortar_prototype to main
3 Months Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
3 Months Ago
Fix client predicted reloads not stopping on mortars
3 Months Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
3 Months Ago
Removed Old Apartment Kitchen Folders
3 Months Ago
Dye collection syncs between head hair and faciar hair
3 Months Ago
updated blendtree names
3 Months Ago
adjusted wooden shutter collision
3 Months Ago
Added walk footstep events
3 Months Ago
Fix crash when shooting mortar :facepalm:
3 Months Ago
Fix compile error
3 Months Ago
merge from Electric_Furnace_Workshop
3 Months Ago
Add spotilight and pulsing support
3 Months Ago
Bone club Inventory sounds and Icepick tap sound changes
3 Months Ago
Roof structures LODs, colliders and prefabs
3 Months Ago
Tweaks for updated light fixtures.
3 Months Ago
main -> vendingmachine_ui_refresh
3 Months Ago
deployablesnapping_preview_fix -> main
3 Months Ago
testlist
3 Months Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
3 Months Ago
Shutter A collision and LODs
3 Months Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
3 Months Ago
windmill_fixes -> main
3 Months Ago
Rebase on /main
3 Months Ago
merge from tincanalarm_v2
3 Months Ago
Updated tin can alarm description
3 Months Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
3 Months Ago
Reduced loaded molotov light range
3 Months Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
3 Months Ago
Added tin can alarm open/close sounds
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Tooltip repurpose.
3 Months Ago
merge from main
3 Months Ago
Roof structures progress
3 Months Ago
Fix windturbine gib scale
3 Months Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead