201,330 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Optimize shaders for lighter input assembly: uv0 included, uv1 opt-out, uv2 opt-in (e.g. wind), uv3 nuked
3 Years Ago
fixed a custom vertex normal glitch on road 27x15 disabled shadow casting on new road segments, fixed some floating decals
3 Years Ago
town square LODs/Cols/prefab distance tweaks to compound perimeter walls to get included in HLOD process
3 Years Ago
test save
3 Years Ago
Use pooling for clientside peg models
3 Years Ago
new road segments LODs and Colliders, prefabs
3 Years Ago
merge from main RC
3 Years Ago
codegen + phrases
3 Years Ago
removed screen from attack heli main console
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from pistol_slide_remerge2
3 Years Ago
Merge from main
3 Years Ago
Temporarily let the gunner also be a pilot, just for easier testing
3 Years Ago
Fixed not being able to mount gunner seat due to 'clipping'
3 Years Ago
Fixed several bugs with separate client/server
3 Years Ago
Potential fix for pistol vm slide states snapping to the wrong state for several frames if player has some latency
3 Years Ago
Merge from main
3 Years Ago
Reworked inverse mode into a new conveyor mode option: Or: Current behaviour, transfers start if any item filters pass And: Transfers start once all item filters pass Not: Only items not in the filter are transferred
3 Years Ago
Server compile fixes
3 Years Ago
Mounting fix
3 Years Ago
Merge from industrial
3 Years Ago
Tighten up AudioImportAnalyzer thresholds for ogg/streaming/etc Update AudioClip import settings using new AudioImportAnalyzer settings
3 Years Ago
Merge from industrial
3 Years Ago
music import setting tweaks
3 Years Ago
Cancel any ongoing minimum transfers when a conveyor is turned off (eg. a conveyor is halfway through moving a stack of 50 wood and is turned off, when the conveyor turns back on again it will not resume transferring wood until it has 50 available)
3 Years Ago
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3 Years Ago
Loose Jeans files
3 Years Ago
Fixed being able to start the electric furnace with less than 3 power
3 Years Ago
Fix parsing errors on some inputs on the conveyor filter screen
3 Years Ago
Attack heli video feed post-processing
3 Years Ago
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3 Years Ago
Fixed unable to place conveyor on twig and armoured ceilings/floors
3 Years Ago
subtracting 78500 canvas_disabled_2 to main
3 Years Ago
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3 Years Ago
Damage flames & smoke get fanned and increase in volume & intensity with movement.
3 Years Ago
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3 Years Ago
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3 Years Ago
Further spawn-over-distance polish
3 Years Ago
Compile fix for 78845
3 Years Ago
Bring over some of the improvements from the mount objective into the kill objective
3 Years Ago
Optimized & polished the ground blast effect.
3 Years Ago
Earlier exit ProcessMissionEvent if event type isn't relevant to the objective
3 Years Ago
Update ExtendedScriptableObjectDrawer to prompt to embed for a few missed paths
3 Years Ago
Add a new mission objective script to mount a type of entity
3 Years Ago
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3 Years Ago
Added detail layer blend type drawer w/ channel flags (testing)
3 Years Ago
Box filtering for less light bleed.