248,649 Commits over 3,928 Days - 2.64cph!

59 Days Ago
Clothing Updates
59 Days Ago
Parent merge
59 Days Ago
Apply mask when loading a pose from file
59 Days Ago
Fixed fingers not updating due to curve namings
59 Days Ago
Humans: brand-new data sets for hitboxes, physics joints, and physics shapes + improved WalkFast_E + added WalkFast_W https://files.facepunch.com/maxlebled/1b3111b1/2024-10-31%2001-49-11.mp4
59 Days Ago
merge from qol_bag_unclaim_convar -> main
59 Days Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down
59 Days Ago
Merge fix
59 Days Ago
Better client prediction for the ballista controls (still wip)
59 Days Ago
merge from fix_npc_death_icon -> main
59 Days Ago
Fix climbing - jumpoff
59 Days Ago
Unsaved
59 Days Ago
Merge from main
59 Days Ago
Merge from gesturepack
59 Days Ago
Parent merge
59 Days Ago
Merge from main
59 Days Ago
Disable the builtin viewmodel skin when any equipped clothing item has DisableHandsEntirely enabled, should solve item ordering issues
59 Days Ago
Platform sounds
59 Days Ago
Cleanup
59 Days Ago
Media greybox scene: zero'd origins
59 Days Ago
Merge from Halloween24
59 Days Ago
Set the down limit on the dracula cape to 70 to match other wearables, fixes 3p player not bending over fully while it's equipped
59 Days Ago
Add ability for loadouts to reference an NPC prefab to override the death icon - HumanNPC will send the prefab name the loadout wants if configured - this fixes NVG scientist outfits in military tunnels not using the NVG death icon Added arctic scientist icon - added arctic variant prefab so it can source death info - left spawners using the same scientist prefabs - updated loadouts to point to new arctic scientist prefab
59 Days Ago
Fix build error from VS adding random `using UnityEditor` namespaces (from qol_io_arrows merge)
59 Days Ago
Merge from vm_names_ugc
59 Days Ago
Dev cam mat
59 Days Ago
Fix server admin panel NRE
59 Days Ago
Merge from main
59 Days Ago
Fix [Placeholder] attribute not actually setting PlaceholderText
59 Days Ago
siege_weapons/visual_towing -> siege_weapons
59 Days Ago
Gave TransformLineRender an IsEnabled property that can correctly turn it on and off and remove the jobs whilst preserving allocations.
59 Days Ago
merge from fix_map_focus_light -> main
59 Days Ago
Fixed not working in standalone builds due to lighttoggle being a server convar - split into a client & server command - client checks if map is open and sends convar to server
59 Days Ago
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59 Days Ago
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59 Days Ago
merge from main -> fix_map_focus_light
59 Days Ago
merge from qol_io_arrows -> main
59 Days Ago
Fix compile errors on CLIENT and SERVER
59 Days Ago
Add io arrow accessibility settings to options menu - already existed as convars but weren't in menu
59 Days Ago
Change from DDraw for arrows to using real meshes for arrows - still uses ddraw when editing IO entities in scene view
59 Days Ago
- add cloud config preset system, presets can be transitioned between - add presets: scattered, sparse, thin, thin2 - weather map moves with wind vector and skews coverage shapes - don't follow the camera Y component, just XZ - more lighting and shaping tweaks - add editor window to view live weather map - set up proper gameobject+mesh under sky dome to display the render
59 Days Ago
Update ragdoll bone objects in editor
59 Days Ago
merge from 106893 - skinnable backpack
59 Days Ago
Move renderersout of the rig to make FindRig work properly
59 Days Ago
Fixed catapult
59 Days Ago
nre fix
59 Days Ago
Update joints scene
59 Days Ago
Ragdoll uses Model.CreateBoneObjects
59 Days Ago
Add Model extension to create bone objects Rework skinned renderer to use create bone objects extension. Ignore absolute bone objects.
59 Days Ago
baseline