255,355 Commits over 3,990 Days - 2.67cph!
Post-build deployment, GUID: 9d08a097-c3ce-4669-8cb3-711c7c22fcca
Fixed pillar render distance #118
Lowering sign resolution (crash test)
Network proto++
Added horse animal
imporoved the bandage other animation so it's longer and matches the bandage self anim.
tweaked the blending for the salvaged axe animation.
Changed the burlap headwrap to use the standard shader. Also fixed some shading errors on the model
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bunch of world models for salv. axe/ hunting bow/ eoka pistol / thompson / and more..
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Adding accidently ignored shit.
skinning update for Mavis rig source
Reverting screenspace water
added ropes to raft, combined all, cut in detail on logs, exported to unity and set up new scene
3 new heads fbx's, prefabs + materials
- Added basic player stuff.
- Items inventory and stuff.
Explosions raycast so you can take cover from them now
+ c4 won't destroy all the boxes in someones house when placed on the outside
Added optional screen space based water, enabled by default; reduces precision requirements; fix for issue #29
lowered thompson rate of fire a bit
repair bench pivot fix, I hope.
- Added a simple MergeSceneWizard
- World now included in startup_scene (removed game_bootstrap scene)
- Removed mainmenu_scene, no longer loading a scene background (to be replaced with a new world on first startup, or the last save's game world)
- Re-enabled WorldWeather spawning and fixed some issues with WeatherVolume's not picking a WeatherType
lowered grenade light radius
grenade usability updates, better effects
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
Fixed some Logs that were accidentally renamed to LogError during removal of MonoBehaviourExt
Disabling ZoneEcology spawning checks while I fix shit
an eac_hashtool that doesn't tell lies
merge from barricades branch
Builder show eac_hashtool errors
Some rework on a gib mesh
Added vince to the devlist
updated the current barricades with gibs and lods, updated collisions paths
Actually removing the file
Begone, MonoBehaviourExt.
- Updated boozer burner prefab to use the new model
created LODs and worldmodel (drop) prefab for pickaxe / stone & wood spear / stone pickaxe
fixed all impact effects not showing up on objects that take damage
Added metal physics material to metal armor
implemented burlap headwrap