179,068 Commits over 3,075 Days - 2.43cph!

4 Years Ago
Schedule immediate garbage collection if buffer is at 50% and GC is enabled Schedule immediate garbage collection if buffer is at 100%, even if GC is disabled
4 Years Ago
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4 Years Ago
Motorrowboat reset
4 Years Ago
Fixed ParentSelected being applied wrong Color/Line Width stacks Merge branch 'master' of SandboxGame
4 Years Ago
Revert "Fixed vue not reacting to variable changes (again)" This reverts commit 5623324fa81ebbb7bef4e18a58285868f1c3e137. Fix combine() mutating arrays the wrong way
4 Years Ago
[D11] Fixed some issues with Popup hints & WIP for Customising a Server from Server Admin
4 Years Ago
Merge from main
4 Years Ago
Disabled interaction displacement for now
4 Years Ago
[D11] [UI] Fixed tooltips having incorrect visuals. Leaderboard changes for upcoming support for player stat panel. Translation support for spam warning message in quick chat wheel.
4 Years Ago
Finished client-side texture optimizations
4 Years Ago
Fixed vue not reacting to variable changes (again) Gizmo Stack EditableMesh EditorGizmos Merge branch 'master' of SandboxGame
4 Years Ago
Make properties with non-public setters show as readonly in inspector
4 Years Ago
octopus stage waves make certain bg elements more transparent for readability
4 Years Ago
Fix in game console scrolling
4 Years Ago
Moved Validate_Pickup from OnValidate to OnPrepare as it appears to fuck things up at build time since 2018.3.3
4 Years Ago
[D11] [UI] removed Wwise from the trademarks screen
4 Years Ago
[D11][UI] Loot corpse is now the left hand option when hovering over a corpse
4 Years Ago
[D11] Add a call for Jordan to get the player stats of a player
4 Years Ago
Buildings now get exponentially more expensive, the more your corp owns. +20%
4 Years Ago
octopus stage isWindy
4 Years Ago
[D11] we should be using CoroutineEx.waitForEndOfFrame where possible to avoid garbage generation. Even if it's only on UI menus, it will bring about the need for garbage collection sooner which might happen during gameplay.
4 Years Ago
[D11][UI] Define Fix
4 Years Ago
[D11][UI] Created static method to convert distance and temperature to imperial values
4 Years Ago
[D11] reduce the EntityLink pool size - we had cut it in half already but it had been reduced even further on the main branch, so no need for a D11_CONSOLE_PORT exception here. Bit of a memory saving and fractional bootup speed increase with a smaller pool to fill.
4 Years Ago
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4 Years Ago
Removed build debugging again
4 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch (part 2)
4 Years Ago
merge from Cleanup_ST
4 Years Ago
Went through all building defs, fixed stairs on top floor glitch. Made them use slightly less variation in materials.
4 Years Ago
Increased respawn to 20 seconds. Made beeps only play on the last 5 seconds.
4 Years Ago
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4 Years Ago
Made map zooming a bit nicer, map is now centred and zoomed in.
4 Years Ago
Add HudComponent.Destroyed, hide a bunch of HudComponent stuff that should be private/internal
4 Years Ago
Updated palm clutter prefabs
4 Years Ago
Correctly handle nested prefabs in prefab preprocessing (test cases: palm_tree_short_d_clutter and palm_tree_short_e_clutter)
4 Years Ago
Hapis tweaks
4 Years Ago
tweaks to collectable and material
4 Years Ago
[D11] speculative fix for server startup crash since merge with streaming branch
4 Years Ago
Refreshed all hemp impostor assets
4 Years Ago
removing old hemp art
4 Years Ago
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4 Years Ago
Bins can no longer be accessed. You now hold E to loot them.
4 Years Ago
phrases
4 Years Ago
Gizmo quad WIP
4 Years Ago
hemp entity stages check
4 Years Ago
[D11][UI] Weapon modification panel Updated to new controls
4 Years Ago
Fixed quad size Added Quad with Color Red Gizmo Test
4 Years Ago
Added Gizmo shader
4 Years Ago
Fixed PrefabPreProcess.NeedsProcessing being called twice
4 Years Ago
merge from 28558@new_plants