224,153 Commits over 3,684 Days - 2.54cph!

4 Months Ago
Crouch Jump
4 Months Ago
Rolling
4 Months Ago
3d sound falloff tweaks (obey volume more)
4 Months Ago
Fixed SoundOverride being applied on SoundPoint - even though it's not enabled
4 Months Ago
Fixed UI sounds being loud for one frame
4 Months Ago
Double Jump
4 Months Ago
Fix GridLayout returning negative firstindex Fix panel tree not selecting a panel Skip building panel inspector if panel is null Fix StyleEditor not rebuilding Create modals on the overlay Fixed codegen wrapped properties not copying the initializer to the backing field Fixed style errors due to missing sounds Can play sound events by name, like before
4 Months Ago
Coyote time
4 Months Ago
Steal movement code from Gun Fight Thanks Tony
4 Months Ago
CubicBeizer to CubicBezier Fix some sound errors
4 Months Ago
Remove PlayerController.IsDucking
4 Months Ago
Maintain interpolated local position and rotation so we can just keep applying, add sliding state to vm
4 Months Ago
Apply local transform to viewmodel based on wish direction
4 Months Ago
Fix sound errors
4 Months Ago
Hook up slide anim and remove legacy stuff
4 Months Ago
Mechanics can override acceleration
4 Months Ago
Scale down wish input significantly while sliding Can't slide/crouch while sliding Expose HasAnTag accessor ViewModel move_groundspeed cleared if we have the slide tag
4 Months Ago
Multicamera test scene
4 Months Ago
Fix NREs
4 Months Ago
Categorize base mechanic properties
4 Months Ago
Add Mechanic.ShouldBecomeaActive / Mechanic.ShouldBecomeInactive so mechanics can lock Add basic sliding mechanic
4 Months Ago
Fix BBox obsoletes Turret use a sound that exists
4 Months Ago
Mechanic.IsActive is set properly by holding a list of active mechanics between updates
4 Months Ago
Player controller input refactor, let mechanics interrupt input (sprint dampening left-right movement)
4 Months Ago
Remove old code + Camera
4 Months Ago
SoundSystem Takeover (#1425)
4 Months Ago
Refactor, mechanics have tags which are cleared every frame, move sprint to a mechanic Update DamageInfo
4 Months Ago
Remove soundevents folder
4 Months Ago
Protocol++ because Sound class changed, SoundHandle changed from a struct to a class
4 Months Ago
Merge SoundSystem into Sound
4 Months Ago
Delete old soundstack Remove unused Recompile mixgraph Remove unused Remove more unused
4 Months Ago
Completely remove SoundEventGuid_t
4 Months Ago
Move CAudioStream_Attached to CAudioStreamManaged
4 Months Ago
Remove unused Initialize Sound.Listener Add SoundHandle.StartSubVoice SoundEvent.UI is obeyed EditorUtility sound plays are 2d by default
4 Months Ago
Remove unused Fix stopping/fading out sound immediately after play not stopping the sound
4 Months Ago
Fix editor tools, lock MainVoiceList when adding/editing
4 Months Ago
Remove unused
4 Months Ago
Fix soundstream to use new system
4 Months Ago
Leaderboard backup, run #8308
4 Months Ago
▌▄▆▋█▅
4 Months Ago
Delete soundopsystem, soundevent, soundstack system
4 Months Ago
Move spatialize and distance falloff to c#
4 Months Ago
Unbind all the soundop stuff
4 Months Ago
Bind some low level sound classes Lets process voices in c# instead of the soundop system
4 Months Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
4 Months Ago
Work on getting camera bone animating for viewmodel
4 Months Ago
Block out player controller mechanics, eye height override, speed override, etc
4 Months Ago
Add muzzle flash prefab & util timed destroy component
4 Months Ago
Link weapon and its viewmodel properly, create some prefabs for the MP5
4 Months Ago
Strip unused (and broken) voicetrace stuff