137,564 Commits over 4,474 Days - 1.28cph!

10 Months Ago
merge from garagedoor_optims
10 Months Ago
Match LOD settings with skinned mesh
10 Months Ago
smoothing groups from uv islands on garage door blocks unskinned
10 Months Ago
Changing Jenkinsfile step flow to match original Rust Pipelines
10 Months Ago
Closed and open garage door meshes impl
10 Months Ago
prison barge, environment volumes polish
10 Months Ago
food barge, environment volumes polish
10 Months Ago
Merge from vram_monitoring
10 Months Ago
Merge from main
10 Months Ago
Recalculating UV distribution metrics correctly for path lists to fix mipmip streaming issues with roads and rails
10 Months Ago
medical barge, environment volumes polish
10 Months Ago
supplies barge, simplified environment volumes down to 3
10 Months Ago
Manifest
10 Months Ago
Code gen
10 Months Ago
Very initial setup for small engine deployable
10 Months Ago
RPG HV Ammo - Reduced max texture size to 1k
10 Months Ago
Revert change to EditorSettings
10 Months Ago
Adding extra joints to small engine rig
10 Months Ago
Merge from naval_update
10 Months Ago
merge from deployable_cannon
10 Months Ago
string lights red and green materials bunch of lighting on barges and docks
10 Months Ago
Add "wait" command support, to help test an unrelated bug. Allows for chaining commands, waiting x frames, then chaining another set. for e.g. "teleportpos; wait 3; teleportpos;"
10 Months Ago
pt_boat_gun_setup -> naval_update
10 Months Ago
Turret placement setup
10 Months Ago
merge from main
10 Months Ago
Merge from main
10 Months Ago
Update water bottle anims
10 Months Ago
adding cannon animator for world anims
10 Months Ago
Cannon and character animations - first pass
10 Months Ago
merge from main
10 Months Ago
Blueprint fragment despawn rareity set
10 Months Ago
garage door unskinned meshes for flavien
10 Months Ago
merge from print_topologies_command
10 Months Ago
merge from fix_map_mismatch
10 Months Ago
Subtract merge from outboard_motor
10 Months Ago
merge from puzzle_reset_ignore_invis
10 Months Ago
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10 Months Ago
Updated LOD settings for Charity plushies
10 Months Ago
trying reduced sail thrust 3000->2000
10 Months Ago
Added exit time to damaging attacks
10 Months Ago
merge from main
10 Months Ago
Charity_plushies -> main
10 Months Ago
Updated pookie bear volumes, no more pookie stacking
10 Months Ago
Fix pooling error that was preventing sail/steering wheel deployment
10 Months Ago
boat stability work
10 Months Ago
RPG Standard Ammunition - Setup Model, Lods, Material, Textures and updated initial prefab
10 Months Ago
merge from codelock_entercode_cache
10 Months Ago
Increased the cache duration of IsBuildingAuthed calls from entity menus using the PrioritizeIfNotWhitelisted attribute Only used by codelocks Menu_Enter_Code so far
10 Months Ago
Setup Single and Dual 50 Cal LODs and Colliders
10 Months Ago
tweaks to culling distance to several prefabs