129,568 Commits over 4,201 Days - 1.29cph!

2 Months Ago
more_menu_fixes -> main
2 Months Ago
Teleport the tugboat if you are standing on one while running `enterdeepsea` (why did this work straight away??)
2 Months Ago
Make entering & exiting the deep sea work when you are inside a vehicle - target the teleport on the vehicle instead of the player - a bunch of debugging to get it doing the right order of switching groups without the vehicle being deleted on the client - dismount player before teleport, remount after (may have to revisit network groups and add proper support to get it working when standing parented on a tugboat instead of mounted in a seat)
2 Months Ago
merge from deep_sea/islands
2 Months Ago
Comments and gizmo fix
2 Months Ago
Ensure default background is always shown
Rin
2 Months Ago
Removed duplicate gibbable script on small oil refinery
2 Months Ago
Better island spacing, they cant overlap
2 Months Ago
Stop the loading screen from messing up logos over and over again
2 Months Ago
Hot air balloon armor is no longer attire
2 Months Ago
merge from naval_update/deep_sea
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
merge from editor_skipmenuwarmup
2 Months Ago
Added an editor setting to skip the main menu warmup when entering playmode
2 Months Ago
merge from deep_sea/spawn_command -> deep_sea
2 Months Ago
Fix spawn command spawning boats at the bottom of the ocean - annoying in general but doesn't work when there is no ocean floor - include water raycast layer when above the water, otherwise spawn on the bottom of ocean when below water
2 Months Ago
Small tweak & cleanup.
2 Months Ago
Light values.
2 Months Ago
Fairybulb stuff
2 Months Ago
Emission toggle on glass material.
2 Months Ago
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2 Months Ago
fixing mannequin persistent collider, tweaked collider sizes
2 Months Ago
Fixed mesh terrain setup not working with rotated islands Restored random spawning rotations
2 Months Ago
Merge from main
2 Months Ago
merge from naval_update/deep_sea/
2 Months Ago
merge from naval_update
2 Months Ago
merge from main
2 Months Ago
Fixed island terrain mesh setup Moved the deep sea spawning stuff into another file
2 Months Ago
Implement IRefreshable and BroadcastRefresh as a better way to refresh InstancedLODComponent after colour changes.
2 Months Ago
merge from storeitem_source_fix
2 Months Ago
Fixed store cart item missing their source
2 Months Ago
move islands sub-branch as well
2 Months Ago
make deep_sea branch a sub-branch of the naval update
2 Months Ago
Fix rejoin button not working properly on server disconnects
2 Months Ago
- Restore multithreaded navmesh building - Increase tile poly buffer size for debug vis - Handle mesh colliders submeshes (uncommon but possible)
2 Months Ago
connect_modal_get_rules_fix_2 -> main
2 Months Ago
Chandelier - Texture update
2 Months Ago
Prevent world size parsing from throwing an NRE
2 Months Ago
naval_update -> scientist_boat_ai
2 Months Ago
Cleanup old Scientist RHIB Files Ensure collider is readable
2 Months Ago
Very basic island spawning, randomly scattered around the deep sea
2 Months Ago
viewmodel chainsaw update anims and anim controller edits
2 Months Ago
Melee set of anim, entity and holdtype updates
2 Months Ago
bow and stern points
2 Months Ago
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2 Months Ago
AI always ensures boat has enough fuel
2 Months Ago
Remove old damage tracker code and rename NativeDamageTracker → DamageTracker
2 Months Ago
Added deferred mesh decal rendering support to RRP
2 Months Ago
AI makes sure the boat is started Ensure State data gets a reference to the MotorRowboat, not the BaseVehicle