134,357 Commits over 4,293 Days - 1.30cph!

5 Years Ago
Fixed rotations on train_tunnel_stop_transition_b_36m_mirr_COL
5 Years Ago
set head, body and facial haircap textures to uncompressed
5 Years Ago
Removed old heavyscientist and humannpc prefabs.
5 Years Ago
Removed old unused HumanBrain and related states. Remove old unused HumanNPC.
5 Years Ago
Fixed legs and vertical end pieces not spawning on procedural maps (regression)
5 Years Ago
Duo Submarine update separated the foot pedals independent of each other so they can be controlled individually
5 Years Ago
merge from ai main
5 Years Ago
Load the demo cfg from a better location so it can't potentially happen while the demo is still initialising
5 Years Ago
merge from main
5 Years Ago
merge from navtweaks
5 Years Ago
Fixed end caps sometimes overlapping other segments Fixed segments sometimes colliding with terrain
5 Years Ago
Merge from demoshot
5 Years Ago
Merge from main
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Enforce DLC license check
5 Years Ago
Moved models folder More wall filler prefab/mesh
5 Years Ago
Re-organized underwater labs room prefabs to be based around a shell. Sockets and volumes nested in case of variants, so they can be administered from a single place for all future variants of a room Added some more prefabs for conditional wall fillers
5 Years Ago
Changed some forgotten underwater lab environment volume types from underground to building
5 Years Ago
codegen + phrases
5 Years Ago
Merge from voiceprops/dlc
5 Years Ago
Fixed mouse wheel binds not working when playing back a shot (cursor still needs to be hidden)
5 Years Ago
Unsaved material change
5 Years Ago
Another fix for the splines on the new tunnel transitions, get things totally smooth + rebuild spline list again
5 Years Ago
Fixed sound light gibs appearing lit
5 Years Ago
Fix a bumpy bit of track in the splines for the new transition tunnels
5 Years Ago
Reticulating splines
5 Years Ago
train_tunnel_stop_transition_b_36m_mirr spline
5 Years Ago
Fixed incorrect protection properties on connected speaker, sound light and laser light Fixed connected speaker always showing health bar
5 Years Ago
train_tunnel_stop_transition_b_36m splines
5 Years Ago
Manifest Improved consistency when connecting and disconnecting connected speakers at the end of a chain
5 Years Ago
Disable pooling on Laser Light (might be related to missing laser beams)
5 Years Ago
Merge from main
5 Years Ago
Caught another bug that stopped the max amount of fireworks playing in some cases
5 Years Ago
Fixed Matt's huge wooden sign mistake (Huge wooden sign no longer breaks after upgrading and rotating wall)
5 Years Ago
Fixed fireworks sometimes being counted twice, meaning less than the intended maximum (25) could fire at once
5 Years Ago
Slightly milder color temp gradiation across biomes
5 Years Ago
Removed dungeon block volume from hatch tube end
5 Years Ago
Changed underwater lab environment volume type from underground to building
5 Years Ago
Procedural underwater lab placement tweaks
5 Years Ago
Fallback to SetDestinaion if CalculatePath fails
5 Years Ago
Merge from render_scale
5 Years Ago
Lowered chromatic aberration effect
5 Years Ago
Fix for screenshot res
5 Years Ago
updated duo sub prefab separated and added steering wheel, water depth/fuel/temperature/mph needles independently
5 Years Ago
Merge from main
5 Years Ago
More partition wall variants + prefabs Made the legs longer for the lab modules to reach seafloor more easily updated modules to latest artwork pre-LODs
5 Years Ago
added deferred normals material to discoball
5 Years Ago
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5 Years Ago
Added initial version of underwater labs to procedural maps
5 Years Ago
reduced nvg blur