225,850 Commits over 3,714 Days - 2.53cph!

3 Years Ago
Don't ignore local variables !
3 Years Ago
Added Particles.SetSnapshot
3 Years Ago
SetSnapshot support for break particles
3 Years Ago
Do not show mission location at 0,0,0 when no location is specified remove error log mission points drop to ground
3 Years Ago
More terrain sculpts
3 Years Ago
merge from main
3 Years Ago
Added Particles.SetModel Added ability to get break_command_list data from models Merge branch 'master' of sbox
3 Years Ago
Use component to change glow
3 Years Ago
TTT: add spectator mic volume tip (#1840) * New player mic volume tip * Increased number of tips
3 Years Ago
break_create_particle break command support for Breakable class
3 Years Ago
Extra UnobservedTask logging
3 Years Ago
Updated Eclipse + changed temp blend to blendable
3 Years Ago
Null check that entity Can edit enums in the inspector
3 Years Ago
Merge from benchmarking_update
3 Years Ago
Scene fixes
3 Years Ago
Fixed crash when parenting to a deleted entity
3 Years Ago
Steamworks update Added Global.IsRunningOnHandheld
3 Years Ago
NW terrain data backup
3 Years Ago
These should be static
3 Years Ago
Added Client.Components Added Glow component
3 Years Ago
SteamPort isn't used anymore here
3 Years Ago
Create .editorconfig Merge branch 'master' of Facepunch.Steamworks Fix TextFilteringContext not getting exposed Update to Steamworks 152 Update fixes Added SteamUGC.ShowWorkshopEula() Added SteamUGC.GetWorkshopEulaStatus() Added SteamUtils.IsRunningOnSteamDeck Added SteamUtils.SetGameLauncherMode
3 Years Ago
Northwest mountain mine
3 Years Ago
Adjusted uploading progress bar so it doesn't jump back after finishing uploading content. Merge pull request #588 from rtsonneveld/master Adjusted uploading progress bar so it doesn't jump back
3 Years Ago
Update Facepunch.Steamworks.Win64.csproj Update Facepunch.Steamworks.Win32.csproj Merge pull request #520 from PhyxionNL/master Fix NuGet package generation
3 Years Ago
Added support for FilterText Updated Generator to be in line with expected generated code Remove uint from InitFilterText call FilterText now returns the filtered string instead of the number of filtered characters Merge pull request #514 from Noek1993/master Added support for FilterText
3 Years Ago
we HATE the garbage collector Merge pull request #558 from bobbahbrown/we-hate-gc Fix GC race condition in sending packets causing crash from steamworks
3 Years Ago
RemoteStoragePublishedFileSubscribed_t, RemoteStoragePublishedFileUnsubscribed_t, ItemInstalled_t callbacks Merge pull request #560 from dozd/master RemoteStoragePublishedFileSubscribed_t and RemoteStoragePublishedFile…
3 Years Ago
Fixed native memory buffers allocated by Helpers.TakeMemory being overshared when more than 4 simultaneous tasks call it Updated Generator to use disposable TakeMemory correctly Merge pull request #592 from juanjp600/helpers-takememory-fix Fixed race condition caused by too many tasks using Helpers.TakeMemory simultaneously
3 Years Ago
Migrated .Net Framework projects to .NET, retargeted projects for netstandard2.1 and/or net6.0 where appropriate, upgraded language level to latest for use with .NET 6 Update README.md Update dotnetcore.yml Update dotnetcore.yml Update dotnetcore.yml Update dotnetcore.yml Remove unused Merge pull request #595 from Crytilis/master Migrated .NET Framework and upgraded projects in anticipation of NET6
3 Years Ago
Add a tip about restarting the game to 'is from an unrecognized content path' message in material editor
3 Years Ago
ModelDoc 'Unable to load the FGD file' now include the errors Merge branch 'master' of sbox
3 Years Ago
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3 Years Ago
Fixed another hotload exception Fixed Entity.Name not being immediately available
3 Years Ago
Fixed ClientRPC crazyness
3 Years Ago
Merge from main
3 Years Ago
Fix for sbox-issues/issues/976
3 Years Ago
Fix for sbox-issues/issues/978
3 Years Ago
Let's not fuck up this branch this time Add TwitchAPI.CreatePoll Add TwitchAPI.EndPoll Add TwitchAPI.CreatePrediction, TwitchAPI.EndPrediction Have lock, cancel and resolve prediction functions, more clear than an enum for each end status Stream.OnChat library method instead of event system CommandAttribute Sandbox.Streaming.StreamClient to Sandbox.Stream Add Sandbox.Stream.IsActive Add channel modify functions to Sandbox.Stream Internal twitchapi Refractor so that TwitchService handles client and api Implement Sandbox.Stream.GetUser internal Stream.Connect and Stream.Disconnect, auto connect to twitch service on loop init Optional channel param in Stream.SendMessage, sends to your own channel if non specified Add Stream.GetUserFollowing and Stream.GetUserFollowers Add Stream.GetBroadcast Add Stream.GetChannel Deserialize poll response Add Stream.CreatePoll, Stream.EndPoll Document all public Sandbox.Stream functions Move stream events under Sandbox.Stream instead of Sandbox.Event Deserialize prediction response Add prediction to api Add summary to all stream events Move IRCMessage to StreamChatMessage constructor Parse any time response data to DateTimeOffset Change channel modify functions to properties Merge BanUser and Timeout user, the only difference is perm ban or timed ban, clarify this in the summary Move get following/followers to StreamUser Optional username param for GetUser Add StreamPoll.End Move prediction lock/cancel/resolve to StreamPrediction internal set StreamPrediction properties internal set StreamPoll properties internal set StreamUser properties internal set StreamChannel properties internal set StreamBroadcast and StreamChatMessage properties internal set StreamUserFollow properties Remove OnChat callback, dealing with chat commands should be dealt with addon level Move Sandbox.Stream to sandbox.engine so multiple connections aren't made for menu, client, server Remove stream connected/disconnect events for now, doesn't make much sense currently Add StreamUser.Channel and StreamUser.Broadcast Add Stream.GetBroadcasts (from game_id) Add Stream.GetGame (from game name) Update Stream.cs Add StreamGame.Broadcasts Init stream service in MenuInterface.Init. Connect/Disconnect stream service in GameLoop Add MenuTools.SetStreamService Save stream service type to cookies Check websocket is valid before trying to join/leave channel Make Stream.Init awaitable so menu can know if it failed Only proceed with irc login if websocket connected, try a reconnect if it fails to connect Add StreamUser.CreateClip Add StreamUser.CreatePrediction Add StreamUser.CreatePrediction Add StreamUser.CreatePoll Add StreamUser.Ban, StreamUser.Unban Keep track of all the chat channels we're in Rename Sandbox.Stream to Sandbox.Streamer Remove automatic connect/disconnect in game loop, move to menu commands AssertMenu in SetStreamService Don't run events in server context Remove debug logs Sandbox.Streamer front to Sandbox.Engine.Streamer to ensure API can only run on menu or client Move StreamChatMessage to Sandbox.Engine, fixes issue with events Missed some asserts Remove websocket copy Move interfaces to their own files Merge pull request #28 from Facepunch/streaming Initial streaming api
3 Years Ago
Component Add/Remove Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work) Simplifying network data, can have lists in Network classes, and Network classes in Network classes Remove bullshit from NetRead Support [Net] nullables Make networking classes a tiny bit more generic Components are networked properly Merge branch 'master' into components Store a game assembly hash, only read network data if assembly hash matches Don't clear embedded var values on hot reload UpdateHash after server compile BuildNetworkTable cleanup Refactoring cleanup Refactoring Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case Network variables are read when changed Merge branch 'components'
3 Years Ago
Network variables are read when changed
3 Years Ago
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3 Years Ago
Re-implemented change callbacks, [OnChangedCallback] becomes [Change], can specify callback name Edge case
3 Years Ago
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3 Years Ago
Subtract 65075