133,599 Commits over 4,262 Days - 1.31cph!

5 Years Ago
code cleanup
5 Years Ago
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5 Years Ago
merge from ai
5 Years Ago
fix for disappearing lods on stag ragdoll
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
merge from ai
5 Years Ago
Reduced junk pile scientist range Fixed junk pile scientists charging the player incorrectly.
5 Years Ago
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5 Years Ago
More accurate vision distance. Reduced boar and stag vision ranges.
5 Years Ago
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5 Years Ago
merge from ai
5 Years Ago
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5 Years Ago
▉▊▌▇▅▄▋ █▌▌ ▊▄▉▉▉▆▊▋█▍▄▍▌▉ (▋▌▊▍██▍▍ ▅█▌▉▇▉ ▉▆▍▇▇▉▇▍▋) ▄▅▋ ▊▉█ ▊▍▊▋▆▊▆█▌ ▍▇▍▊▌▄▊▄ ▌▅ ▅▅▍▋▉ ▇▆▋▅▊▋▋▋▇ ▉▉▉ ▆▌▅ ▌▇▌ ▅▇▄▉▊ ▄▊▇▅▌▉▇▆▊ ▆▅█▄▌▅▋▄▅▉ ▊▅▇▉ █▆▋▆▌▇▋ ▇█▋▉▋█▆ ▊▌/▆▍▆ ▍▆▄▇▄▄▅ ▄▅▅▉▍.▉▋▄
5 Years Ago
Increase tunnel dweller vision range
5 Years Ago
merge from ai
5 Years Ago
swimming changes
5 Years Ago
Merge from render_scale
5 Years Ago
Added missing shader to graphics settings
5 Years Ago
small tweaks to wolf material
5 Years Ago
Updated shader resources
5 Years Ago
Error fix in #SERVER
5 Years Ago
Merge from main
5 Years Ago
Climate overlay update
5 Years Ago
small tweaks to boar material
5 Years Ago
flow fixes
5 Years Ago
countryside bunker entrance - 3 extra dressing variations
5 Years Ago
Very WIP video exporting tools (extracted from old movie maker branch)
5 Years Ago
merge from ai
5 Years Ago
change swimming default to true
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Don't show landing effect if player is mounted. Fixes water splash effect sometimes showing when mounting a submarine
5 Years Ago
Climb rate edits
5 Years Ago
Another dive/climb edit
5 Years Ago
Simplify climb/dive further
5 Years Ago
Improve sub climb/dive movement, remove the jerkiness
5 Years Ago
More reliable check to see if a mugshot is loaded before displaying on the UI Some mugshot rotation improvements Automatically delete mugshots from sv.files.db FileStorage cache is now backed by a MruDictionary instead of Dictionary (LMK if this breaks stuff in any demos)
5 Years Ago
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5 Years Ago
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5 Years Ago
Don't allow buoyancyScale to go right to zero, as Buoyancy.cs puts the rigidbody immediately to sleep if you do! Solves some weird behaviour
5 Years Ago
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