225,847 Commits over 3,714 Days - 2.53cph!

3 Years Ago
Fixed documentation error
3 Years Ago
Desert dwellings progress backup
3 Years Ago
Occupiable tooltip only shows when occupation possible + regex match for key bindings in description string
3 Years Ago
3 Years Ago
▅▅▋ ▉.▉▅ (▄▆▆▋ ▋)
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▊▌▄ ▇.▅▆ (▊▋▅▇ ▄)
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▅▉▇ ▅.▊▇ (▅▆▄▄ ▆)
3 Years Ago
Added profiling for PuzzleReset script
3 Years Ago
▅▍▍ ▊.▋▊ (▆▆▋▆ ▌)
3 Years Ago
Fix dropdown could be taller than the screen
3 Years Ago
Nav blockers etc aren't networked (previously EF_NODRAW made things not network, but we don't do that anymore) Hide some shit from the inspector
3 Years Ago
Lets force langversion so everyone is on the same page Tweak EntityHandle to be one off
3 Years Ago
Revert hacky fixes
3 Years Ago
Remove duplicate extralight font weight Initialize EntityHandle to -1
3 Years Ago
Merge from general_qol
3 Years Ago
Merge from vehicles
3 Years Ago
Animgraph: Add state reordering https://files.facepunch.com/layla/1b2711b1/ZlnSoKvqy9.mp4
3 Years Ago
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
3 Years Ago
Fix tooltip NRE in vending machine admin UI
3 Years Ago
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
3 Years Ago
Added a nav mesh carver component to car chassis to prevent animals walking through them Added on base chassis and modified bounds on 2/3/4 module prefabs
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
temp fix animating car wheels fix not being able to drive car
3 Years Ago
update construct map/prefab/textures/mat
3 Years Ago
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▅▌▆▅ ▆▆▌▋ ▅▉▇▉▌ ▆▅ █▋▄▌▆▆▇
3 Years Ago
Added World.LoadedFromSave boolean (can be checked in BaseEntity.Spawn and BaseEntity.Load to see if the current session was loaded from a save)
3 Years Ago
Text shader tweaks Text rendering test Merge branch 'master' of sbox-game
3 Years Ago
Don't bother creating tonemap system for DrawScene, isn't needed yet
3 Years Ago
Enable basic postprocessing for Render.DrawScene when using 16 bit or 32 bit float color format
3 Years Ago
If the API is returning rubbish, don't ignore it
3 Years Ago
Scene backups
3 Years Ago
Try to get linked service token before creating stream service, don't try to deserialize token if getting linked service fails
3 Years Ago
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3 Years Ago
Fix drone blades
3 Years Ago
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3 Years Ago
Got rid of some more GetMetaAsync calls
3 Years Ago
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3 Years Ago
Updated Eclipse (pushed vpk to backend)
3 Years Ago
▌▊█▆▍▄▉▊█▇ ▄▊▅▍▇ (▋▌▇▉▋▇▍▆▌)
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▆█▋ ▍▉ ▅▅▅▇▄▆▌
3 Years Ago
mission providers address the player properly when they have completed a mission conversation adjustments
3 Years Ago
Fixed leaderboard entry metadata not being cached locally Batch GetMetaAsync calls Fixed possible NRE in LeaderboardEntry Disable hijacking when paused
3 Years Ago
Don't ignore local variables !
3 Years Ago
Added Particles.SetSnapshot
3 Years Ago
SetSnapshot support for break particles