239,296 Commits over 3,837 Days - 2.60cph!

55 Days Ago
fish spawn rate tweaks
55 Days Ago
merge from tincan_alarm
55 Days Ago
Cancel wire deployment if the player died Demo NRE fix
55 Days Ago
Move Editor Controls to Controls folder Clean up some tile control styling Added SelectedTile to Tileset Editor. Can select from list. Deleted tiles show as ghost tiles, selected tile is highlighted and is a different colour. Can click on Tile Gizmo to select it, right click to delete. Deleting selected tile will select first tile it can. Clicking on ghost tile creates tile at that position. Make necessary fixes to allow swapping out sheets https://files.facepunch.com/CarsonKompon/2024/July/26_12-06-NextMealworm.mp4
55 Days Ago
WIP progress ditto
55 Days Ago
Stick verbose network files messages behind 'debug_network_files' convar, print elapsed time Facepunch/sbox-issues#5912
55 Days Ago
Fixed the wire deployment DDraw lines ghosting (applied the same fix to the WireTool)
55 Days Ago
player update. sks set up
55 Days Ago
Tweaked the deploy volumes to allow closer placement from other deployables Improved wire through walls checks
55 Days Ago
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55 Days Ago
Make sure directory tree exists when downloading from server
55 Days Ago
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55 Days Ago
Updated office_ceiling_light_b texture resolution
55 Days Ago
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55 Days Ago
Distributing dismount points across ragdoll bones for more reliable dismount without offset issues
55 Days Ago
code review changes - client state initialized from networked parent entityref - removed some redundant client flag setting - eye positions levels out after ragdolling ends
55 Days Ago
added shoal fish to env_fish on main camera and tweaked numbers and values of all fish
55 Days Ago
Organized Editor folder and made LabelTextEntry agnostic with OnStopEditing action Add Name to TileResource.Tile Fix not used warning Add EmptyValue to LabelTextEntry Add PixmapCache for creating cropped pixmaps from textures Use PixmapCache in SpriteEditor Created TileListControl and TileControl for TilesetEditor. Shows list of all created tiles. Shows preview icon. Can be renamed/reordered/ect. https://files.facepunch.com/CarsonKompon/2024/July/26_10-38-TrickyHellbender.mp4
55 Days Ago
Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
55 Days Ago
UI: Do not render invalid texture background images Fix missing map select button
55 Days Ago
Added two storey ruin variants. First pass of jungle ruin level assembly,
55 Days Ago
Autoswitch to game tab when going into playmode again (oops)
55 Days Ago
TrailRenderer, SceneTrailObject, ParticleTrailRenderer
55 Days Ago
Expose BlendMode Move D_BLENDMODE to common/blendmode.hlsl - so we can pull it into other shaders easy SceneLineObject supports texture + uvs
55 Days Ago
exported wolf run 180 turn left to run rm and wolf attack 1 rm anims
55 Days Ago
Updated office_ceiling_light_b Model and Prefab Added New Textures and Materials for office_ceiling_light_b
55 Days Ago
55 Days Ago
More hill cliff progress Made all hill cliffs 10% flatter
55 Days Ago
fixed no cliffs spawning below zero in test level
55 Days Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
55 Days Ago
Undo flexcontroller changes to see if they cause the crashes Limit flex counts to 1k to avoid crashing There will be a warning when the limit is hit now.
55 Days Ago
Update to Boomerang Textures
55 Days Ago
Update to Boomerang Material and Mesh
55 Days Ago
Disallow np2 textures, crashes the DXT compressor we use, plus disables mips etc.
55 Days Ago
CRenderDeviceBase::AsyncSetTextureData2: Fix nullptr crash with invalid rects Don't completely fail to start with an invalid controller plugged in, needs to be properly fixed in C++ though
55 Days Ago
Allow changing tracer particles in ShootWeaponComponent Also means they'll get loaded earlier to avoid stutter
55 Days Ago
removed crustaceans material and replaced all instances of it with barnacles material,
55 Days Ago
56 Days Ago
Don't set active scene on tab hover but still do gizmo hover interactions, drag drop etc. Avoid needing awkward 2nd input, Facepunch/sbox-issues#5728
56 Days Ago
Use same asset picker size/location cookie regardless of what control created it Get rid of special case map picker
56 Days Ago
merge from tincan_alarm
56 Days Ago
Protection values again, forgot to CTRL+S last time
56 Days Ago
Elevators can now trigger the tin can alarm, because why not
56 Days Ago
fixed some oddities with ore nodes by not using certain topologies (alt/cluster)
56 Days Ago
WIP AO to Lighting - DONT USE THIS YET
56 Days Ago
merge from tincan_alarm
56 Days Ago
Updated protection values
56 Days Ago
Reference package.base from libraries when publishing Fixes Facepunch/sbox-issues#5899
56 Days Ago
Cherry picked Remove topology for monuments
56 Days Ago
Cache versioned packages separately