225,028 Commits over 3,714 Days - 2.52cph!

4 Months Ago
Merge main
4 Months Ago
Set Fog opacity
4 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
4 Months Ago
Map Instance additions Soundscape box/ radius (local for the moment) Gradient Fog Prop scaling
4 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
4 Months Ago
Delete IsNetworkAuthority
4 Months Ago
Delete anim node network mode
4 Months Ago
Delete PropagateNetworkMode
4 Months Ago
IsNetworkAuthority always true until I remove this
4 Months Ago
3p anim and override controller updates
4 Months Ago
Delete animnetvarbinding
4 Months Ago
Start removing networking from animgraph (BindNetworkedVars, BindNetworkVariables, BindNetworkedParameters)
4 Months Ago
Anim test
4 Months Ago
pad color tweaks
4 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
4 Months Ago
pink mat go
4 Months Ago
compound scene update S2P
4 Months Ago
merge from backpacks
4 Months Ago
helipad final art colliders, baked LOD and prefab setup
4 Months Ago
merge from reload_nre
4 Months Ago
City hall backup
4 Months Ago
merge from 3p_speargun_offset_fix/
4 Months Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
4 Months Ago
Use TextAreaAttribute for TextRenderer
4 Months Ago
player update. exported edited crossbow reload anim
4 Months Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
4 Months Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
4 Months Ago
Preview window
4 Months Ago
Cherry picked shader changes from main
4 Months Ago
Terrain.RayIntersects transforms ray into local space Move brush list out of component editor, popup menu on brush preview Terrain: transform local normal by terrain world transform Editor tools can use SkiaSharp
4 Months Ago
ActionGraph: Fixed nodes calling methods returning Task<T> Enable laughter detection on lipsync, add laughter score property Add Material.RepresentativeTexture, some tools want to know the main color texture of a material Get rid of this, I hate it actually, should have a better way Codegen Engine assemblies (#1438) Remove unused codegen units Update CodeGen.Targets Don't report shutdown exceptions (proper) New native sentry dsn so we don't get entity branch errors Fix CodeGen attributes missing in CodeGen Updated DecalRenderer to use MakeDirty Fix decals being recreated every frame, scale properly with transform, light origin is projection point Use MakeDirty in a bunch of places, now we can Remove CreateWrappedMethod bs. Have VoiceComponent use [Broadcast] now. Remove manual RPC stuff from GameObject.Network. Set map physics shapes collider to map collider component so they get collision events Fix collider overriding shape surface with default surface when model has already set it PhysicsShape.SurfaceMaterial updates the cached surface so it doesn't get into a situation where native and managed surface is out of sync Play impact sound from the impact surface, not the shape surface (they can be different on meshes!) Initialize native physics shape material to default so there's always a valid surface Initialize material.. but properly this time Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up Fix GameObject.Clone not setting parent Merge branch 'master' into stylesheet-stringtable
4 Months Ago
.scss and .prefab both valid small network files
4 Months Ago
Control mode
4 Months Ago
Align preview better
4 Months Ago
Open + GetDependants from rect
4 Months Ago
helipad wip asphalt_b texture set
4 Months Ago
merge from turret_attachments_unpowered_fix
4 Months Ago
merge from burst_icon_belt
4 Months Ago
merge from laser_lod
4 Months Ago
merge from water_container_debugging
4 Months Ago
Fix GameObject.Clone not setting parent
4 Months Ago
Leaderboard backup, run #8884
4 Months Ago
Fix BoxCollider not positioning properly Fix BoxCollider not positioning correctly Fix Sphere Collider fuck up
4 Months Ago
Leaderboard backup, run #8883
4 Months Ago
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4 Months Ago
Merge from copypaste
4 Months Ago
Fixed some rotation and parenting issues
4 Months Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
4 Months Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
4 Months Ago
parented ignoreGreenies trace