198,617 Commits over 4,140 Days - 2.00cph!
Basic AI control to fly to a position
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Add delete and backspace key support for code lock UI
Correctly calculate the end of the rail line
Fixed skull spike skins not being applied when picking up with hammer
Instead of updating the move distance for the front and rear train wheels independently, calculate just the front wheels and calculate the rear wheel position based on the distance between front and rear. Makes sure the front and rear wheel distance stays correct
Fixed death screen respawn button spacing when connecting to a server while dead
More Site A & surrounding areas
Site A area terrain iteration & broken prefab cleanup WIP
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Fixed cliffs SLOD material and prefabs
Fixed more prefab unlinked radtowns
Lua created materials ( CreateMaterial ) are now cleaned up on map shutdown
Fixed wrong normals on cliff blending
Enabled UVmix, cliff LOD shader
fixed clipping on clothsash on female shoulder, and set up alpha cutout material on it
Biome tinting on cliffs, tidying up.
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Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
Better ReimportPrefabs / ReserializePrefabs (maybe)
Fixed a bunch of corrupted materials
Updated Savas levels (mostly material re-assignments, some prefabs relinked)
Fix next/prev track distance calculations
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
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merge from main - TaxiFrontTradefix
merge from TaxiFrontTradeHotfix
Fix phone booths NRE when answering
Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx
DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not
Fixed a minor copy paste error with the addons menu
Added "Assets/Prefabs/Prepare All Prefabs" menu item
Added "Assets/Prefabs/Prepare Selected Prefabs" menu item
Added "Assets/Prefabs/Reimport All Prefabs" menu item
Increase trade use distance from 1.25m to 1.5m
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
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fix tiny gap in dial tone loop
Replaced dead_log_a with a higher quality mesh
ENT.Initialize for clientside only entities now acts similarly to networked entities