179,060 Commits over 3,075 Days - 2.43cph!
Fix some inspector/imgui style issues
Merge in character texture/material updates
Adjust vehicle headlights, and turn shadow casting off on them as it added a lot of draw calls
More changes, made a couple of atlases, removed mesh baker. Need to sort out UVs
Fixed a couple of potential NREs handling interactions
Fixed issue with instance buffer resizing + shader instance ID
Added border fadeout to client-only interaction texture
Changed motor rowboat rear submerge detection to use water system
Updated waves to use less variations
Disabled prop static batching
Can no longer delete ship gates
Disabled shadows on point lights
Don't show tech tree notification if research panel is open
Added a print_container_stack command to debug the container flow issues people are seeing
Unsaved
Removed a spamming log
Reseach lab is now unlocked much later
Souvenir store typo fix and icon
Can no longer mount wall mounted props onto the outside of the airport
Fix check ins contract repeating after a load (manifest needed updating)
Fixed departing passengers analytic not firing
Don't spawn a reflection probe via TOD system
Backup.
Light spinner controller LOD fix.
Having a look at cleaning up character textures and materials where possible
Lootable entity. A container that can be looted but not opened.
complete rewrite of detonator/pager entities
Add Draw3D.Mesh and Draw3D.Quad
Actually fix power line mat this time?
Actually fix power line mat this time?
Fixed corp deserialize not pulling the correct stats.
Let's try power lines again
Merge in power line materials fix
Merge in power line materials fix
Powerline materials didn't seem to be committed to Plastic correctly. Let's try again.
Added discord link to settings, fallback for when overlay is disabled
Added cooldown to URL links
Merge branch 'master' of SpaceUsurperUnity
Skycruise Beta page header
locked levels
Merge branch 'master' of SpaceUsurperUnity
Attempt at making speech bubbles spawn outside each other
Merge branch 'master' of SpaceUsurperUnity
patched hole in orb form 1
tweaked blink
curse section in tutorial
Make sure D11WorldSpawn.RefreshAll runs before LODGrid.RefreshAll so that objects spawn in correctly
Fix for SceneToPrefab incorrectly converting disconnected prefab instances
Rolling back eac_hashtool to
30746
Rolling back eac_hashtool
30746
Fixed sfx warning spam
Added path to uncached script warning
Made object / array parameters to CallMethod discoverable by script func baking
Fixed actions passed to methods like AffectBullets / AffectUnits not baking correctly
Merge branch 'master' of SpaceUsurperUnity
Fixed displacement sampling
Fixed water body error on server
Fixed instance buffer resize
Tiny disturbance effect tweak
Add imgui addon (refactored from the one in engine)
Remove vue component namespaces
Remove the old imgui
Fix case sentivity issue with vue components
Tolerate null RootComponent in AbsoluteLocation/Rotation/Scale
Remove debug log from JS
Fix some imgui stuff (disabled/readonly flag, scrolling, styles)
Inspector bring up
Update EntityInspector, other small fixes
Enum inspector
Fix readonly, handle setting things in structs, other small fixes
Remove the old inspector
Apply VDC fix for custom detail/detailsprites textures with different aspect ratios from the original
Automatically switch the detailsprites material for an EP2 one if the map appears to have EP2 detail sprites