223,896 Commits over 3,684 Days - 2.53cph!
Reduced density of ferns and arid ferns
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
deleting old supply drop textures
turns out there were more xmas prefabs to update
updated textures, tweak cinderblock world size
Merge branch 'master' of sbox
Fix map compiling resource paths
updated shredder proportions, fixed missing textures
Get rid of the horribly slow InitSecondaryItems because we can already do this better
Bug fixes with changing settings, tidy up.
Citizen folder switcharoo + V2 materials
Moving V1 assets to "_old" folders so that everything can keep working while V2 is getting built in the right places
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mod paths
Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed
Add mod_core
Merge branch 'master' of sbox
Added barebones components for rounds and required game class
Remove _c when listing models in spawn menu
removing the odd ones that shouldn't be there but keep coming back
Reduced some texture sizes
Removed some unused textures left
asset system change
update broken assets
Deleting *.vmdl_c.png thumbnails
Improve performance of finding values in a column
Fix mistake in string size calc, show correct sizes for strings and arrays
com.unity.memoryprofiler@0.2.9-preview.1
Fixed resources with . in the names having their name stomped by the file extension when compiled
Merge branch 'master' of sbox
Updated Testmap 05
Fixed clipping issues
Fixed void hole
Adjusted lighting
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Fixes for normals and lods on lab drawer model
Fixed multiple normal issues on lab drawer unit and fixed lod normal issues
Merge branch 'master' of sbox
Compiled sound event files
Sound source files
Merge branch 'main' of sbox-hidden into main
Disabled bonus game on pine_sapling_a to _d
Scene2Prefab - prefabs only
Fix crash when trying to unload a vpk and finding a vpk in a vpk
Disabled global billboards on all bushes for the current perf evaluation
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Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
Fixed DecorScale not applying to BushEntity
Temporarily removing HapisIsland from bundles / build settings
Decor v3 changes / brought back river reeds that were disabled by mistake / replaced temperate ferns in arid with very short palm trees
Moved all content to root
CI: git clean on failure
Fix CleanupUnusedBakeResourcesOfType getting confused by shared content/game folder
Fixed toolscene_default lighting
Project gen doesn't need to ignore content, content_src
.csproj files compiled into the code folder
Restore AddGameAndContentSearchPath
Mount addon paths the old way, so resourcecompiler works
Only unmount transient search paths
Cleanup addon mounting content_src
Don't ship tier2.lib
Re-painted topologies in some monuments to define inner trails as roads
Fixed stables enclosures not having grass in them
Radar, Hud, and Scoreboard
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Remapped Festive door wreath, Door and window xmas deco