192,970 Commits over 4,049 Days - 1.99cph!
edited y curve on tiger ledge attack jump rootmotiondata asset
fixed vehicle building privilege cache reading as false negative
cinematic texture sets / materials for media content
improved cooking work bench gibs
Added deferred indirect lighting and environment volume pass back to the camera prefab after merge
separated client/server convars for trigger excludelayer behaviour
created icons for the 4 armour plate variants
converted armour plates from LODGroup to MeshLOD
Cleaned up folders
Wheat collectable layer fix
Fixed Wheat collectable using corn model
Merge from crafting_update
Applied Harvesting buff to hunters pie
Pumpkin pie now gives +10% max health
Removed comfort modifier from chocolate bar
Removed fishing booster from fish pie
Added comfort booster to fish pie
Apple pie recipe is now 3x apple, 3x wheat, 3x honey
New bear Pie recipe: 3x cooked bear meat, 3x wheat, 2x mushroom, 2x egg
Remove old temp icons
Fixed recipe list caching between play mode sessions
Merge from crafting_update
Possibly fixed looping fire fx on bee swam effect
Disable play on awake on sub emitters, update flags toggle so it can turn off when OnFire flag is disabled
Merge from crafting_update
Fixed wheat missing from world population
Was lost in merge in
112159
Merge from crafting_update
Merge from cookingv2 to crafting_update
Fixed comfort never resetting back to 25 after standing on a rug while under the comfort boost effect (rounding issue in UI)
Merge from media_projects
Merge from crafting_update
Merge from crafting_update
Cooking lerp, driven by the server for now
merge from fix_world_serialization_checksum -> main
Add simple checksum tests
Fix world serialization checksum not handling -0f
Adding or removing items to/from the cooking item stack updates the cooking visuals accordingly
Added cooking workbench recipes for cooked deer, bear, fish and pork
Fixed killing chickens via "ent kill" in the coop not properly removing them from the coop
Fixed spoiled horse meat being cookable and usable as bait
Merge from crafting_update
Merge from crafting_update
Merge from 1p_spectating_grenade_fix
Assigned the grenade impact to bee-grenade-explode (placeholder)
Made the 3p held grenade not so small.
Grenade viewmodels now play the throw animation when first person spectating like they do in regular gameplay
This was an old issue, but more noticeable with the bee grenades
Had to upgrade grenade viewmodel handling to the new IViewmodelComponent system so had to apply this upgrade to every grenade. Affected:
Throwable Firecrackers
Flares
Supply Signals
Beancans
Bee Grenades
F1 Grenades
Flashbangs