198,704 Commits over 4,140 Days - 2.00cph!
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Fixed demo UI not scaling correctly based on the ui scale setting
Can no longer enable the cursor if in camera mode and UI is disabled
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Solar panel texture update
altered wood support texture to metal and updated material
rebaked normals etc
Sub exterior effects & organized the hierarchies
Nixed legacy self illumination on some splash/mist mats
pfx scene backup
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Animal attack calc/range tweaks
Merge from safezoneaggro fix
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merge from corpseattackbug
Updated bear materials
Added temp updated bear model
Bunker hatch model/textures/colliders
Added LensDirtiness, set up overlays.
Fixed reliance of Super DoF on the sandbox gamemode (Community Contribution)
TTT: tune shotgun headshot damage (Community Contribution)
TTT: give shotgun very small accuracy boost (Community Contribution)
TTT: show language names correctly in menu (Community Contribution)
Fixed clientside player velocity for non local players being jittery and incorrect when standing on something moving
Fix for animals attacking corpses (needs more testing)
safezone aggro changes (needs more testing)
Updated main camera prefab
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Fixed beachchair PB volume
Updated SolarPanel.Large.deployed with new art
merge from HDRP_Art_Backport
Another dof recording fix
subtracting all renderscale merges
Fix dof distance not being applied properly