239,296 Commits over 3,837 Days - 2.60cph!

55 Days Ago
Fix WorldPanel NRE (if the underlying panel gets deleted, somehow) Don't report TargetInvocationException, report its InnerException
55 Days Ago
Replace coroutine by invokes, pool the lists, also allow new montages to cancel currently playing one
55 Days Ago
Fix steam callback crash Fix text cannot be empty exception Remove Compiler.OnCompilePartialSuccess , don't load assemblies on compile fail, fixes BadImageFormatException Promote task exceptions to errors, instead of warnings
55 Days Ago
Initial commit test Make it not dumb ToString override Add name for debug Output addr
55 Days Ago
Fix exception with no camera
55 Days Ago
Some error reporting breadcrumbs/tag for identifying game package Breadcrumb pipeline creation to see what shaders crashing us
55 Days Ago
Running out of video and system memory is a fatal error
55 Days Ago
Leaderboard backup, run #12751
55 Days Ago
Move all terrain attributes into 1 structured buffer, create a Terrain class any shader can use to provide things like Terrain::GetHeight( worldPos ) Use an AssetPicker for browsing terrain materials instead
55 Days Ago
Fix possible project startup NREs
55 Days Ago
▆▄▄▍▇ ▇▌▋▅▆█ ▅▋▋▆█▋ ▍▋▋▇ ▄▍ █▄▋▇▉ ▄▇▉▋▄█▄ ▆▇ ▋▆▅▋▍ ██ ▌▅▌ █▇▉▋█▆▉ ▉▅▅▊▌▊
55 Days Ago
▊▌█▋▍▉▇▆ ▄▌▊▇▅ ▆▉ ▌▇▇▋▇▆▋▌ ▅▍▄ █▌▋▉▆█▊ █▊ ▅▉▄ ▅▉▍▊▍▇▆▆██ ▆█ ▊▍▉▇▇ ▍▍▆▋▌ ▄▉█ █▊▅
55 Days Ago
▅▉▋▉█▊▍▋ ▍█▍▉█▊ ▌▆▍ ▊▋▍▅ ▉▊▋▌█▊, ▆█▋ ▌▆▆█▇▅▊▇▍▄▅ ▇▇▅▋ █▅▇▅▇ █▉ ▌▅▅▊▌ ▍▊▄...
55 Days Ago
Material stacks and weapon crate stack asset setups
55 Days Ago
Add pedal trike to vehicle whitelist
55 Days Ago
Remove cooldown on resize so it's snappier Added Multi-Select to Tiles List and supported MultiEdit in the Selected Tile Inspector. Adding/Removing tiles no longer rebuilds entire list, only makes necessary changes. Also fixed a few NREs from previous commit Can remove from selection when CTRL selecting in tile list Can now MultiSelect from gizmos directly https://files.facepunch.com/CarsonKompon/2024/July/26_20-12-InsidiousChinchilla.mp4 Can now create new tile even if tiles have yet to be generated. Will use current settings from Setup tab. Updated warning box text in Tiles tab to fit. Update inspector when adding first tile/removing last.
55 Days Ago
soft bush rustle sounds have faster falloff
55 Days Ago
▉▄▆█▆▆ ▋▆▆▊▆▊▍▄▇▅▌▉▊▄█ ▆▌▄▇▅▇
55 Days Ago
▄▋▉▆▋█ ▆▋▅ ▆▉▌▆▉ ▊██▍▉▊ ▇▄ ▊▊▆▉ █▉▌'▍ ▊▊ ▌▆▆▌ ▋▆ ▍▊▉▋ ▍▉▉▅▄▆▉▉ ▋▋█▌▍▍▅▌▍▅ ▍▋▍▆▊
55 Days Ago
Use is valid checks in rigidbody
55 Days Ago
Fix index out of range accessing backing data collision attributes
55 Days Ago
Apply aggregate tags in C# instead of this massive inline bind function
55 Days Ago
Fix creating contest not working Fix contest ratingbar guid always being the same Don't show future contests Contest list page
55 Days Ago
PhysicsGroupDescription grabs physics tags from aggregate backing data so they can be string token cached. This allows trace result tags to be valid because they'll be reversable by string token
55 Days Ago
rename alley slope map
55 Days Ago
Allow new wolf to deal damage and drop a corpse
55 Days Ago
Fix NRE in SceneNetworkSystem.OnLeave
55 Days Ago
Bullets should ignore "playerclip" instead of "player_clip"
55 Days Ago
Add ParticleTrailRenderer, TrailRenderer components Add a margin to the right of component sheet, to accommodate the scrollbar
55 Days Ago
Merge from event_record_pool_increase -> main
55 Days Ago
Increase EventRecord pool size from default of 512 -> 16k
55 Days Ago
few more ui fixes, update tutorial welcome text
55 Days Ago
Promoted to engine
55 Days Ago
Adding/Removing tiles by clicking on gizmos are part of the undo stack Tiles have their own Guid now. This does not get serialized and are assigned on load Don't allow to box to resize into others. Prevent deselecting gizmo when resizing up-left LabelTextEntry text now updates when property updates (if it was edited elsewhere) Added "Selected Tile" section to Tileset Editor Inspector Put Selected Tile section in an Expand Group so we can have ControlSheet groups within that are less confusing Display [ReadOnly] Index in Selected Tile group Removed TilesetResource.SheetRect and replaced it with two Vector2Ints (Position and Size). Fixed can drag logic on Corners
55 Days Ago
blow pipe blowdart art
55 Days Ago
Set collision attributes on map instance collision shapes, I missed this out when switching from native aggregate instances
55 Days Ago
fixing some more ui issues in tutorial
55 Days Ago
Disable UsageChanged message - too spammy with more than 10 people playing
55 Days Ago
▉▌▉▍▋ ▍▆▋▋ ▍▋▆▉▅▊▍▄▉▄▌_▊▅▆▋▇
55 Days Ago
More accurate terrain anchors for hill cliffs
55 Days Ago
▉▆▅▉▌ ▅▇▋█ ▅▇▊▅▅▆▋▅▇▍▅_▇▊▍▄▅
55 Days Ago
55 Days Ago
Draw selected widget above others Add CornerDrag Gizmos to Selected Tile. Change cursor when hovering based on direction. Show as hidden when movement is invalid. Can click and drag Corners to resize the tile. Bunch of updates to invalid resize checks https://files.facepunch.com/CarsonKompon/2024/July/26_14-08-PlainArmednylonshrimp.mp4
55 Days Ago
alley slope map updates, added frenzy letters, map settings, added the map to season 1
55 Days Ago
Jungle ruin stone albedo test
55 Days Ago
▍▌▊█▉▌ ▅▆▌▇▊▋▋▉▋▊▄ ▆▌▅▋ █▄ ▆▊▅▆▌▇ ▅▊▉▄▊▋▋▇▌▆▆ (▌▆█ █▇▇▌▌ ▍▍ ▊▊ ▌▇▉▉ ▋▇▌▇▉▇ ▌▊▊ ▄▋▅ ▋▄▆▅ ▍▉▇▉▍▊)
55 Days Ago
Stop big server lists squashing the rows, styling tweaks Facepunch/sbox-issues#5943
55 Days Ago
fixing ui issues with main menu and solo menu
55 Days Ago
Merge from fix_reserved_slots_expiry -> main
55 Days Ago
Fixed reserved slots not expiring until a player joined the queue (or server) without a reserved slot Fixed a player able to use expired reservation to join (incase the first fix doesn't work)