179,060 Commits over 3,075 Days - 2.43cph!

4 Years Ago
Fix some inspector/imgui style issues
4 Years Ago
Merge in character texture/material updates
4 Years Ago
Adjust vehicle headlights, and turn shadow casting off on them as it added a lot of draw calls
4 Years Ago
Test mode change
4 Years Ago
Cleanup
4 Years Ago
More changes, made a couple of atlases, removed mesh baker. Need to sort out UVs
4 Years Ago
Fixed a couple of potential NREs handling interactions Fixed issue with instance buffer resizing + shader instance ID Added border fadeout to client-only interaction texture Changed motor rowboat rear submerge detection to use water system Updated waves to use less variations
4 Years Ago
Disabled prop static batching Can no longer delete ship gates Disabled shadows on point lights Don't show tech tree notification if research panel is open Added a print_container_stack command to debug the container flow issues people are seeing Unsaved Removed a spamming log Reseach lab is now unlocked much later Souvenir store typo fix and icon Can no longer mount wall mounted props onto the outside of the airport Fix check ins contract repeating after a load (manifest needed updating) Fixed departing passengers analytic not firing Don't spawn a reflection probe via TOD system
4 Years Ago
Backup. Light spinner controller LOD fix.
4 Years Ago
4 Years Ago
More files
4 Years Ago
Having a look at cleaning up character textures and materials where possible
4 Years Ago
Lootable entity. A container that can be looted but not opened.
4 Years Ago
merge into main
4 Years Ago
protocol++
4 Years Ago
merge from main
4 Years Ago
complete rewrite of detonator/pager entities
4 Years Ago
Missing file.
4 Years Ago
More
4 Years Ago
Add Draw3D.Mesh and Draw3D.Quad
4 Years Ago
Fixed corp list sorting
4 Years Ago
Actually fix power line mat this time?
4 Years Ago
Actually fix power line mat this time?
4 Years Ago
Fixed corp deserialize not pulling the correct stats.
4 Years Ago
Let's try power lines again
4 Years Ago
Merge in power line materials fix
4 Years Ago
Merge in power line materials fix
4 Years Ago
Powerline materials didn't seem to be committed to Plastic correctly. Let's try again.
4 Years Ago
Merge the latest
4 Years Ago
Added discord link to settings, fallback for when overlay is disabled Added cooldown to URL links Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Skycruise Beta page header
4 Years Ago
locked levels Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Attempt at making speech bubbles spawn outside each other Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
patched hole in orb form 1 tweaked blink curse section in tutorial
4 Years Ago
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
4 Years Ago
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
4 Years Ago
Cleaning
4 Years Ago
Rolling back eac_hashtool to 30746
4 Years Ago
merge from main
4 Years Ago
Rolling back eac_hashtool 30746
4 Years Ago
Fix ragdoll editor
4 Years Ago
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4 Years Ago
Fixed sfx warning spam Added path to uncached script warning Made object / array parameters to CallMethod discoverable by script func baking Fixed actions passed to methods like AffectBullets / AffectUnits not baking correctly Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Fixed displacement sampling Fixed water body error on server Fixed instance buffer resize Tiny disturbance effect tweak
4 Years Ago
Add imgui addon (refactored from the one in engine) Remove vue component namespaces Remove the old imgui Fix case sentivity issue with vue components Tolerate null RootComponent in AbsoluteLocation/Rotation/Scale Remove debug log from JS Fix some imgui stuff (disabled/readonly flag, scrolling, styles) Inspector bring up Update EntityInspector, other small fixes Enum inspector Fix readonly, handle setting things in structs, other small fixes Remove the old inspector
4 Years Ago
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4 Years Ago
Backup
4 Years Ago
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites
4 Years Ago
tree fixes...
4 Years Ago
Cherry picked 31691